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About Me

Found 1,823 results

  1. Rares

    More food

    I like to see more food like fruits(banana,apple,strawberry,etc).More calories better survive and also vegetables.
  2. Just recently started playing Long Dark again after not touching it for quite some time. I’m happy to see a lot of quality of life changes they have made (for example, not being able to cook while doing something else). And it got me thinking, what other things could they possibly add/improve? 1. Make scarves an accessory item. 2. Be able to sleep anywhere without bed warmth bonuses. When I was a newb a while back, I made the mistake of forgetting my bedroll and spent hours in a gas station mending clothing and crafting and was ready to go to sleep. Well... to my amaze, I forgot my bedroll and there was a blizzard outside and it was pitch black (this was before I knew you could sleep in a vehicle, I probably would’ve of froze to death though). So after realizing that I was going to die due to exhaustion, I ran outside with a storm lantern hopelessly searching for somewhere to sleep. I died... anyways, I think it’s just common sense to be allowed to sleep on the floor and just not have bed warmth bonuses. 3. Be able to siphon lantern fuel from one lantern to another. I hate having to choose between either a good lantern with low fuel, or a bad lantern with high fuel. 4. Be allowed to hacksaw the barrel (and even stock) of the Lee-Einfield to reduce weight. This can be balanced by reducing accuracy. And after sawing you can harvest scrap metal and fir firewood I suppose. And to clarify, I know this game isn’t supposed to be centered around weapons and it shouldn’t be complicated. Well, this isn’t complicated. It’d be complicated if I advocated for needing a file, sandpaper, gun vise, steel wool, and a power drill with (forgot the name of the compound) to re-crown the barrel. 5. Hand warmers. Expendable temporary small heat sources. 6. Pen or pencil for mapping. This can speed up the mapping process and it’s a much lighter alternative to charcoal. 7. Hand to match in-game clothes. I’m wearing gloves so the hand should have a glove. Not sure how hard this would be to do though. I don’t see them spending a lot of time on something that is purely for aesthetic. 8. Dragging a carcass. Here’s a hypothetical, for some odd reason, you decided to go kill a deer on the ice at coastal highway. But here’s the catch, you forgot a tool to gut it. Instead of dragging the deer with you back to the garage, you instead are going to have to make 3 trips back and forth. I’d rather make 1 slower trip than 3 repetitive normal ones. Not to mention, I don’t want to have to gut the deer in the blizzard when its corpse is only a few feet from a cave. I have have more ideas but these are the most in-depth meaningful ones I feel. Thoughts?
  3. So I was thinking sure the game is lone survivor mainly but what about adding living npcs in limited numbers thru out the map the max there could be is 10 and you could either help or leave em to there fates idk just a idea that popped in my head
  4. This suggestion/complaint is for all platforms, and honestly, for all games, especially on consoles. Please give us the option to disable aim acceleration. It's one of the most frustrating things in gaming. Being able to reduce the look speed is moot if aiming isn't also influenced. Or at least let us alter vertical and horizontal speeds separately.
  5. The interface boundary for this cave entrance could use some adjustment. Maybe in some future update. I am standing what must be maybe 20 or more feet from the cave entrance itself, where the interface would normally be expected, and I can enter the cave from where I am standing in the image. Now that is not so bad, but what gets annoying is that because the zone of the interface boundary extends so far out, if you face towards the cave even a little bit you will get the Leave Bleak Inlet indicator. You can still move things around or place things so long as you are facing away from the the interface boundary and your orientation never cuts the plane of the boundary else the item will disappear into inventory. Again, not a big problem but annoying.
  6. This is the current iron sight (first picture that is a video miniature) And this is the old iron sight (second picture. the rifle aims at a wolf) I think the old one was better. The one that we have right niw does not let us shoot at more than 25 meters without missing. I dont have anything to add the title says everything
  7. Travois, a type of sledge formerly used by North American Indians to carry goods. A travois would help us move things that easily make an outting to get food into a much easier venture. Adding a book that would teach skills that would expand our abilities In-game would widen our abiility to survive for longer and make the game even more enjoyable.
  8. Crafted with a ton of wood & scrap metal. Damn heavy once crafted so you can't lug a bunch around. A 2m (3 foot) section of fence that will stop animals from crossing. Can be used to block off sections of broken porch railing or fence off an area from predators.
  9. I have noticed that the bridges whose travel way (i.e. road surface) consists of logs now cause a significant amount of bouncing motion when being walked across. It is very obvious, unsettling, and annoying. Now I found, in Bleak Inlet, that the bouncing (the log irregular road surface) can be so pronounced that I can get [sort of] stuck much like trying to cross a railroad track which has motivated me to complain about it.
  10. So I was playing the game for the first time and loving the experience. But I noticed that the game felt a little empty in survival. While that's fun and all the noises remind me a little of Dead Space, I found myself wishing I had a budy to go on an adventure with or maybe make our own structures to try and survive the cold without having to search for that one building to live in. Plus the map is HUGE and AMAZING but sometimes feels lonely to cross the entire map solo. I play on PS4 and would love to hear what other people think since I found a new survival game that I love and has the ability to constantly keep me on my toes.
  11. Add a pencil or pen with which you can draw the terrain on a map.
  12. I love the hunting mechanics in this game and think that they add a lot of depth to the game cycle. I do however find that some details of the hunting rifle seem a bit sideways. The hunting rifle is a Lee Enfield of sorts, but it is missing some big details. Owning multiple of this rifle personally, I feel I can speak to the detail changes needed. For one, the rifle sight picture is off. I respect the need for a mechanic that makes landing a shot difficult, but it does not resemble the actual optic. I will attach images of the proper sight picture for reference. Having the narrow sight in the front makes the game feel more fair instead of having shots seemingly disappear into the ether if you are even slightly off with the extremely large front sight in game. Second, upon reload of an empty magazine with zero ammo in the gun, there is visibly a round still in the magazine in game. This is an easy programming fix and I have also included an image of an empty magazine for reference so that it may be corrected accurately. Third, the rifle action is too slow, especially with someone who has supposedly decent rifle skills by skill level 5. Even a novice like Mackenzie can quickly cycle an Enfield bolt as that is how they were designed. Here is a link to just how fast it can be cycled with basic practice. I propose instead of buffing critical chance and other invisible skills as level increases, adding hit areas on the animal and buffing the cycle and reload time for those times when a bear is charging or you just barely missed that deer. This will also challenge a player with ammo conservation as they may find themselves wasting more ammunition if it did not take 3 seconds between shots as it does currently. This game actually inspired me to buy Lee Enfields and since then have increased the immersion into the game. Tweaking these minor corrections will only serve to improve the game immersion and better represent the true, Canadian wilderness, Lee Enfield. Thank you
  13. Lumi

