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About Me

  1. I was having recent trouble with my keybinds gettng reset to default. Since I do change my WASD to SZXC that was kind of noticeable. Hinterland suggested to others to go to the folder TheLongDarkNoSync and delete the configuration files there. I discovered that the folder: TheLongDarkNoSync contains files of the form: usercfg.xxxxx. The "xxxxx" represent the build numbers. Towards the end of that long list of files I had several (64569, 67831, and 68231) that had the same date (October 17, 2020) and time stamp. I also found a usercfg.68231 that had a more recent date. After
  2. I've been tossing this wish/idea around in my head for a little bit, and I was curious what other people might think about it. (I apologise ahead of time if this is already posted somewhere, and I just missed it.) They ability to drag a deer or wolf to another location for butchering would be so helpful. When I hunt a deer I often drag it away from my hunting spot before butchering. Now I know there are a lot of differences in these scenarios, particularly in deer size, lol. But, **SPOILER** if we can carry people around in the story mode, why can't we cary/drag a wolf or deer carcass
  3. I am curious about how fast other people have done The Hunted Part 2. I have spend a lot of time trying to get it below 3 hours and have been thinking if it was possible to get it lower?
  4. Hello. I made an instagram mask, that makes the person face looks like The Long Dark character's face. There is a steam from mouth when you open it. It is my first instagram mask. Hope you like it ☺️. What do you think about it? Do you have any ideas, how i can improve it?
  5. I've thought about saying this for a long time, but I'm back to a point in my life where it's truer than ever. Thank You to the creators, this game has saved my life. I truly mean that. Whilst immersing myself in your challenging, thoughtful and beautiful world of The Long Dark, I learned to take better care of myself. I know that sounds silly, but it's true. I poured hours into caring for Kenzie and Astrid, caring for them in ways I didn't even do for myself. While playing I found myself stopping and thinking, I just fed my character and warmed them by a fire, maybe I should feed my
  6. What is your most wild and epic escape from, or fight with wildlife? My two stories. 1st. Not much to tell. I was running from a bear and leaped off a blind cliff down onto a ledge. I jumped from ledge to ledge until I ran out of ledges and had to jump the rest of the way. I got off mildly injured but survived. 2nd. I was in ep 3 story mode carrying one of the crash passengers back to the town hall. I had seen a bear behind me on the trail but it didn’t see me so I kept going. I was going very slow when I came around a corner to find three wolves. I dropped the person a
  7. This is a great game and ive barely played any other game since downloading it from GP but the 30fps on the series s makes things like killing wolves and hunting animals so much more difficult than it should be.
  8. I am a brand new player who just started the game on Nintendo Switch (I've put in about 6 hours in Wintermute), and I am absolutely blown away. What an incredibly beautiful and compelling piece of work. This game feels so deep, so lovingly crafted, and so immersive, it really is stunning. I can't wait to dive further in and learn the mysteries and secrets of Great Bear. To me, this game enters the realm of "masterpiece," and it is so cool to see the devs continually working to update and expand it over the years and to this very day. One quick anecdote: when I went to get Grey Mother's ke
  9. Is there a reason why getting progress on feats is disabled in custom difficulties? It seems rather strange to me. It feels like a punishment for modifying to difficulty to my preference. I personally enjoy playing with high cold, a small number of predators, a large number of prey animals and lots of plants and natural resources. But with the feats system as it is I feel obliged to play on the official difficulties. I could see feat progression being disabled in custom difficulties of balance reasons, but in all honesty it doesn’t make any sense to me. It’s a single player game so
  10. 1. I think it would be nice touch, if your character can handle rifle, or other weapons with more confidence when increasing character skill. That means handling the bolt, reloading etc. In the highest rank you should be able to cycle bolt fast, while you are aiming. For flare gun, you insert a new shell right after empty shell extraction. Its slighty based on Escape from Tarkov and also "Practice makes perfect". 2. For interiors, where is no fire place nor stove is craftable can heater (or stove) comes handy. It can heat one small tincan, or provide emergemency source of heat. Its craft
  11. How could I light interior of any house . Is there any torch light in game . ? I can not fire stick from chimney in house
  12. Question for you survival experts. As the title says how do you balance your clothing? Do you try and keep weight low or go for maximum stats regardless of weight? Also do you always fill every slot when possible? I’m currently wearing all but one accessory slot with some good stat items and bonuses of 19c warmth, 7c windproof, 21% damage protection. But in total my clothing weighs almost 6.5kg and has my stamina down to 80%. Not too bothered about min/maxing myself, just wanted to know how everyone else deals with it and if you’ve found a sweet spot.
