Hunting in the Long Dark is one of my favourite aspects of the game and something that, I believe, still needs work. Now, while not everyone wants the Long Dark to be a hunting simulator I think everyone can agree that one thing needs to change: animal behaviour when wounded. In the present game, animals only bleed when wounded if they're running away. If you lose line of sight (easy to do) than the animal stops running and no longer bleeds making them very hard to track (since the paw/hoof