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About Me

  1. I can not wait for the next update to be announced or discussed. I anticipate a overhaul to the map, textures and certain collisions. TI would like to see an Ai update to the bear to make it less botlike if that makes sense, and I have yet to find a bunker.
  2. Howdy, I'm posting this topic because I have been thinking about blacksmithing in TLD (The Long Dark) I love it, it's not too unrealistic, but then not too realistic. But I think Blacksmithing can go even more into depth and add that much more to this amazing game. Blacksmithing is crucial when it comes to making your own tools, but we are never really given much more than three options to craft metal items. Their isn't a skill for it as well, and I know resources and time to model or work on this part of the game is super far off or maybe not even in the future, but I'd like to comment anyway
  3. Hi, Everytime i saw aurora appearing over the Mystery Lake region I catch myself in a severe astonishement. This eerie atomosphere appears out of nowhere and i just thought to myself; why not make it to a song? So I did and created piece of music called simply 'Mystery Lake'! I tried to capture this magical feeling that you experience while walking through the woods and then seeing aurora appear over Mystery Lake at night. Let me know if you like it and also I would love it if official twitter of The Long Dark would post it on FanArtFriday! Here are the links: Spotify:
  4. There is currently a mechanic for climbing a defined location by hand without a rope. Those locations are not very high (which means it is not difficult to skyrim down, level by level) and the act of climbing is a continuous act once started (whether going up or down) for each level. I would call this "free" climbing. Suggest that, from time to time, as time allows, the devs consider putting in more such locations, even climbs with many more steps that players could use to access specific (dev selected) spots for reasons such as "I did it", "Wow what a vista", "I always wondered what wa
  5. Exploring each region and mapping them out is one of my fav parts of the game. The only additional thing I wish we could do to our charcoal maps is make notes on them. At this point in my gameplay I am so familiar with many of the regions that I rarely if ever use the map. However, I would find it very useful to be able to make notes and demarcations of where I’ve stashed certain items (my cashes), bear routes and wolf territories, fishing huts with doors, cabins with a fireplace, locations of a workbench, caves with makeshift beds, ideal hunting locations (fallen trees to be on or u
  6. 1st person or 3rd person game view...which do you prefer & why? I have noticed all my favorite You Tube TLD streamers turning to the "Light Side" (playing a new 3rd person game i shall not name here)...i have a hard time getting immersed in a game that is not 1st person view. Does anyone believe a 3rd person view would make The Long Dark more appealing to the masses?
  7. I feel like either you’re lucky with this or not on survival. Just around 100 days into my current run. No hammer found anywhere near any forge of course. First hammer I found was in the cannery in BI... where I was shocked to find no forge... Strangely, crafting bullets has somehow become easier and faster than crafting simple arrows. Is it just me or does it seem really ridiculous that the only way to craft an arrow head is by smelting reclaimed metal in a forge? I mean you have access to quality tools, whetstones, work benches with vices, etc. You should be able to craft arr
  8. Guest

