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About Me

  1. I came across a waterfall inside of a cave, and in order to move deeper into the cave, I **had** to travel across the waterfall, there were no other paths around it. What is the best way to travel across a waterfall, in order to avoid hypothermia? When I crossed the waterfall with all of my clothing on, the outer layers got completely soaking wet, and my body temperature instantly dropped to 0, which forced me to immediately build a fire on the other side of the waterfall to avoid dying of hypothermia. Running across a waterfall doesn't seem to reduce exposure time to the freezing cold wa
  2. Short and skinny version: whittling or having a smoke while I waste the day away just enjoying the scenery. Like many of you there comes a point in survival mode where I’ve already explored every region and set myself up a base in each that I always return to just to see how much longer I can survive. Currently my stalker run is about 250 days and going strong, plenty of food and resources stalked up at each location and more than enough bullets/arrows/fishing gear/snares to keep me going for as long as I don’t let stupid happen. At this point I want to kick back and enjoy the
  3. Hello, I'm Steven. I'm a level designer that absolutely fell in love with this game back when the first episode of Wintermute released. I'm constantly taking notes from this game and it's developers and I'm glad to finally join the community!
  4. I have this idea in the back of my mind for a long time now but before that some quick words I placed this idea here for a review I want hear the problems with this weapon so that I can improve it: The Handgun is a Rare Weapon that can only be found in containers near urban locations like Milton, Being Mainly Used by law enforcement officers this Weapon is Rare, not as rare as a Mukluk but there is a 3/2 chance that you won't find it in your scavenging trips to a town, this weapon resembles a Colt 1911 to give in to the firearms woodsy look in Long Dark, As Said, it is mostly used by law
  5. I have always found “The Will to Live” achievement alluring. The idea of surviving for in game years, having to plan months ahead, and inevitably leaving your mark on nearly every crevice and corner of Great Bear have the makings of a great survival story. However, on the lower difficulties the monument of this achievement is somewhat diminished on behalf of the plethora of supplies, tools, and weapons available. I personally found that by day 150 or so on stalker their was very little reason to do anything and few external threats on account of my gear and supply reserves. To amend this
  6. What do decoy's do? Any ideas how to use it effectively?
  7. Ingame when you pick up a round of .303 it seems to be a fmj type well my question is the .303 ingame shooting 150 grain 174 grain 180 grain or 215 hand loads the reason I ask is cause ingame the rifle feels underpowered to a extent but maybe its cause a portion of the barrel been sawed off by bubba anyway discuss away
  8. UTC-10


    Once a player becomes familiar with the game mechanics and has their routine in what they do, the act of surviving becomes much easier. One has tools, weapons, clothing, and other supplies. For some this leads to wanting more of the desperate early days of scrambling for survival so that leads to suggesting more dangers to enliven the day-to-day survival process. How about disasters? Nothing like that (the aurora) which presumably put the character into the current survival situation but "darn the jerry can of lamp oil spilled and the spill caught fire and the base is burning down, G
  9. After playing a while I've took frequent breaks from the game and come back to the game because it is a unique experience. However after exploring the map after a while I have become acquainted with most of the maps. I dare not claim to have 100% the maps and the thought of venturing into bleak inlet without a rifle or Timberwolf mountain (and beyond) without end game load out is still a dream for me. I would like to see a visual update and see more variety in the future. Adding more spawns for structures and decorations would be welcome, but there are still areas where traversing is like skyr
  10. Hey, Hinterland! Here are some bugs in the game that I sent to tech support for 2 years, but which were never fixed. Also a couple of my ideas, suggestions and comments.
  11. Hey! I’ve been playing the Long Dark for three weeks now, and I’m currently really struggling with getting the last survivor back to the base (episode 3). The weather is bad, my condition isn’t great, I’m almost out of food and keep getting attacked by timberwolves. I’ve been stuck at this part for hours and I’m starting to get pretty frustrated :-) I know you can’t change difficulty midgame, but I was wondering if anyone knows if it’s possible to restart just this episode in an easier mode? (Because I already completed the first two episodes and you can’t go back after that) Please l
  12. For those who do not know, a Molotov Cocktail or Molotov, is an improvised weapon designed from taking a glass bottle, filling it with a flammable liquid (gas, high proof liquor, alcohol derivative, etc ) and using a burning cloth or rag to ignite it when thrown. Honestly, I’m not necessarily advocating for it to be in the game, but I would like to hear if anyone has a case for molotovs to be added in the game. On one hand, i think its somewhat fitting as a molotov is as improvised of a weapon as making a pointy stick. Otherwise, I think it would be interesting in some
  13. Numerous stalker and voyager runs of mine have lasted between 100-200 days and yet the season never seems to change. I’ve never lived north of the US/Canadian border but I assume there is seasonal weather changes. I know (from doing seasonal work) in Alaska summer is quite different than winter. Would anyone be interested in this being implemented?
