Search the Community

Showing results for tags 'suggestion'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • SUPPORT
    • Contact Hinterland Support
    • Technical Discussions
  • THE LONG DARK
    • News and Updates
    • How To Play
    • Survival Mode
    • Wintermute
    • Time Capsule
    • General Discussion
    • Wish List
    • Discussion Archives
  • SURVIVOR LODGE
    • Introduce Yourself
    • Fan Creations! Art, Fiction, Music, Etc.
    • Gameplay Videos & Streams
    • Survival & Outdoor Activities
    • General Discussions & Misc Topics
  • INTERNATIONAL COMMUNITIES
    • Deutsch
    • Español
    • Filipino
    • Français
    • Italiano
    • Magyar
    • Nederlands
    • Norge
    • Português
    • Pусский
    • Română
    • Suomi
    • Svenska
    • Türkçe

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1,823 results

  1. At the moment, The Long Dark is a walking simulator. Frankly, it is long and boring. However if you add a van or a vehicle it would make transportation and movement MUCH easier. Obviously, you would have to use jerry cans to fuel it or you could siphon the cars in the area to get fuel. There can only be certain spawn locations, ie. the garage in Coastal highway or the barn near the farmhouse in Pleasant Valley, and you would need to have a vehicle in each region. The van or car could start on bricks with other parts missing (condition could me randomised) and you would have to scavenge parts from the cards and pickup trucks around Great Bear Island to restore it. Maybe, you could use the back of the van to store things and maybe to sleep in, like a mobile home. There could be a key in the same building as the vehicle and you would need it to start the car, or you could hot wire it (which could be a risk as you could electrocute yourself). The vehicle could break down if it runs out of fuel or a part breaks. And you would need to source parts and fuel to fix it. There could be buttons for windscreen wipers (during when it snows) or for headlights (helpful at night or during blizzards). If you damage the hull you would need a welder and scrap metal to fix it. Maybe if a tire goes flat, you would need to find a spare wheel. I believe implementing this feature would better the game and make it a fun experience.
  2. Hello Hinterland Studio! First of all, I have to say that your game has an awesome atmosphere. I love it! So, I have only one teeny weeny wish. I'm refering to the section "Journal" -> "Collections". When I examine an item and then return (by pressing the circle button (PlayStation 4 gamepad)), then the marker always jumps to the top of the itemlist. It would be awesome and helpful if the marker kept the position of the last item examined. Sometimes, I have to go through dozens of collectibles several times to find the next item that I still need to examine. That is a little bit annoying. So, that's it! Thank you for this great game! Best regards from Germany, Omega
  3. This is probably just my OCD again but I would like to see having this implemented in one of the future updates/patches. I absolutely love the Fearless Navigator update but it is indeed a bit annoying that the game pulls custom markers into a single spray can one if they are too close to each other. I would love to be able to mark stuff like the outside of a moose area with several markers rather than a single one in the middle so I can see the zone on the map. Having some sort of toggle button for this would be great.
  4. I do not know If this has already been mentioned but maybe adding more plants I know its winter but maybe there could be a few such as cattails that you could grow for food and grow the medicinal plants. Also I think it would be cool to add some sort of sled or something that could allow you to drag items behind you. and then finally I think adding bikes would be cool so you could get around faster
  5. Rares

    New way of MRE

    Can you make the MRE with the option to open it and to see the food like:main meal,energy drinks(made with water),protein bars,candy,etc.I"m a really big fan btw.Add more types of MRE.
  6. I have played succesfully all the other challenges except 2018-2019 Twilight and Midnight challenges. Is it possible to get them in the game in the future so those would be available to all old and new players? Challenges are nice and it would be nice to be able to play them later also. Shouldn't be too hard to add them back in the game? Didn't see "seach" option on the forum. It could save time and prevent double posting.
  7. DarKube

