toebar

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Posts posted by toebar

  1. I like the fact that we only have the rare find of a hunting rifle and that the bow is so hard to make and when you'd add even more firearms it would take away the struggle to get all the stuff to make yourself a tool to defend yourself with.

    I would agree with you-- IF this was true. The fact is, you will always find a bunch of rifles.

    Having more types of weapons is different than have a higher quantity of weapons... and I don't think there is any one suggesting a higher quantity of weapons-- exactly for your reasons above :)

    To do this, we could just make the rifle rarer and add no other weapons. Its a valid way to do it.

    Another way is to keep the quantity of weapons about the same (or less) but split that quantity into different types. This has a few benefits:

    1. More realistic (take or leave this argument ;) )

    2. Encourages different styles of play -- the player has to react to which weapon they have.

    3. This adds depth to the game, and adds to the survival feel IMO -- using what you can find, not waiting to find a rifle.

  2. If you want to go through the effort of getting the right training and paperwork, and have a job that can regularly expose you to dangerous wildlife (not just trappers), there's a chance of approval for carrying a restricted firearm in BC. And others carry them illegally.

    But let me stress this is a very small proportion of people!

  3. It's true than hand guns are less common here (and I've argued this exact issue in previous threads), but they're not non-existent. We can skip the paper work and bush pilot arguments entirely and point simply to law enforcement/security forces a plausible source for a handgun. (Also preppers-- anyone with the dedication/mania required to build an underground bunker is definitely a good candidate for obtaining a handgun legally or otherwise)

  4. I agree with cekivi AND Boston123 (in part).

    It doesn't NEED hand guns. But, adding variety and increasing rarity would make each playthough more different than they are now. It's not about providing choices....it's about forcing them :twisted: Living with the consequences of your actions is part of what makes this game different (except for you save cloners ;) )

  5. Since most trees were/alive alive prior to incident youd have to dry them for a month be4 youd be able to use them without dying from co2 poisoning.

    lol.. Are you trying to saying that they won't burn well? if so, then I agree. :lol:

    We will have to agree to disagree about being able to chop down a frozen tree. :)

  6. Having (too many) more weapons changes the game dynamic from "exploration and food/shelter for survival" to "I wonder what it's like to kill with ."

    If I wanted a to play a game about killing with different weapons I would not be playing TLD.

    I'd probably be playing Call Of Dummies or Falldown 4.

    I too agree with this, the challenge of TLD would be lost, the scarcity of resources and choices is what makes it fun, sticking in loads of weapons you might as well replace the wildlife with zombies.

    I also agree, but the thing is, resources are not currently that scarce. You will always end up with extra rifles. When more weapons are suggested, it is also intended that the overall number of weapons stays the same or (even better) is reduced.

    • Upvote 1
  7. Trees themselves aren't exactly "rock solid" even in cold environments. Is the outer inch or so harder? Yes. But that's all, other wise the tree would not survive at all because it couldn't circulate nutrients.

    I agree that are not 'rock solid' in winter. They are still choppable, the size of the axe (and density of the wood!) will determine the effort needed. edit: I still do not recommend cutting green wood though-- dead wood will be much easier to burn.

    However, trees are essentially dormant in the winter--they do not circulate nutrients during this time and may freeze nearly solid. Most of the tree trunk is already dead tissue (i.e. wood aka xylem), so freezing will not harm it.

    The living portion of the trunk is found near the surface in the inner bark (known as cambium) and has several mechanisms that prevent the cells from being damaged from freezing and/or prevent freezing. This portion makes up a very small proportion of the trunk, so it is fair to say that most of the trunk is able to freeze without consequence. :geek:

    more info on this here if you like

  8. I'd also like to see an actual axe and be able to cut down trees. Single tree, 5 hours to harvest, 30 pieces of wood. Sounds reasonable.

    Reasonable, but being able to fell a tree might be difficult to program... E.g. do you foresee that tree would be removed from the landscape?

  9. No sniper rifles, shotguns, dynamit, bazookas or tanks please. I'd heavily prefer stone-age weapons, that you might actually be able to find / make in the wilderness. Some of the items that are currently in the game, feel a bit unrealistic already, to be obtainable. E.g. even the rose hips look a bit weird in the middle of all this ice and snow.

    actually, rosehips are one of the few fruits that you often see still on bushes into winter here. I'm curious-- what else do you feel is unobtainable? Shotguns would be perfectly plausible. A sniper rifle would not, but a rifle with a scope would not be uncommon. There's not much point making stone-age weapons when there's better resources present (excepting things like spears, which take little effort to be effective).

  10. Shotguns are a lot more common than handguns in Canada. But I do agree they should be rare-- all weapons should be more rare--finding them should be a thrill, not an expectation.

    • Upvote 1
  11. I think it would only be fair that the rare rifle and ammo would spawn together, so as to avoid the annoying "I have the rifle and the ammunition, but not the right ammunition for the rifle".

    Unless perhaps 'spare' ammo could be used for something else at least?

  12. I agree that MORE firepower is not needed, but varied weapons could add variety to the game and encourage players to adopt different playstyles.

    Currently, you expect to find several of the same rifle and (/or) craft a 'survival' bow. If alternative weapons existed that offered contrasting benefits, and weapon finds became MUCH (MUCH!) rarer, players would have to work with what they have (the definition of survival), rather than what they know they will find eventually.... for example. shotgun for small game/birds, spear, pistol for close range defence mostly, found (not crafted) crossbow... etc. (And yes, pistols may not be super common in Canada, but finding one in a prepper cache or police vehicle(etc) is a realistic possibility)

    ( Or they have to prioritize crafting the bow ... the universality of the bow works against this idea a bit... but it is a bit overpowered still for a 'survival' bow, so maybe it would change)