  13. Hello everyone, Looking for some thoughts on windblown campfires. Now, I get why they're in the game (to prevent players from sleeping in the middle of a big open space during a blizzard) but, I think the idea of wind blowing out a campfire to be a bit... contrary to what actually happens. Sure, it can be hard to strike a match in high wind conditions, but once a fire has been properly started, wind is more a help than a hindrance, with the extra oxygen helping to speed things up (blast furnace, anyone?). And, if you threw lumps of coal on a campfire, you'd probably need a lot of wind to
  14. I have noticed a problem that seems have cropped up rather recently (I attribute to whatever else was updated when Escape the Darkwalker event update occurred). I hope that this can be resolved. Basically from a stack of items, like a stack of sticks, fish, fir wood, and even picking up rabbit carcasses, etc. it has become difficult to get a response when hunting around the pile to be able to pick up something. For instance with a stack of sticks, it was usually pretty easy to pick up the sticks, one by one, of course, as your cursor roved over the pile, but now as your cursor rove
  15. So probably a no-brainer and one that's come up before but could the devs add trench foot? It's an affliction from having wet feet for a long period of time, so it could be implemented as a result of wearing wet boots for days on end without drying them. It can also include a bacterial element which can be easily treated with ingame items that can be gathered. Penalties for letting it set in could include movement speed loss and additional fatigue. It incentivizes players to dry off their boots by fires every day or every other day, but as it's a rarer affliction that build
  16. Hello to the lovely community! I wanted to see the community's attempts in just trying to survive as long as possible before we all meet our grisly end. I managed to make it to 7:19 before fading away to the toxic fog (I have no idea if I broke the previous record or not as many posts on social media are scattered all over the place). Feel free to post on here (no pages are needed. Just pure survival times)!
  17. After playing a little too late into the night I had an idea! Does anyone else think that food items should freeze when left outside? Like, in real life if you wanted to preserve your food, you'd want to place it outside to save it's condition, which would cause it to freeze. And before you cook it, you'd need it to defrost it! I feel like this would add an extra bit of challenge and realism by forcing players using this setting to wait an extra bit of time to cook their food, while also adding an extra bit of balance to the game by putting a respectable penalty for plopping everythin
  18. Acting like a estate agent/realtor sell and describe your favroite survival location or building explaining the good reasons and why its the place to live and survive
  19. This is a small cosmetical change, that will nonetheless make ammunition crafting much more immersive. It simply changes the looks of Ammunition bench. First of all - I was never a big fan of ammo crafting, but I have to admit, I was wrong. Its pretty well done and actually makes a game better in my opinion! Now, to make it better. Right now, the biggest immersion breaker with ammo crafting is that it requires no primers. This can very easily be fixed by updating the ammunition bench with some boxes that will have a name of a primer-making company. I am all for a "Bullseye" primer
  20. When I launch TLD, I get to the warning screen like usual. After I click the screen or press a key, the screen goes black for about 2 seconds, then loads the main menu screen. As in, everything in the background is moving. I hear music, see the school I think it is that is in Mountain Town, either it's a wolf walking around or some birds flying. Everything is there on the screen, besides my ability to do anything. Game doesn't freeze, mouse moves around. It's basically a cool screen saver at the moment. Anyone else run into this? Anyone know what to even do? Tried reinstalling, didn't work.
  21. It seems that if I die now in a sandbox game (interloper, wolf got me) the game leaves me only with a black screen after characters death, so you can't choose anything with your mouse and also the game achievements/info are not listen in the "scoreboard" section. This problem has occured only after Darkwalker event started. Anyone else having the same issue?
  22. So you've made it to the Summit of TWM, after gorging yourself on peanut butter and looting every inch of the plane, the question remains: now what? I'm asking myself this question for the first time on a sub 80 day run, on voyageur. There's literally piles of high quality gear waiting to be ferried off the summit. So far, I've made one trip down the mountain cliff to the mountaineers hut, but still have (I estimate) 2 more loads trips to make. My ultimate goal is take all of my looted goodies off TWM, out of PV , through the Cinder Hills mine, and eventually retire at CH.
  23. Hi everybody 😃 Before anything, I wanted to say I don't want to see livestock in game like right now ! But, I wanted to create a topic about it so, I can now more about livestock breeds (cattle, Sheep and etc. )that could withstands the harsh environment of the long dark 😄 So, if anyone knows about the cattle breed that would withstand the environment, please share it ☺️ I myself think the Galloway bread would be a good pick for cattle. It will withstand environment. I don't know about sheep breed though. And some questions ! What region do you think would be good for
  24. So, How about instead of " all the houses door in TLD are open " we could have some random house with locked door. ( Like the ones in story mood.) And instead of trying to find a key, A new item would be added. Lockpick : Works like prybar but it is more common ( Like two or three per region. ) And it is skill based (e.g. level 1 : you have no special skill. Chances of opening lock : 40% . level 5: you are the master of lockpicking Chance of success 100% ) And If you failed, you'll break your lockpick So, What do you guys think? ☺️
  25. I've never had this many injuries and survived. This has to be the most intense experience I've had. I'm trying to complete faitful cartographer and am halfway done, so dying is not an option. In broken railroad, I was in the process of moving all my stuff from the maintenance shed to the hunting lodge. I only had a couple of stuff left so I was travelling light... Too light. I had forgot to bring enough first aid. My fatigue meter was empty, but I was almost there so I pushed forward. I rounded a corner and got attacked by a wolf. "No problem" I thought and fought him off with the axe. O