    Longest Survival

    What is your longest survival in any difficulty and what was your routine to last as long as you did
  9. Movies take too long to play, controls are horrible, can't even get out of the silly ravine in the 2nd episode - nice try - feel good that you got my $8 while I feel good that I didn't spend $30 for this nag. No tutorial? No how to videos? Really was hoping this game lived up to the commercials you played on Steam, but you have fallen short. Solitaire is more fun.
  10. Otzi the iceman was found with charred birch bark containers used to carry smoldering coals, insulated with green maple leaves, over long distances and for long periods of time. I think this neolithic skill would make a great addition to the long dark. It would save on the amount of matches used and the lifespan of firestrikers. Fire could be made out of crafted birch bark containers and use rubber from car tires all around most of the maps as an insulator. I have some other ideas as well that I'll list below: Being able to make pemmican from animal meat, berries or raisins, etc. a
  11. So I'm about 40 days into my latest nomad run. And have not seen the aurora once. I've been waiting for it every night, sleeping during the day. This is really disappointing to me, because typically I always bunker down and use a bug-in play style on my normal survival sandboxes. I figured nomad would give me the opportunity to explore around a little bit and find some of the new buffer memories. Why isn't the aurora present in nomad?
  12. Yesterday I attempted my very first game on Escape The Darkwalker, and I must say, this new event is extravagant! On my first Attempt I lasted 2 hours and 4 minutes, and got 3 pages. This unlocked me the first badge which I was so glad for! This event is something I've always secretly wanted in TLD, a mode where you are stalked by an unkillable beast and all you can do is survive. Yes we've got the challenge with the old bear, but that has a win scenario, Escape The Darkwalker doesn't. On my Second Attempt, I quickly took all the information I received from my first attem
  13. Breakfast on day 500 of my interloper game been saving the Pork and Beans and Chocolate bar for about week since I found them. Silly wolf tried to ruin my breakfast
  14. I'm pretty sure this should have been on this list before, as I've seen it in other forums elsewhere discussed. I've tried avoiding to reopen a topic, that may already have had its history here, but after a couple of search attempts - still no luck. sorry if "necroing" - I've tried:) I'd really like to be able to actually recycle the cans into scrap metal. Maybe I'd need 3-4-5 cans + using the saw once (-5% condition and takes a little while) to create one scrap metal. Given the current amount of scrappable metal furniture in the map, I do not think it would mess up the current balanc
  15. After a long time travelling, fishing and aiming for wildlife you get numb to the will to survive. But after the ash of the deserted wilderness, you come to a place, there is an forgotten beauty. ... Thats my first impression of a new map. An eccentric rich man build a villa into the mountains. But. In the beautiful area you see people killed by a scratch. His pet, a snow leopard becomes crazy and has started to fight the employees. At last his owner dyed, by hiding in the bedroom, only a notice testifies from the things happened. but, before you can reach this information, you have to pa
  16. Ok so the new ash canyon, ok so hinterland have now taken it to far, we I started playing this game 4 years ago it was so enjoyable, now I don't expect everything to be easy but this new map is just absolutely PANTS!!!! We don't care about the normal gamer that likes to play a few hours when home from work in the evening, we will make this so annoying and hard so the guys love the hard maps can blast it in 3 days ,and go that was easy and not play again for a month!!! And the pilgrim player can wander about ash for 2 weeks and die. hinterland get a grip of yourself.....
  17. It would be cool to see if you are able to build improvised structures to protect you from the environment. E.G: An improvised fence/barrier. •This would be made from possibly reclaimed wood scrap and metal/sticks •Scrap metal could me melted down at a forge or crafted at a workbench using tools to make metal barbed wires to upgrade the fence. •This can be used as a defence against wolves only scaring them and making them bleed temporarily if they come into contact with the barber wire fence. •Bears can to easily destroy this structure they will take minimal damage from
  18. A few days ago i came from the CH to the BI and found this photo in pensive lookout (Sorry for the shitty quality but my phone and pc don't work well with each other) When you zoom in you can see 3 marked areas on the photo but there's nothing special there. The bottom one is just a few houses. The middle one is just road and snow. The top one is a gas station area.
  19. I am a lore junkie, I love all mysteries, cryptids, etc. I think it's about time we dedicate a forum just to the lore of TLD. All things are welcome here, creepypastas, storylines, and theories. Have at it, and enjoy.
  20. Trapped behind a log on a slope in the narrow corridor at the far side of Ash Canyon. Easy enough to walk over the log, impossible to get back over it. Perma-trapped and the game saved exactly at this location, tried everything I can think of, suggestions welcome. End of a 391 day run, should have known not to check out the new area before the next bugfix patch. Screenshot below, hopefully others will avoid.
  21. I can't be the only one who loves the Timberwolf attack music right? It's genuinely tense. Sadly I can't find it anywhere. Does the music that plays have a name? On a different note, I love how The Long Dark makes regular animals terrifying. I've played a lot of horror and survival horror games and video games usually never really scare me at all. But hearing a wolf bark behind me never fails to make me jump. I've fought nasty zombies, demon monsters and horror beyond space in time in other games, but a simple wolf in The Long Dark scares me more then all of the former combine
  22. This is just some food for thought, but imagine that after TLD, Will and Astrid leave great bear and go to the mainland. There they find a broken, frozen, urban landscape, where the effects of the flare are especially felt. People start to panic, essential resources run low, ellectricity goes down and fighting starts to happen. Now what is left are small groups of people who steal and kill each other in order to survive. While radically different from the original game, it would give room to certain systems that first game cannot include. Dont you think this would be cool ? Remember this just
  23. Sahil yolundaki asansörlü madende sıkıştım ve bu lanet yerin her köşesini 2-3 kez kontrol etmeme rağmen yok! Birkaç gün içinde çıkışı bulamazsam en iyi kaydımı kaybedicek! 😢😭😢
  24. Just a quick post to say that I've been back only recently and love the new changes I've come across. Previously I was playing on a potato PC, and now have a much better rig, the much better to see the details in the game and get pics with. Things I've noticed that have changed. 1. Thankful that the incline sprain mechanic has been tuned down, having 3 different sprains, limping and flashing screens were a bit much. 2. Deer are much smarter or have an increased survival instinct. Trying to run them into the wolves is much more of a challenge, but can still be done. 3. Spra
  25. I’ve done a search using a few different phrases and couldn’t find this topic, tho I’m sure it’s already been discussed. The ability to dry our own meats would be a nice addition. With crafting/curing branches and pelts already being an integral part of the game, adding dried meats seems like a realistic idea for this setting. Salt would be the only item needed to be added since we already have field dressing and cook books. I’m sure some will say it’s not needed or that it will make the game easier. I think it adds to the realism of the situation, gives players another it