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Found 1,565 results

  1. Something to keep us playing after we complete wintermute
  2. I'm sure we've all been in the sandbox situation where we have a stockpile of meat, stockpile of potable water, got hides curing, we've explored and gathered everything we need to get by for a while, and there's really nothing we need to do at that moment that's crucial to our survival...and then we sit and think to ourselves "Okay...now what?". I've been in the situation a lot, and that's usually when I save game by using the "Pass Time" button for an hour and quit the game until I feel the compulsion to play again. I propose a little minigame. Something active for the players to do that passes time. Maybe you come across a deck of playing cards while you're out gathering and you play klondike solitaire when you get back to your camp/cabin. Maybe you draw a bullseye on the wall of a cabin and play a game of darts with an arrow, or throw your hatchet in the wall (obviously affecting the durability of both stated items). Something that happens using in-game time, not accelerated time. It could serve as both a means of keeping the player actively playing the game, but could also serve as a means of staving off cabin-fever. Keeping the character's mind sharp, you know? Too many times I've wandered out to go roaming around for no other purpose than to keep from being bored IRL and come face-to-paw with a bear that ended my sandbox run. Sometimes I think I do it subconsciously just to start over because then I've got a million things I need to go collect and start stockpiling all over again. I feel like a little minigame like this would be something that would improve the overall game, wouldn't be too difficult to implement, and would be something that a stranded person would find themselves doing if they were trapped on an island with no one around and hostile wildlife.
  3. Hello. My idea. In the game because there is a can of peaches, pork and beans, and so on and so forth. Say what product is good quality and what is not right ?. What if .by passing the written .It could be for example. A bad can of peaches if the product is long overdue and the can is deformed. Immediately it would be clear that the product is really spoiled. A fresh can of peaches would look really fresh and appetizing.
  4. Hello everyone! It is very tiresomely to use only mouse for inventory manegement. I'd like to add hotkeys for: - confirmation of action (for example making water) - applying of selected item (if available) in inventory UI - dropping seleced item (if available) in inventory UI - navigation between inventroy tabs (all, fire, medicine, food, etc) - customizable keys for applying of different items (for example a key for the bow, a key for the revolver, a key for water (drinking) etc) - keys A and D should be available in ALL UI forms for navigation to LEFT and RIGHT. likewise W and S for UP and DOWN. - opening notebook, craft interface, skills, stats, etc
  5. TheLostRanger

    MRE

    I don't know if anyone has brought this up before kinda new to this whole forum thing. The MREs in game are kinda weak when compared to an actual MRE. The real ones if I'm not mistaken have about 3000 calories worth of food in them, have water activated heaters and matches in them. I don't really see a detriment to gameplay being that the MREs are already hard to find but this could give them a whole new level of usefulness.
  6. A very annoying part of my current long (400 days and counting) is that I got Frostbite a few months in. The condition reduction is nothing I can't handle but I hate seeing the healthbar with the yellow exclamation point. Not only does it add UI clutter but it ruins screenshots because it's always there. I get that it's a feature for negative status but is it really necessary for a negative status effect that lasts *forever*? I know I have frosbitee, t's been with me forever and I can see the red spot everytime I look at myy healthbar. It also makes the "you have a bad effect" warning completely ruined because you always have it. Like one time my game crashed, and my last save was after a wolf struggle and when I reloaded I was bleeding, lost half my condition before I noticed and remembered I had been in a struggle. I would have noticed sooner but the yellow ! means nothing to me
  7. Themadlad94

    Sparklers

    I was thinking that since Canada Day and The 4th of July just passed, it would be cool to get a festive item to celebrate. The one thing I really want is the sparkler. It could be used like a torch. Emitting a colorful light, scaring away wildlife, and helping start fires in a emergency. They would only last for a very short time and they would come in a packs of a certain number.
  8. lem4ge

    Tipi (teepee)

    In survival mode, after 50 days, we can have a lot of animals skin, etc. It would be great to be able to make a rustic tipi in homeless areas. Compared to the bivouac tent, it would be more solid and allow to make fire inside. ( images for example from https://www.teepeejoy.com/teepee-history/)
  9. Patchouli

