illanthropist

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Posts posted by illanthropist

  1. 3 minutes ago, Raphael van Lierop said:

    You see this in several other survival games -- hitting a tree with an axe 3-4 times brings an entire tree down, and then they are automatically sectioned off, all in a fraction of the time it would normally require.

    Lol so much this, watched a let's play of Stranded Deep, cutting down palm trees in real time in seconds, although it did force you to chop said tree into sections with the stone tied to a big stick.  Processing deadfall and collecting faggots of wood is more realistic though I'm sure some will disagree because it's not been cured for a season :P

  2.  

    5 hours ago, LucidFugue said:

    I'm always a bit wary of arguments for adding things that boil down to "It would be more realistic".

    Agree, the dev's have already stated publicly they are not aiming for realism using the starvation mechanics as an example.

    You could tear the game a new one if you focused on realism:

    Why doesn't your pack ever degrade or rip?
    Why does the bedroll only weight 1kg?
    Why can wolves only smell me from 50yds or so and not over miles?
    Why is a sprain healed in 4hrs and not 4 days?
    Why are my matches not ruined after falling through the ice?
    Why did I recover from a bear attack so fast or even survive at all?

    As far as the term "hatchet" without splitting mauls, erm I mean hairs, I imagine a large amount of the playerbase probably don't know the difference between a hand axe and a hatchet, plus, at it's current weigh in game of 1.5kg that's a pretty hefty hatchet.  My hulfators agdor weighs about 900g so I think we can make the assumption it's a hatchet in name only as a kind of colloquialism.

  3. Sorry you feel stressed Steve but I don't think anyone's being negative mate, just opinions that differ.

    I like the minimalistic approach the game has and don't want it to turn into one of those OTHER survival titles with giant crafting and skill menus, running round felling trees riding wolves and killing everything that moves.  I stick by my original statement, as it stands we aren't building log cabins or even a rudimentary shelter we're chopping up some deadfall for a campfire.

    I feel the same when people talked about having stuff like more weapons, semi automatics, spears, slingshots etc. in the game.  If I wanted all that I'd go buy something like farcry.

  4. 2 hours ago, elloco999 said:

    And that's why I don't want it added to the game. It's already too easy to get a lot of firewood, no need to make harvesting a branch go much faster.

    This, I don't see the point of adding weight to my inventory that will only serve to add a new sound effect to a blurred transition period of the game clock.

  5. I've often enough sat for half an hour or longer in the snow while taking a break while snowboarding, never had a frozen ass...

    What were you wearing, what was outdoor temperature and snow is not the same thing as stone floor.

    Water should conduct heat better than stone I'm pretty sure, and also definitely has a higher specific heat, so it will sink more of your heat without equalizing the temperature as quickly, allowing for more prolonged and extreme temperature gradients.

    So snow should make you colder on contact faster than concrete, I think. Though I am thinking of liquid water, and snow might be different

    Snow contains air which is a great insulator. After being ordered to do press ups and sit up's almost naked in a frozen stream one winter the best way to warm up after was to get rubbed down with handfulls of snow.

    Google thermal conductivity, concrete will strip your body faster than snow:

    Ice 0.005

    Concrete 0.002

    Water at 20°C 0.0014

    Snow (dry) 0.00026

  6. I press the crouch key to imitate sitting from a POV perspective but think it would be nice if in certain buildings the chairs were functional for a minor rest recovery rate and added aesthetics to enjoy a cosy fire.

    It's a pain stripping down and climbing into a bedroll just to grab a quick hour of rest here and there.

  7. Living in the UK I'm severly limited and don't actually own any weapons apart from a home made catapult with theraband (walmart/asda) blue banding for trying my luck with the odd squirrel or wood pigeon.

    I can't even carry an old opinel no 9 without removing the locking ring as it's illegal in the UK so the only hunting i do on a regular basis is around dollar stores (or poundlands here) for deals on ramen noodles.

  8. Having (too many) more weapons changes the game dynamic from "exploration and food/shelter for survival" to "I wonder what it's like to kill with ."

    If I wanted a to play a game about killing with different weapons I would not be playing TLD.

    I'd probably be playing Call Of Dummies or Falldown 4.

    I too agree with this, the challenge of TLD would be lost, the scarcity of resources and choices is what makes it fun, sticking in loads of weapons you might as well replace the wildlife with zombies.

    As for axes and tree felling, it's survival not homesteading, be thankful we don't have to dry out the small limbs of deadfall before use ;)