  14. Okay, this might not be everyone's cup of tea(snarf snarf), but I think TLD and Hinterland might be THE perfect fit for creating an Alien Isolation sequel or follow up. I cannot imagine a better fit and I guess the only concern would be the pressure that comes along with taking on a project IP owned by another company such as Sega or Disney, however it works idk. I would be happy if Hinterland got access to the A:I game engine and made an expanded survival mode off of that.
  15. 5 types of arrow heads: metal, stone, bone, glass, wood. Each of these materials already exist abundantly in the game. Pros/cons: 1. Metal: longest lasting (indestructible), greatest damage, requires a forge. 2. Stone: requires stone napping as a skill, requires work bench and red tool box, not indestructible like metal but will last 2 or 3 arrow shafts, slightly lesser damage than metal. 2b. Bone: requires harvested bones, work bench and red tool box, similar to stone they will last multiple arrow shafts but not indestructibl
  16. If anyone is not on Twitter, Raphael posted some survey results on his page. I summed majority those tweets (hope did not miss anything, text in italics is Raphael's tweets, added several dots to fix Twitter length limitations, but overall grammar from there.). The survey collected 15,000+ responses: “About 40% of our respondents bought the game during our Early Access phase (between Sept 2014 and Sept 2017). This strongly suggests a lot of our active players have been playing for between 4-7 years. 32% of respondents have bought the game at least twice. 5% have bought it three
  17. Should there be animals in the towns like stray dogs/cats?, like realistically there are always strays out there even in the freezing cold and it just seems weird that the towns only have rabbits and wolves.
  18. I’m not sure if this was some kind of glitch or if it’s a very rare occurrence. I don’t generally spend much time in TWM but on my current stalker run I’ve been really getting to know the entire region and thus been there for a significant amount of time. I set up camp in the mountaineers cabin on the lake and was killing wolves from the dock (starting to stock pile food, skins, and intestines). After I killed a deer and 2 wolves a third came along while I was heading in the cabin and figured it would run off as soon as I got inside (which has always happened). Just before I m
  19. This is an idea from the survival game, Green Hell, which I will link the specific item below (Once on that wiki, scroll down a bit and it shows the bone brew) and also Green Hell has the system of making stews, which I will also link that below (Scroll down to Soups and Brews once on the wiki): Now in order to make this item work, we would first need a way to extract bones from animal carcasses. If they added this, I feel that only tools can be used to extract the bones and nothing else (However,
  20. Not a suggestion for the game itself, but once Hinterland is done with story mode and they are looking for other things to do, I think a website that's like GeoGuessr but for the Long Dark would be pretty interesting! For example, one of the "game modes" could be "Iconic Locations," where it shows stuff like the Lighthouse from Desolation Point, the Camp Office from Mystery Lake, etc. Also, like how it is for GeoGuessr, there could be different settings that you can adjust for the "game modes" (Like no moving, no zooming, etc.). I know this would take a very long time to create, as i
  21. Hello. I took your survey yesterday and it must be said, I appreciate you being so direct about asking me what I am willing, and am not willing, to pay for. Thank you. I will not duplicate what was asked in that survey here beyond emphasizing that I hope that once The Long Dark is complete you focus your knowledge on making a new experience built on a more modern technological foundation. I would like to offer some feedback about what I appreciate most in your current game. Things I wish I could have said in the survey. Perhaps it may be of use to you as you move forward. Perhap
  22. I know I mentioned this in the forum topic/thread below, but I wanted to narrow it to this particular issue. Also, please read the disclaimer on the bottom of this post. As stated on that post, I REALLY hate dealing with the autosave feature when facing with Timberwolves. If you didn't already know, the game will autosave each time a Timberwolf bites/attacks you, which causes the game to freeze for 1-2 seconds. This turns combat into a stop motion/slideshow, as for every few seconds, you will deal with an autosave/freeze, which makes combat pretty bad. I am suggesting the fol
  23. Well, I got stuck while trying to shimmy down Timberwolf Mountain and of course the game auto saved since I sprained a limb while trying to free myself. Not a very interesting way to go out if you ask me. What is the benefit from auto saving on sprains? If we remove auto saving on sprains then at least we can quit and revert to our last save instead of being stuck forever. I wish auto saving on sprains would go away. Thank you
  24. This has probably been done before, but I want to hear what your least favorite region is and why. No judgements here, any reason goes, even if its stupid like you hate Milton because the kid that gave you a swirly in the 5th grade had the same name. for me, its Forlorn Muskeg. i’m not experienced in survival in any way, but I died so many times trying to start the game off that I began to name my save files after the profanity that I spouted after I died because of this region. i suppose what makes it so bad is that theres a lot of good loot in it, but
  25. Instead of having a new gun, I had an idea to add a different round. so, i’ve seen some conflicting reports that the revolver is (and as I eyeball it) a SW Model 27, but the bullets are modeled look to look like .32 or something like that. My request is to make the revolver a .357 magnum, and we as the player can swap between two ammo types, .38 special and .357 mag, either Full Metal Jacket or Hollowpoint. for those who don’t know, .357 mag and .38 spl are the same diameter, but .357 mag is longer. Meaning that in a revolver chambered for .357 mag, you can use .38 spl wi