    VR

    This game is so immersive. It would be awesome if it were available for virtual reality headsets. Get on that, would you? :)
  10. I have a suggestion for the forge ladies and gentlemen. One that may actually make us want to use it. As you know, I've never been for the forge. Until they add the bear spear to survival mode, I have literally no reason to use it. I can find a knife and hatchet easily and can find arrowheads with not much more difficulty. That makes it useless to me. However. If they offered alternate, more powerful tools, it would actually make sense. Here's how it would happen. You would get a new skill tree, a new harvesting option, and possibly a new skill book added to the game. And obviously new crafting recipes. The stag handle knife and hatchet. You would learn these recipes at level 3 of the forging skill. At level 1 you can still make improvised tools, but as you level the skill your tools work better and better, last longer, and crafting times decrease. You'll be able to harvest deer and moose antler, and use a work bench and high quality tools to make a "stag handle." Then you would take it to a forge with some steel, and forge your knife or hatchet. The stag handle tools will be much better, but slightly heavier and stronger than the standard hatchet and knife. Still not as heavy as the improvised tools. And since forged tools tend to have much much tighter steel than manufactured, they would cut much better aswell drastically decreasing wood cutting and carcass harvesting times. There would have to be a new texture made for the hatchet, but the model for Jeremiah's knife in pre-dux (which I'm not sure is actually obtainable at the moment. Look it up on the wiki if you never got this item) is already a stag handle blade. What do y'all think?
  11. Well now that I've read the Dev Diary, I may as well just get this on the table... I want a Timberwolf Cowl so badly right now.
  12. Hello everybody , I don't know were this idea from someone else or not.If anyone has such an idea then I apologize .I don't follow other players ' ideas. Here's the idea As far as I know the game the village on the coastal highway there's a gas station. It would not be bad residual fuel that was left at the gas station how it would be possible to drain into the canister.Can all, the remnants of and remained.People who lived there still do not need. And survivors not necessary.
  13. I feel like there are just WAY too many rounds laying around for the revolver. This makes it way too overpowered as a tool, given that I have ample rounds just laying around. Too many to even carry with me, matter of fact. Hostile wildlife is a complete moot point. I'm finding as many revolver rounds as I would in a standard FPS, and this is a survival game! This seriously needs to be tuned
  14. Just as the title reads. I like to set screenshots from this game as my xb1 wallpaper, however I have to go to the options and toggle the HUD off to do so, so my survival meters don't get in the pic. I know pc has a hotkey to turn this off, why not Xbox one? My suggestion is to double tap the B button. Then tap it once to toggle it back on
  15. If you could I think you should add region creator and workshop. In region creator you could make so anyone could design their own map and submit it to workshop and play it.
  16. While I do frequently post to various forums on the web, and read many more, I see myself often becoming more and more frustrated by some of the content that I read. Not so much "what" is being "said", but "how" it is being "said". There is an anonymity to posting on forums that tends to result in something less than "decorous behavior": On behalf of newcomers and forum regulars alike. Between the three main forums that I routinely check for TLD content, the Hinterland forum is by far the least offensive. Be that as it may, I still have had my moments here. I do realize that those of a more "youthful disposition" are often inclined towards a more "spirited discourse" and nowhere in the forum rules is it stated "There shall be no shenanigans whatsoever.". Sometimes, you put your tongue in your cheek and you give someone a playful jab in the ribs. I get that. I have a sense of humor. For the love of Pete, people do need have some thickness to their skin or every tiny disagreement / misunderstanding will draw blood. I am accepting of the occasional "casually sassy remark" being made even if it's not between familiars. That's not what I'm taking issue with here. My issue: People come onto the forum and dump a toxic, vindictive post venting their frustrations and displeasure with the game design or developer choices then either run, or lurk in the shadows while others members prod that steamy cow chip; tossing it back and forth like some hot potato. Then, some of what's been complained about will resonate with similar issues others might have taken issue with in the past and it turns into something not unlike the mind-numbing screech of feedback from a PA speaker when a mic is being held too close to a floor monitor. If I hear too much static on a radio station, I turn the channel. If I hear loud screeching feedback coming out of a speaker.. if I can't reposition the mic or turn the gain down, I'll step out of the room. There's an analogy in there somewhere. My suggestion: I'd like to see another sub-forum (or maybe two) added to "General Discussions" forum. If it were just one, then it could be called "Rants and Raves" just like on Craigslist. If it were to be two sub-forums, one could be something like, "The Complaint Department", and the other, "The Compliment Department". I favor the latter. This way, members could vent all that frustration in a place where the design / development staff could respond at their convenience (or not, depending on the tone that was taken). Also, with a compliment sub-forum, when something really seems to be working well, has been resolved in a way that players really like or they simply want to express their gratitude & appreciation for an aspect of the game they really like, they'll have a venue specifically designated for them to do so. I know they can now.. it's just that it kind of all gets tossed together under a "General" heading, and I'm thinking it might be a bit more efficient if it were expanded. So I'll be following this up directly with a poll.. also in the discussions forum. Three choices, Leave it the way it is, Rants and Raves, or Complaint and Compliment Departments (sub-forums). Thanks for your time.
