I would like... (collection)


a-z-booka

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Hi everyone!

I finally got myself to make another metric fucktonne of suggestions! I was too lazy and busy to post them sooner. :D

Last time I've made "The Long Post" with 35 suggestions. This time I'm making a series of categorized topics. Some of them are even longer than my old post. Here's the list:

[spoil]

  1. Game Mechanics Suggestions;
  2. Items Suggestions (you are here);
  3. Usability & GUI;

[/spoil]

Please use this questionnaire for your answers:

(press SELECT ALL and paste it in your message)

Questionnaire:
[spoil]
[x]/[+] yes; [ ]/[-] no; [/]/[...] your suggestions; [?] requesting details;
[] 01. "Scrape Metal" should be divided into groups.
[] 02. Cloth also should be divided into different kinds.
[] 03. Glass shards that can be crafted into a lens.
[] 04. Wristwatch.
[] 05. Stormproof and Fireplace Matches.
[] 06. Zippo Lighter.
[] 07. Dynamo flashlight.
[] 08. Utility Knife.
[] 09. Termos.
[] 10. Kerosene stove.
[] 11. Binoculars.
[] 12. Bear traps.
[] 13. More victuals on carcasses (liver, heart, brains, bone marrow).
[] 14. Victuals that have to be cooked before consumption (noodles, grains).
[] 15. Jams, Honey, Butter, Cookies.
[] 16. Alcohol.
[] 17. Coffee.
[] 18. Cocoa.
[/spoil]

. Crafting resources:

[tab=30]Instead of universal "Scrape Metal" there should be different kinds/groups of it:

  1. Screws, nuts, bolts and nails.
  2. Metal plates/tubes (thin and heavy).
  3. Small metal parts.
  4. Wires.
  5. Gears (?).

[tab=30]Cloth also should be divided in categories:

  1. Wool fabric (light/heavy).
  2. Cotton fabric (light/heavy).
  3. Polyester fabric (fleece/heavy duty).

[tab=30]Glass shards that can be crafted into a lens.

[tab=30]More about how I see it you can read here

. Wristwatch.

[tab=30]Press tilde to look at wristwatch floating in front of you. =) Now you don't have to stop every time you want to see what time is it.

. Stormproof Matches.

[tab=30]Very rare. Have 15% base chance of success in starting a fire.

[tab=30]More on fire mechanics here

. Fireplace Matches.

[tab=30]Rare. Have 10% base chance of success in starting a fire. [spoil]media.nl?id=206008&c=483668&h=a8fb46cff65c35eece89[/spoil]

. Zippo Lighter

[tab=30]Can be used to start a fire and as a source of light.

. Dynamo flashlight.

[tab=30]Directional light source powered by mechanical force. Weight ~0.25 kg, 1 minute of work gives 30 in-game minutes of light burns calories while recharging (~30 for 100% charge). I know that there was an "immense geomagnetic storm", but may be this simple flashlight could survive it?[spoil]Dynamo-Flashlight-With-Waterproof-Under-10m-Water.jpg[/spoil]

. Utility Knife.

[tab=30]Small kitchen knife. Not as rare as hunting knife, but not as durable and deals less damage.[spoil]GourmetUtilityKnife?wid=400&hei=400[/spoil]

. Termos.

[tab=30]Should be indestructible, weight 0.5-1.25kg and store 0.75-2l, keep water hot (>45°C) ~24h.

[tab=30]Allows player to store boiled water and other hot drinks, drinking which (0.1l) warms him up by 6.5% of cold bar. Instead of condition parameter thermos should have temperature parameter, when the temperature drops below 43°C contents stops warming you up.

. Kerosene stove.

[tab=30]Small portable kerosene stove. It does what stoves do =)[spoil]Titan-Oil-Stove-Cooking-Stove-Camping-Stove-Outdoor-Stove-BRS-7.jpg[/spoil]

. Binoculars.

[tab=30]Useful in hinting and scouting.

. Snowshoes

[tab=30]Provide small speed boost on snow.

. Bear traps.

. Food & Drinks:

[tab=30]More on food & drinks mechanics here.

[tab=30]Liver, heart, brains, bone marrow.

[tab=60]Can be harvested from animal carcasses.

[tab=30]Noodles.

[tab=60]Must be cooked before consumption.

[tab=30]Grains.

[tab=60]Rice, oatmeal, semolina, millet, buckwheat, etc. Also must be cooked first.

[tab=30]Cereals.

[tab=30]Canned corn.

[tab=30]Jams, Honey, Butter, Cookies.

[tab=30]Hard Cheese and Smoked Sausages.

[tab=60]Gouda, Cheddar, Salami, Pepperoni. They can preserve for a long time.

[tab=30]Alcohol.

[tab=60]Can be used as antiseptic. Drinking it gives only negative effects like dizziness and discoordination.

[tab=30]Coffee.

[tab=60]0.25l reduces fatigue by 5%.

[tab=30]Cocoa.

[tab=60]Can be eaten or infused and drunk.

[tab=30]Sugar.

Associated Posts:

  1. Game Mechanics Suggestions;
  2. Items Suggestions (you are here);
  3. Usability & GUI;

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Im hoping they add a mechanic that allows you to cook a more than just a single piece of meat, or even add several ingredients together to make a meal

actually as far as alcohol, whiskey and other hard liquors are better used as antiseptic, since in a real survival situation they do more damage than good, although coming across a couple of cans of beer may present a better option as a consumable. Imagine....

Patt's Gold Medal (also a PBR reference)

satisfies some thirst, adds more calories than sodas do, but... increases fatigue

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Im hoping they add a mechanic that allows you to cook a more than just a piece of meat, or even to make a meal
That would be great!
hard liquors are better used as antiseptic' date=' since in a real survival situation they do more damage than good[/quote']Well, yes, I wrote that drinking it should give only negative effects.
Patt's Gold Medal (also a PBR reference)

satisfies some thirst' date=' adds more calories than sodas do, but... increases fatigue[/quote']Good thought! Laughed at PBR description on Urban Dictionary :D

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