    New feats

    I think it would be the perfect time with the Fearless Navigator to add a feat themed on cartography. Maybe something like "When you have explored the entire map, you are more efficient at mapping and youre map fill 25% faster" I think it would fit well in the game and can be another bonus for the Faithful Cartographer challenge. Let me now what do you think of this idea 😉! PS: I really enjoy this community and I'm so happy to be back on those forums !
  8. I am loving story mode but I am seriously ready to rage quit now. **slightly spoilery** I am trying to complete the quest for the radio tower parts. The number of times you have to fight the bear is game breaking. Currently I am in the bears lair and you still need to stab and button mash three times to try and kill him (I hope this is the last time). Is this the same stupid game loop 4 times (3 bear fights with 3 sets of stabbing plus the final one in the lair) with 3 more sets of stabbing not counting the number of times I fuck up timing or fingers slip off mouse? Each time you lose you have to watch the same bear tearing you apart animation without being able to skip it. I've had the same stupid fight in the lair for the last half an hour and my interest in this game is fading by the minute. I have vented, one more go and then I am skipping the story mode unsatisfied. Update: once again died by blood loss on the third bear charge. I have no idea how people mash buttons too long, heaven help anyone with a disability or an ergonomic mouse that hasn't been designed to stupidly mash buttons repeatedly.
  9. I think that clothes should weight less while you're wearing them. I know that you're still physicly carrying them, but I get pretty often frustrated about I have too much stuff and try desparetly to drop something that I don't need just to see that over half of my carryweight is overtaken by My clothes. Atleast change the weight of shoes, you're physicly standing on them... Kinda. I just think this would be a nice thing to get changed. Like reduce the weight atleast a little bit while wearing a piece of wear.
  10. So I've only been playing a month and DAMN this is an amazing game. I've literally thought "ok, lemme just stock up on fish and water and I'll turn it off" and next thing I know its 4 hours later. That being said, there's a couple things / changes that I think could help improve this already awesome game: Containers: metal and plastic containers should be able to be carried and placed. One of my main issues I have with this game is item storage. I find a lovely little shelter and start settling down in that area, and soon enough the 3 ½ drawers in that place are full. If I could scavenge plastic and metal containers from nearby areas to help organize, that'd be awesome. Sleds: Not necessarily to ride, but to transport goods. And to balance it, make them drain your endurance almost as fast as running does. But the weight limit on inventory means sometimes dozens of trips to certain areas to get everything you need. This would also be useful in hunting, as you could (theoretically) take back multiple kills (although I'd up the smell meter if a deer carcass is just riding shotgun out in the open). Furniture: this one is multi-part. -I'd like to be able to break down more things. If I'm in a cabin or house with 3 bunkbeds, I really dont need 2 of them. Same with counters and cabinets. -I'd also like to be able to FIX things, like cabinets or lockers. -Moveable furniture, just so I can rearrange the space to my playstyle. -Also being able to take a piece of furniture from one structure or area to another would be awesome. Make it hard, make it drain all your meters faster, but if I could take a workbench or a fridge from one place to another, that'd be awesome (and something people would probably try to do in that situation). -Building things. A shelf, a box, etc. If I had to choose, though, I'd rather take the things from other places. Axes/saws: let me chop down trees or at least break down a log from a fallen tree or the woodcut areas. Let me get a woodpile big enough to last days and days if I put the work in and dry it out (probably by putting it next to a fire). Again, I think this game is amazing and I love and look forward to your updates. This is just me tossing my 2 cents in (and I'm sorry if I repeated anyone else's suggestions, I'm new here and didn't want to read dozens of pages).
  11. this game is more than five years old, and McKenzie still walks around with his bare hands. It's a survival game... it's 40C Outside the window, and he's running around with his bare hands. Developers, make a visualization of the clothes on the character, thank you.
  12. this game is more than five years old, and McKenzie still walks around with his bare hands. It's a survival game... it's 40C Outside the window, and he's running around with his bare hands. Developers, make a visualization of the clothes on the character, thank you.
  13. I am absolutely dyeing to see this feature added, it would just be a dream, in a winter apocalypse though. I’m really hoping this will be added maybe in the future!
  14. Dual wielding revolvers would be a good alternative to just using one, it could be a way for high revolver skill players to make timberwolf self defense easier. My idea is thatat revolver skill 3 you will be able to dual wield. When dual wielding, there would be an invisible crosshair on the screen, and your bullets will land somewhere in that area. At revolver skill 3 it would be hard to hit a timberwolf unless closer then 3 meters. At skill 4 the effective range would be 5 meters and at skill 5 about 8 meters. The controls would be LMB shoots the revolver in your left hand and RMB the one in your right hand. This would be an interesting alternative for high revolver skill players to defend themselves from timberwolves. Even if in most cases using one revolver would be enough, being able to dual wield would be great.
  15. I often find that in late game I spend quite a bit of time indoors, It would be a nice feature to be able to move around furniture or fix the decrepit shelving and generally make the place that you're staying in a bit nicer
  16. Klaeto

    Oil fix

    Ability to take fuel from Storm lanterns, or the ability to empty one Jerry can into another?
  17. I opened my eyes All I saw was a blue sky. A piercing wind enveloped my body while I lay in the snow ... Where am I? Slowly getting up, I saw a railway line right in front of me, on both sides there was a continuous swamp covered with ice. All I remember is a sudden, bright, blinding flash, green, at night. I was lying in bed with Yana, she came to me a week ago to celebrate the new year. I get up slowly and head for the broken hut in the distance, meditating along the way. We must gather our thoughts, one more time. I flooded the stove, my girlfriend and I had a snack, drank a glass of wine, and went to bed. At night I woke up from the bright light and fell asleep, then I wake up here. How is this possible ?! In my pockets lie - a telephone without a connection; a warning from the nearest Dargo station meteorologists about an impending storm printed by fax; three candy candies. Having reached the broken house, I see a warehouse of logs, matches, paper. Trying to catch a cellular signal 46% battery charge No network signal Heck I hear a characteristic howl and not one ... wolves ... well, you need to gather your thoughts. Around the wolves, there is no food, water, clothes, it is not known where I am, and what happened to my girlfriend, there is no cellular network signal. The first thing to do is to keep warm. I’ll take the frozen paper in my hands and try to rekindle it in the oven, attempt number 1 is bad. Attempt 2 is bad. No. The paper does not fit, an interesting case under the table is nearby, yeah, for the glasses, I’ll take it, inside a napkin for cleaning glasses is excellent. I use for ignition. Attempt 1, successfully, I throw a freshly made tinder from chips, the flame burns, damn happy. My toes, ears, nose, turned blue, a burning fire saves me. Throwing the wood into the stove, I lay down beside him, and fell asleep with the feeling that pain and hypothermia were gradually passing, which caused a slight smile on my face. To be continued...
  18. Long time player (Sandbox, mostly), but new within the Community. My Wish List is 2 parts... 1) Within the actual Wish List forum, I wish there was a Search option, because I don't know if my Topic/Wish has already been discussed, and I did not want to page through 142 pages of Wish Lists in order to find it. 2) My actual wish.... Shadows. I think this would be an interesting enhancement to navigation, while maintaining the survival aspect of the game. We already have footprints, that stay or fade with the wind/snow. Why not shadows? Just like in real life, shadows can be used to help navigate to ensure we are not walking in a circle, or heading towards a certain direction. Shadows would only be available sometimes, as weather allows, and only when it is sunny. I'm sure there are more rules that can be appended to this, but I've always found myself wanting shadows during game play.
  19. Boneviolin

    Radiator

    As Aurora being an important Part of The game, It should have some more abitities. Such as radiators, as them being found from buildings and houses and they use electricity, then why not make them work when there is electricity. When set on during aurora, they could make warmth and you could dry your wet clothes on them. But it could also burn clothes if kept on them for too long. This is just my suggestion, that I think would Be a logical and nice feature in the game.
  20. You can find lighter fluid around in the form of Accelerants, so why not Lighters? You could find them on porches, in cars, occasionally in houses, and largely in commercial areas such as the Orca Gas Station. The design would be a standard Zippo (or maybe Bic) lighter with the Hinterland logo on it. You could use it to start fires, or as a poor quality light. You could also use it with the spray cans to produce a "special" effect...
  21. As everybody playing the long dark for more than few minutes aurora is pretty important part of the game. Hoever i don't think it has enough uses. So i have idea that would fit in with latest navigation update... cameras and printers. Mechanic would work something like this: -you could find cameras in locations such as camp office, turist huts and dead bodies -it would be a mechanic to get photos of interesting locations that could be used for surveying area you cloud print photos from cameras hoewer it would have it's risks: printers could be fault due to auror and damage camera witch would make it useful as a decoration, if printer would break down you would have Chance of geting electric burns wich would damage you, broken printers would be useless. i honestly think aurora is one of the best mechanics of the long dark so i think it needs some more functionality.
  22. There's a metric ton of backpacks scattered throughout the entirety of Great Bear. Why not put one on and use it to carry items? It would make late game a lot easier, and would help with scavenging.
  23. I think it would be cool if the sanity feature from “Green Hell” was added into TLD. You can eventually start to go insane and imagine seeing or hearing wolves or bears that aren’t actually there. Your sanity can decrease if you eat really stale food or if you are really cold for an extended period of time. And your sanity can increase if you spend time warm, well fed, and well slept.
  24. Boneviolin

    Foxes?

    I think a new animal would fit in The game. Like a fox, hard to catch, fast, doesn't have much meat, a warm light hide, some more nice enivorement to The game. Maybe not a very useful feature to the game, maybe this could be more of a way to get more warm clothes, than a new way of getting food. If there aren't any foxes in Canada, then I might just sound like an idiot😐
  25. I would really like a gamemode where you won't get attacked by feral animals like wolfes and bears. I would love if they are still there, but i would like if i could focus more on surviving and exploring the other ways. I am completley new to the game and i keep getting scared to go out of the cabin in fear of meeting a wolf haha. Just a gamemode to choose as a beginner to explore and get used to the game before you build yourself up to get more advanced :)