  17. I pretty much play interloper only and I gotta say that though I love the early challenge of it, I absolutely lose interest when it comes to the inconsistencies of hunting. I had a wolf near Carter Dam that was limping very slowly after I hit it with an arrow and tracked it to the dam. I turned away for 2 seconds to grab some twigs, turned back, and he was just gone. I combed the whole area and double checked for tracks and nothing. He had seemingly just disappeared! Waited a night in a nearby trailer to see if I could just look for crows and that maybe I had just barely missed him the day before. Nope. No crows around. There were crows nearby on a corpse across the bridge, but nothing around me whatsoever on my kill. Kind of tilting when you spend an hour and a half making the arrow, go through the whole bait and shoot process, track the wolf, and then just as it's about to die it literally disappears or bugs out; couldn't tell which. That was the final moment that made me just walk away from my game, despite how well it was going. Two previous times in the same game I had tried the bait and kill tactic, which worked flawlessly, only to be screwed over by the ridiculous animal pathing while they are fleeing. Holy what. Both times I shot a wolf with an arrow only to result in that wolf just running for the mountain sides, which are steep as hell and a guaranteed sprain. They will just run around these highly steep slopes to the point where following them isn't an option and you are better waiting them out. Problem is, they often die on a very hard to reach part of the mountain so again, guaranteed sprain to get to them. I don't mind the reworked sprain system, and I really like the change to make it more apparent when you will get a strain, but with that system you cannot have such crazy animal pathing AI. Can't you folks make it so that they prefer to flee on more level or downhill terrain? I just don't get why they flee up mountains. It's not realistic and it's very immersion breaking with the sprain system. Nearly all or most of my limbs are actually sprained by the time I get to the corpse of my hunt. That's just silly. Also I don't know if it was a bug or not, but I was tracking a wolf that was at the point where it was barely moving it was so near death. I got a little too close and the wolf attacked me, which is expected. What wasn't expected was that after I fought it off, he ran away at full speed for quite some time. Just weird. Like his healthbar reset or something. Everytime I come back to this interloper game I get really excited just up to the point that I start hunting wolves; then I just encounter some game design that is just so frustrating that I usually exit the game. I really cannot stress enough that the rest of the game is just soooo well designed but that this particular aspect of the game is just super frustrating. Idk maybe I am the only one that gets frustrated by this but it's such a game ruiner for me that I just wanted to say something about it.
  18. hey guys, i'll go straight to the point, one of the most common household items in all of the world are thermal bottles, they can keep cold liquids cold and warm liquids well warm for longer periods of time, I thought was maybe used the same mechanic from the storm lantern, but instead allow you to store tea or coffee (I don't think storing pork and beans or peaches would be a good idea) the thermal bottle would keep the liquids warm for longer and would help out when you have to come home from a Blizard and also help in the late game when the ambient is colder allowing the player to stay outside for longer, also to balance it out they should be made rare, and also since they can't be crafted by common manners (they have to pull a vacuum to make it perfect) you aren't able to fix it, and it loses its effectivity the lower the condition gets. That's it, I hope you guys like it. :D
  19. A lot of people may have been asking for this for a quite some now, but it couldn’t hurt if the dev team can make the game on console to be enhanced on the Pro and X, since they have offer 4K resolution and HDR. So I’m thinking that it should be added to the options menu under display settings to enable which resolution, Framerate and enable HDR which is supported on which console platform that you own, just a little suggestion.
  20. I kind of wish that they would shrink the rabbit hitboxes down a little bit... I personally liked the old way, before they reworked it. I mean, I think it should be tricky to hit a rabbit with a rock. I think perhaps they made it a little too forgiving when they reworked it. Lately I've been noticing that bad throws, that really should have been misses, still stunned the rabbit... and it felt kind of cheap. I do wish they would shrink that hitbox back down a little bit... maybe not as small as it was... but definitely smaller than it is now.
  21. FrozenCorpse

    Pencils

    Even the biggest pencil... 15 grams... (and I actually couldn't find any heavier than 10grams) vs. 600 grams. just sayin'...
  22. In my current run, it's just occurred to me... I kind of wish that the drop zone for items was a little tighter. I mean specifically the area around you where items dropped from player inventory appear on the ground. While I acknowledge that this is a personal preference/quirk of mine... I find myself spending a lot of time dropping items, only to them pick a lot of them back up and re-dropping - repeatedly, trying to get them in a tighter pile. A specific example of this... I use one of the tiny crates in the Mountaineer's hut as a coal bin. I find myself having to climb up onto the crafting bench to be able to get over top of it and drop the coal in... but since most of it lands in fairly random way in the "drop zone" I end up picking most of it to try it again. After much effort, I have a nice little box by the crafting bench what very neatly holds all my coal. I guess I just wish it didn't take so much effort to be able to do this It may sound silly, but I can easily spend a large portion of my in game day trying to "tidy up" piles of things: Sticks, cloth, coal, charcoal, stones, pelts... pretty much everything that one might end up wanting to drop at one point or another. *I also really wish there was a weapon rack in the Mountaineer's Hut...*
  23. I love wheelguns, but the one in TLD feels like a semi-auto in some regards. The hammer/cylinder don't move when dry firing (I forget if they do when shooting, but I don't think they do) and the thing apparently ejects rounds automatically! When popping the cylinder open to reload the fired chambers are empty. That is silly beyond belief and quite honestly breaks my immersion a whole lot more than it should. The fix really is simple and could be done in one of two ways. 1. Fired chambers don't automatically empty, just add a small clinking sound effect and perhaps a delay when the firearm goes down off the screen. This would be indicative of removing the empty shells manually. When the firearm comes back onto the screen, the chambers are empty. 2. Fired chambers don't automatically empty, take a page from Alien Isolation's wheelgun. For those unaware, no matter if you've fired all six rounds or just one the main character hits the ejector rod and empties the cylinder when reloading. All unfired rounds are retained and you then reload the empty cylinder. This second one would, in some ways, punish players who only fire off a single shot and then reload but at the same time it's accurate! It's not all that easy to eject a single round, doubly so if it's freezing cold outside. Therefore, you have to choose either to take a long reload after every round or just reload when you're empty. This second one could also lead to some fun Dirty Harry-esque moments where you're faced with an angry wolf and the following scene plays out: Player faced with snarling wolf: "I know what you're thinking. 'Did he fire six shots or only five?' Well to tell you the truth, in all this excitement, I kind of lost track myself. But being that this is a .44 Magnum (probably, it doesn't actually say in game but I'm assuming here), the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well do ya, pup?" Wolf: *Bork Bork* and charges. Player faced with charging wolf: *Click* "FFFFFFFUUUUUUUUUUUUUUU..!" In reality, it's only a minor complaint but it's a complaint that's near and dear to my heart.
  24. I would figure that several inhabitants of the area would have left behind at least a little bit of alcohol. Maybe whiskey, rum, or something of that sort, and I would think that using this stuff would have some immediate positive effects while trying to survive. Of course, it would also have some pretty steep drawbacks in the near future after using of course. Maybe when consumed it adds a small amount of calories, some thirst, and maybe 25% less damage to condition if attacked by wolves or bears, and you cause 25% more damage when struggling, but after the effects wear off it makes your thirst meter deplete 50% faster for a couple hours and severe headaches? This may have been suggested in the past, but thought I'd throw it out there with the possible effects that kind of make sense within the context of the game.
  25. Hi, since this was seriously driving me crazy for several evenings, I thought I'd share it. Maybe it saves others some trouble. If you run Ubuntu with the newest NVidia drivers (430.14) and TLD starts up all black, use: ./tld.x86_64 -force-glcore42 -popupwindow -screen-fullscreen 0 Then click your way to settings and change the resolution to a windowed one which fits your screen. Fullscreen won't/can't work for some reason at all and if you ran fullscreen earlier, now you got just a black screen. Note: the above can be added in Steam too with Properties/Launch Options as: "%command% -force-glcore42 -popupwindow -screen-fullscreen 0" . With those parameters I was able to change the overall resolution and run as non-fullscreen. I don't know where the settings are stored, but hand-editing the Unity3D prefs files didn't change anything. Also, the -screen-width/-screen-height command line parameters seem to have no effect; -show-screen-selector also didn't work (I made sure it finds all libs with LD_LIBRARY_PATH). There are plenty of tips in the internet about SDL2 being the problem, or that LD_LIBRARY_PATH is required or the SDL_DYNAMIC_API is needed, or one has to run 32-bit version instead of the 64-bit version, and so forth and so on, but none of those worked. I guess the problem is in fact the NVidia driver somehow, since I run Steam in an LXC container based off of Ubuntu 14.04 and with the exception of the new NVidia driver userspace that container was otherwise unchanged. The only thing changed on the host side was the 430.14 kernel driver. Also, my other games exhibit similar problems right now and running in a non-fullscreen/window helps. With only the -screen-fullscreen 0 the initial "wolves are not really psycho killers and this game won't make you Bear Grylls" screen was shown OK but then the "scrolling nightly mountains with sponsors and beautiful music" was all black. No graphics ever appeared after that. I hope this helps someone else as well, and you can play again this great game. Thank you folks of Hinterland for making this game, I really mean it, it is a masterpiece. (I'd like to see new areas though...) Cheers!