    Humming and song

    I recently watched a review for The Long Dark, which was nice and all, but one suggestion they had was something to break up the monotony of long trips through the snow, and his suggestion was to have the character hum, or whistle, or sing a song to themselves while they walked. I personally think that's a fantastic idea. I'm somewhere in the middle on the "dislike of spending ages romping through snow" spectrum, I think. I can quite happily take in the sights while I travel Great bear, but on the other hand I recently almost died my trying to save time and mountain goating off a cliff. Think about it though, your character would hum a lonely tune while they walked along. It would fit the isolated theme, be a really cool feature (like in rdr2, where your character hums) and could be potentially be dynamic, i.e their humming becomes more off-key, raspy and broken as they deteriorate and fade into the long dark, and of course would immediately stop if they're near and see animals, as not to alert any prey/threats. I think it'd be a really cool way to fill in the long hauls roving. I also think it should be really, really optional. As in, toggle-able in the options menu at any time just like sountrack music. What do you think?
  14. Please add a spray for a shelter/safehouse. when the location spraypaint came i thought i could mark buildings as my safehouse or places as a shelter, but that specific option never happened. an example i made, please add this
  15. It would be really nice if you added alcohol as an item, both for consumption and medical usage. you could have beers and whiskey and all kinds of alcoholic types. they would have drunk sideeffects but maybe they would give you a temporary warmth like how energy drinks give temporary energy. if you get a infected wound you could use strong alcohol as a disinfectant if you dont have antiseptic on you.
  16. Howdy, I am loving the games and am quite addicted at the moment. One thing I would like to see is more saplings around the place for bow and arrow making materials. They are pretty sparsely spread out and hard to find. Given the effort involved in getting crow feathers and arrow heads it would be nice if it was easier to find trees in a forest. I tend to move between regions semi regularly and don't want to be carrying branches to the next zone or check spoiler maps to find locations.
  17. In the beginning when id log into the game as far back as 2016 when i first got it i was greeted by a moving image of trappers cabin with that wonderful music in the background. However ever since Episode 3 came out the scene has changed to Thomson's crossing with a different(and still very good) song, but i miss trappers and that got me thinking. It's a small touch but could we have the ability to change the scene of the background on the main menu by completing challenges or discovering a location? For example completing Hopeless rescue can give you a background of the lighthouse or completing Whiteout can reward a background of the Quonset set in a harsh blizzard. That's it and i hope I'm not the only one that misses trappers cabin. I put some pictures here as ideas for backgrounds so you can see what i mean.
  18. I got a few suggestions for the game that might improve it if you ever see this. Cauterizing wounds could be a good mechanic of first aid to heal bleeding, but at the cost of some condition and needing to use painkillers after if you want to stop the pain. You could just get a knife or hatchet and heat it up at a campfire or by a match if possible. This could be a useful mechanic if bandages are not available to the player. Now an ability to zoom in or have an item like binoculars would be amazing since it's hard for me sometimes to see far away. Also, I like to explore the world carefully to make sure I don't get surprised by a bear or a wolf, or when I need to track a stag from a distance. A zoom in feature of binoculars would make the experience better for players like me, taking there sweet time to survive the snow apocalypse. I would be glad if these things were added but it's just a suggestion, I like to make sure that this game can be the best for everyone.
  19. The ability to put out fires, or at a minimum outdoor fires with either snow or water. The whole point of a fire is to keep warm and in the long dark that means keeping it going for as long as possible, but with the ability to remove outdoor fires in the latest update I found myself getting impatient while waiting for the fire to go out. This is somewhat of an issue especially with outdoor fires because sometimes they go longer than expected. I just wanted to make a request to be able to move snow over the fire or some function to end it prematurely. The main reason was so that I can clean up after myself and not waste time waiting for the fire to go out. This is especially true when waking up the next morning with an hour or two to kill when I am losing daylight, and I want to get moving but there is a little bit of burn left. I'm not sure if this is in the spirit of the game, and it may be a bit counter intuitive, but it's an otherwise small addition that I think would pair nicely with the ability to remove outdoor fires in the most recent update.
  20. I would have bit more realism in the falling in the ice like ice pick or sticks and you would need to get out of the ice by yourself
  21. Knoxyrfc

    Give us more

    Firstly let me say how fantastic this game is. At first I was like ok it's a game I can just run through quickly, blah blah blah, but in reality the more I played it the more I fell in love with it. It's right up there as one of my all time favourite games. Really great job. There a few small things that I would like to see added into the game. The first one would be a sled that can be pulled behind you to assist in carrying a bunch of gear from location to location, especially when trying to bring back all that moose meat without 4 trips. Obviously it would have a non sprint penalty. The other thing is a scope for the rifle. Even just a X2 or 3 magnification. The lens ring alone would help dial in those shots. Also a strap for the rifle accompanied by a holster. Both could be craftable. I get that glass could frost up but a little iron ring at the end of the barrel would be sufficient. I would like to stalk wolves before they start stalking me. Or maybe even a shotgun for those tight situations. The third is, clothes that are worn should only be half weight as the weight is distributed around the body and not acting as luggage. A bergen. Surely there's bigger backpacks out there in the big bad wilderness other than what seems like a schoolbag. Last but by no means least. New flora and fauna. Not expecting everyone to agree. Just think they are viable options and realistic options in harsh environments.
  22. (Note: I wrote this whole thing out and right after I finished writing it, I realized my idea would not work within the context of this game world given the geomagnetic disaster that’s taken place. But I am going to post this anyway for the sake of not totally wasting my time, haha!) Hello! I am new to this forum and somewhat new to The Long Dark. I have owned the game since early access but have only logged around 40 hours off and on throughout the years. While recently getting back in to the game, I had an idea regarding survival mode and a possible end game that was exciting to think about, so I thought I would share! I will start by saying I realize what I am purposing is unrealistic in the near-term as it would result in adding a substantial amount of new content to the game, and this would probably be more practical for a sequel if that ever happens. I am a huge fan of Subnautica, and my favorite aspect of that game is it’s very much a survival game much like The Long Dark, but it was not truly endless unless you wanted it to be. You could eventually, with enough work, escape the planet to find safety. I think The Long Dark could greatly benefit from a similar structure to keep players interest longer term.. which I know sounds bizarre suggesting something that has an ending could last longer than a mode that is truly endless, but in my case I would definitely stick with the game longer if I was working towards something more meaningful than just seeing another sunrise. Here is my possibly too ambitious idea. It involves adding at least two new regions to the game as well as several new items and gameplay mechanics. One region would be a smaller private style airfield with a badly damaged plane that has the potential for flight after some significant repairs. Various items would be needed to get the plane back in the air. Some common, some not so common. Finding these items would require the player to travel to every corner of the map. Some items could even be improvised and crafted (things like a makeshift propeller blade crafted from the blade on a boat perhaps?). Make the player be like Matt Damon in The Martian, and really have to think outside the box to get the plane airborne. The second region would be an enormous mountain. Near the summit I imagine a crashed plane with smoke bellowing in the sky to make sure the player cannot miss it. Eventually the smoke will fade, but upon first seeing the plane it will be there. After finding the repairable plane at the airfield, it should be obvious to the player they need to reach that plane. A required item for repair that only can be found at that plane on the mountain. Reaching the plane on the mountain will be the true trial, and is what will insure the player must sink hours upon hours in to the game before they can escape. That way it’s not just about walking around from place to place counting on RNG to save your life. Scaling the mountain would require various resources. Only the highest tier of clothing will be enough to survive the cold. You will need specific equipment to scale the mountain (Ice hooks, ropes, oxygen, etc.). Getting to the top and then back down would take multiple in-game days, and no food can be found on the mountain. I imagine the real obstacle will come in the form of having enough stamina to scale the mountainside. I think of Shadow of the Colossus, and reaching the secret garden, which required consuming enough hard to find items in the game to increase your stamina meter enough to make the climb. I am not sure what you could use to increase stamina in The Long Dark other than just simply walking (I think it needs to be more challenging than that), but it needs to make sense in the context of this world. Maybe reading enough books on rock climbing or collecting/crafting rare consumables perhaps. Repairing the plane and escaping should not be easy. It should take dozens of hours of gameplay at minimum. And of course all this can be completely ignored for those that have no interest in leaving the freezing Canadian wilderness behind. This is just something I thought would be really cool to work towards as I play, but I understand not everyone needs that end goal to keep them going. For me personally, it would make this the perfect survival game. Thanks for reading if you did!
  23. Veteran

    Fishing feat

    Catch 300 fishes to increase rates of catching fish by 20 %
  24. Spray Cans. I have been going around Coastal Highway marking things. Mostly cars that didn't or no longer have a battery or, in one case, has a trunk full of sticks. 1. When bringing up the spray can marking menu, perhaps the game can say "You don't have a spray can" or "You have no spray paint" if that is the case. Save some consternation about what happened. The current implementation shows you readying a spray can whether you have a work one or not. It only tells you when you try and you can't. I do not know how the mechanic selects which can to use but seems to default to using the lower condition (less paint in it) first does suit me. 2. In inventory, when a spray can is empty, maybe mark it as "ruined" unless there is going to be some way to refill one. Right now I am littering around the Quonset garage with the empty spray cans. Pretty but like brands and survival bows, they apparently cannot be disposed of only dropped. 3. In the Coastal Townsite, due to the proximity of the cars (and houses), marking locations there generates an ill-defined mark that if you're looking at it now shows all the marks you have in that area and asks if you want to delete any or all. If you had a specific one you decided to delete, you don't know which of the list of marks is that one and does that actually erase the mark from wherever it was placed or just from the list? 4. It appears that limited visibility (I guess) seems to prevent marks that should be clearly visible from appearing on the map. I marked the cars near the Fishing Camp and, while the cars got marked, nothing showed on the map. I tried to update it with charcoal which is where I got the not enough visibility so I assume that restriction may have bled over to whether it should show the paint marks. When it was implemented I was not sure that they would be useful, but I guess I am finding a reasonable use for them.
  25. Ever since the addition of the Timberwolves, which I've enjoyed immensely, I have been wondering what other unique wildlife the developers possibly could add to further the game's depth and challenge. Since the game is set in a frigid Canadian wilderness I was thinking it wouldn't be far out to add unique variations of already existing wildlife like they did with the wolves. Perhaps they could eventually bring forth polar bears either in a reskin of the bear with maybe enhanced strength and senses, or maybe have a variation in how the predator functions and attacks, similarly to the wolves. Other concepts I was thinking about were perhaps the addition of cougars, but I would assume this would take longer to add considering there isn't something like this in the current version of the game. It would be amazing to see any of these ideas come to fruition later down the road. This is already by far the best survival experience I have played, much love to Hinterland Studios.