elpresidente

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Everything posted by elpresidente

  1. It is weird to me that on the entire Bear island there wasn't a single smoker. Cigarette lighters should be pretty common. But, since this is a game it could be a very rare item.
  2. I like the idea, but maybe finding a par of skis would be more suitable. It should be a hard to get item, like the technikal backpack, but once you get the skis, you could use them to traverse easier on flat terrain and faster on downslopes.
  3. There's a region in Japan, high in the mountains, where there are hot springs forming small pools of hot water. Monkeys like to enter into the pools to warm themselves and relax. I suggest a similar place in one of the regions, where the player can enter the water and warm up fast and be protected from cold. Being in the water for an hour also gives a buff "warmed up" that lasts four times longer than a cup of hot beverage.
  4. I can't catch ANY fish in the fishing huts now. Tried for about 24 hours without lure or bait, then another 24 hours with lure and bait. Level 3 ice fishing. Zero fish caught. The outside holes are slightly better. One fish one average every 8 hours. I don't know if this is supposed to be like this or what. I'm on PC, Epic games version
  5. