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About Me

Found 1,681 results

  1. please let us be able to craft spears in the future, hinterland! watching the edge last night, it had just occurred to me how useful that would be for self defense and hunting. given the range of a spear, it would be a very useful tool for fighting off wolves and bears, and even for sticking small game if you can get close enough to them. it would be an extremely useful new tool/weapon for us to use, maybe crafted from a cured birch sapling and cloth, requiring a hunting knife. anyone else favor the idea?
  2. A lot of games use this technique, having their nice scenery slideshow during loading transition, with those nice little hints and tips on the bottom of the screen, or perhaps some quotes from famous survivalists. Maybe not every loading screen (like entering and exiting buildings) but perhaps map transitions. Sound good guys??
  3. these topics may have been brought up before. but, interesting idea when eating my last bit of peanut butter and salty crackers earlier. how about food preparation? for instance, you can combine crackers and peanut butter to make a serving of peanut butter crackers. or cut up a kg of venison and throw in the bits in some hot tomato soup. or maybe you wanna toss a bit of canned milk and sugar in your tea or coffee. you get the idea and food preservation aswell. before there were fridges, meat was preserved with large amounts of salt. or maybe let us pack a drink cooler or small freezer in our shelter full of snow and put our meat in it, reducing degradation rate. just a couple small ideas that i think would generally make the game better
  4. Just noticed a game save editor tool mentioned on a forum post, not used stuff like this before and wanted to ask if I am breaking the Terms of Use with one? To explain why I wanted to try is to create a sandbox save PURELY for a bit of archery practise! Not interested in cheating or exploiting any kind of leaderboard, after all I'm only cheating myself. Just wanted a quick way to load myself up with a bow and a generous supply of arrows and head to the farm where there's a target to pew pew. If this is not permitted, would you perhaps consider adding an archery sandbox minigame solely for this purpose? Cheers Neil
  5. In the low wind conditions, it seems a bit difficult to judge the wind direction. A common trick while hunting is to pick up some dust or snow and drop it to judge the wind speed and direction. Some hunters carry a small squirt bottle to put a puff of water spray into the air for the same reason. Others carry various scents either as bait or to mask the human scent.
  6. Now I'm not talking about in game sponsorship from large corporate carbonated drink manufacturers but inventory control in game. Curious to know, how many dump their stuff in a pile and how many like me are neat freaks and take time to use shelf space etc? Being the latter, I have to say it's rather a cumbersome task putting all your ducks in a row! Currently I have to: Drop an inventory item Target said item Use the "place" hotkey Move to required location Drop item again With some items the cursor cannot even target dropped inventory, forcing me to back step to bring it into view. My recommendation would be to replace "drop" with the "place" functionality, so in all cases using drop would bring up the placement UI rather than having to go through every single item menu to include a place button and remove the place button from both the bedrolls and lantern (assuming these are the only 3 items with said button). Even if you weren't particularly bothered about where said items would end up, a simple double tap/click would work just the same... Not sure if it's at all possible but I'd also like to see the addition of a mod key/button e.g. hold down right thumbstick so the highlighted item would rotate rather than the camera view so I don't have to do a barn dance when drying out fresh guts! Love to hear anyone thoughts on this...
  7. I would suggest the adding of a new drink! Idea: Weasel's Whiskey Effect: Tipsiness; this effect makes your character almost uncontrollable. Your controls are reversed, and you cannot create fires, search etc. Other Idea: Random Medical Conditions upon spawning in a world. eg. Diabetes. Effect: Requires eating/drinking sugary items such as soda. Third Idea: Sugar Value. This idea contains sugar value on every item of food/drink. (See previous idea) If you have the Diabetes medical condition, this tells you how much sugar something has. Fourth Idea: Skills. This adds skills, which allow you to do different things. eg. Scavenging, Crafting. Fifth and Final Idea... for now: More Wildlife. This game is missing wildlife! Please add moose, Varieties of different huntable birds, and other animals you would find in Canada's snowy wild!
  8. Would it be possible for the Holster key (default H) to be a toggle that hide and bring back the last used item, so we dont have to crawl again to get the one we often use? (as long as we still have it in the inventory of course)
  9. As a way of discouraging wolves or other wild life, what do you think of having the ability to throw pebbles or stones at the wolves? You wouldn't really hurt them but if you throw three or four stones or pebbles, it could be enough to tips the scales in the wolf AI for it to decide to call it a day. Throw pebbles at the bear and you might get a nasty surprise such as provoking an attack or maybe just get him up on his hind legs and you have seconds to move back out of attack range or risk a charge. Only fire is going to halt the charge I expect. Circling by predators is another possible behaviour so what would the defence response be? Move around to keep the fire between you and predator or even start a second fire if you can.
  10. Quenching and tempering are important steps to forging a good knife in order to increase hardness, tempering reduces brittleness, slightly reduces hardness but improves durability. Please read the following to learn more about the process: We'd probably need to add a bucket of water to perform this operation so we might need buckets and the ability to put water in them, even hot water such as intended for wolf defense for example. We might also want to add an anvil and of course, you would need adequate ambient light in order to safely perform any actions with hot metal. Tongs would also be important.It might be nice to have the player watch the steel to see when it reaches the right temperature. Hammering and shaping could be a multi-step process of about 10 minutes for each step. The final tempering step you'd have to carefully watch the metal heat up to just the blue stage (no glowing). Overheat and you've ruined the hardening. Additional steps in forging a blade include the shaping process, hammering while red hot and then filing the annealed steel while its soft, prior to reheating, quenching and hardening (last heating stage). The final step is honing which has to be done with a whetstone. Prior to honing, the blade is not sharp at all. Typically honing is done with a progression of three stages of coarse, medium and fine carborundum whetstones. A diamond hone speeds the process. I think it would be beneficial to harden and temper our existing tools such as wood saws, hatchets and knives. It might be nice to have a forge and anvil at the fishing camp on CH.
  11. A faster way to recover from chills and hypothermia is to just drink warm water. A favorite of mine is to heat juice; very soothing on the throat.
  12. When u drop torches in the snow they should go out immediately since they melt the snow around them, the torches drown themselves, and they get no oxygen so the fire must go out.
  13. A way to get more nutrition out of natural foods is to make a soup or stew. Cooking like we've been doing is grilling. The downside of grilling is that a lot of fat and nutrients is lost as drippings on the fire. If we were making soup that wouldn't be the case. Soups and stews would also allow for different types of edible foods in the game like rice, pasta, barley, or split peas. All are very nutritious and could be found in inhabited areas but cannot be eaten raw. Adding these to your stew pot would increase the calories of the final meal adding more depth to the cooking mechanic. This also gives players more choices for what they can do with the items they harvest. The drawbacks of soups and stews is that they should degrade quicker than grilled meats, require a lot of clean water, take a long time (1-2 hours) and maybe there should be a limit on how much a player can have? Infinitely spawning bottles is OK but it may be a little immersion breaking if I can have infinitely spawning Tupperware containers
  14. so, when you're in a climate with bears, they are a huge risk and concern when leaving any food lying around. bears have an advanced sense of smell that can pick up food over long distances. when camping in bear country, you're urged to close your food into special bear-proof containers so that they don't come sniffing. however, in the long dark, bears aren't really that big of an issue. bears don't come looking for your food, and if you see one you can just walk around it and it won't really bother you as long as you don't get too close and don't poke it with a bullet i know that hinterland has taken liberties with wildlife behavior in this game. for instance, the wolves are overly aggressive and their senses are dulled beyond reason, so badly that you can crawl along the ground 4 feet away from them and they never know you were there but i want the added danger that if you have a long time fire, say, in the train tunnel of ML, and you're in there cooking venison over your fire for an hour, a bear is able to catch the scent and come investigate. or if you're cooking lots of food over a fireplace, the scent would head up and out your chimney and you'd walk outside face to face with a bear. i feel like bears don't present enough danger in this game, as the wolves do. basically the only way to get attacked by a bear is to poke it with a bullet, run straight up to it, or if it sneaks up behind you while you're pre-occupied.
  15. Assuming we'll never have latchable coolers, I'd like to be able to move platic or metal containers outside. Wouldn't do it near the bear, but move the container outside and put a bunch of scrapmetal, water or logs on top of it and it should keep the wolves out. That way I could get the benefit of a "freezer" without having to use the dead guys as defacto coolers.
  16. The "smart" suggestion: Craft-able beds. I'd like to be able to craft a one-man cot or small bed and place it, for example, inside the dam on Mystery Lake. 12 reclaimed wood and 22 cured guts should do the job The other suggestion: Please allow us to be able to break down the sign outside Camp Office for reclaimed wood. Why? Because it's startled me so many times when I mistook it for a wolf! Please...let me chop that thing down
  17. I have been playing TLD from a few month now and one mechanic I really want added to the game is snow depth and ice. Snow depth: You know when you are walking outside on the grass and you walk though deeper snow and you can't move as fast? That is what I am talking about, when walking in TLD walking though snow you should have a slower speed depending on the depth. Now you may be saying to your self "Oh! that would suck! I don't want that!"-you to counter the slow walking speed is one simple solution: Snow Shoes!!! (cheering in background) the idea with the snow shoes is that you have your normal walking speed on snow when wearing them. One other suggestion for snow travel (This will be great for pleasant valley) is skies and ski polls. when traversing large fields of snow you can put on skies to glide around. Note* when going down hill you will naturally go faster but you may be thinking how would you go up hill? just make it so you can spend like 5 in game minutes to take the skies off and put them on your back and carry on! Lastly running on ice make no sense, you can run on ice (I curl so I know you can) but with added difficulty and maybe the chance of slipping and hurting yourself, to counter this all you need is snowshoes again! most snowshoes have metal spikes on the bottom so you can grip into the ice and move faster than walking (but slower than running) I love this game and I can not wait to see where it will go! I love supporting a good Canadian game and I hope we get to that beta mode soon!!! -Harrison (The Canadian Loonie)
  18. Hunting in the Long Dark is one of my favourite aspects of the game and something that, I believe, still needs work. Now, while not everyone wants the Long Dark to be a hunting simulator I think everyone can agree that one thing needs to change: animal behaviour when wounded. In the present game, animals only bleed when wounded if they're running away. If you lose line of sight (easy to do) than the animal stops running and no longer bleeds making them very hard to track (since the paw/hoof prints don't always appear properly). As a result, I've shot many an animal only to lose it once it got into the treeline because the blood trail disappears. Even if you do find an animal later, you can't tell if it's the one you shot (and therefore soon to bleed out) since it behaves like a normal creature until it suddenly collapses. What's worse, if it is wounded and you wound it again, it resets the original bleed timer! If you wounded an animal enough for it to bleed out and eventually die, than it should keep bleeding and act wounded until dead even if not being chased. If you shoot a wounded animal than the wounds should stack (and decrease the bleed out timer), not reset. This is one of my last major frustrations with this game and I'd love for it to be fixed before the game launches. Lastly, if you'd like a trip into the archives, here are my original two posts on the subject:
  19. We haven't suggested eating bark or pine cone nuts or pollen yet. The following is an overall guide to several categories of plants that can be gathered either in winter or fall or year round in some cases. Note good old cattails is right up there! I expect we may have to wait for a next product release for substantial new food sources; not really a big issue with the current first release. The forum activity seems to have died down from anticipation of Story Mode and the expected end of new functionality. Can we talk about the future after product release? Is there a future after product release? I recall that Hinterland said they planned future TLD product releases possibly for other seasons.
  20. Please allow remapping "Brandish Torch" to a button of my choosing. There have been SO many times I've brandished torches while simply picking up sticks, opening a door, etc. It is by far the most frustrating thing in the world to, instead of picking up a stick, swinging your torch until it goes out! For the love of God, please allow us to remap to a different key than the "Interact" key. Please.
  21. We should be able to mark trees with our hatchet/knife. But getting lost is fun (stressful) dynamic in the game.... Im a little torn on this one. For the stove, i'm not much of a cook but i can boil water and fry up a steak at the same time. For an outdoor fire i could understand that we can only cook/heat on item at a time.
  22. In a game about exploring the great outdoors and finding what supplies and tools we can to survive, I am surprised that we do not have any trail mix in the game! It could be basic raisins, peanuts, and chocolate chips or it could be a fictional gourmet brand similar to Sahale Snacks with different mixes of fruits, nuts, and so forth. I'll leave the weight and calorie count up to you all, but how about some trail mix in the game??
  23. After spending a few weeks in Canada during the winter I have come up with a few ideas that I could be put into the game. They are as follows: -Goggles/sun glasses to prevent against snow blindness and help with storm visiblity -TENTS! and craftable survival shelters -Being able to use cat tails as clothes insulators -CROSS COUNTRY SKIS! with separate boots that you have to find -Snow shoes as well -Deep snow and slippery ice -Different sleeping bags -Snow mobile (maybe, probably not) -Camping stoves -Maps or possibly map fragments (cliche though) -THE FRICKING PLANE YOU CRASHED IN! -Frost bite in different parts of your body (feet hands face) and the ability to stop and for example take off your gloves to warm up your hands. -Liner gloves/socks -Face mask for windchill protection -Being able to use your tools/weapons like you can a gun!!! -Snow pants -A wetness/moisture factor -Warming up when you run -1kg of meat is a huge meal not a light snack!!!! -Different size backpacks -SLEDS to pull your gear at the cost of speed -More varied houses, they re very similar and get boring -FLASHLIGHTS/headlamps w/ batteries -More kinds of traps for animals (please!!!!! this could be really cool!!!!!) -Binoculars(?) -Please rework or tweak the food system it's a little excessive -More afflictions! -More MUSIC! If you guys find good music you could really amplify the atmosphere of the game! Thanks again for the great game It's pretty amazing already but those were just a few ideas I had.
  24. Hello, everyone! Here are some suggestions of me and my friends: 1) Honey (in jars and honeycombs) is a very nutritious food that spawns in cellars and kitchens. Doesn't spoil and can be kept for ages. Honeycombs can be used as a bait for bears. After eating honeycombs you can receive wax which can be used to create candles(wax+cloth). 2)Sanity. In the first day the sanity bar is full and you need about 10 days for it do drop completely if no effects are active. Insanity doesn't decrease health but causes hallucinations of dead or alive people, music, scary sounds and desorientation. Also slows you down. Sanity increases when you drink little doses of alcohol, listen to the music on radio and grammophones or play music instruments, It decreases faster when you are in the state of illness, when you see a dead body and when you're in darkness. 2) Alcohol. Alcoholic beverages are nutritious: (about 230 calories per 100 grammes for moonshine; 50 calories per 100 grammes for beer; 250 calories per 100 grammes for vodka; 350 calories per 100 grammes for liquor; 80 calories per 100 grammes for dry wine) and add an effect ''Alcohol in blood'' which increases heat gain in buildings or near to fire and icreases loss when it's cold. After drinking a certain amout (200-300 grammes for moonshine and 1500 grammes for beer) there's a big chanse of getting ''alcohol poisoning'' offect which causes disorientation and makes your character sleepy. After drinking some more there's a big chance of getting ''severe alcohol poisoning'' which also causes hallucinations of wollves running around you and a lot of different noises appearing and decreasing sanity a lot. In little doses increases sanity. 3) Music. You can fing guitars, garmonicas and pianos all over the place. Guitars and garmonicas can be taken. You also find notes which can help your character learn music to play in instrumeents. You can also find cassetes to listen in cars (because cars have batteries inside which we cannot use at the moment). 4) Weapons. You can craft a homemade gun with a gun base made in forge + wooden components made using a workbench. Takes a lot of time to reload but can kill a deer or scary a wolf. Makes bears only angries though. 5) Goats on some locations to get some goat wool and meat. Wool can be used to make hats scarfs and pullovers. 6) Baits made of peaches to attract rabbits. Baits made of old man's beard, ''herbs''(found in kitchens); birch saplings or even rabbit meat(be careful with that, it can also attract wolves!) to attract deer.
  25. If the temperature inside is above freezing then there shouldnt be any bodies in that room since they would have decomposed. I think that there should be a temperature below freezing in all rooms. At least on the higher difficulties. Also i was walking outside in the night and it was snowing. The snow is too white in the dark of the night and i could see stars. I would expect that since it was snowing there would be clouds and so i shouldnt had been able to see stars.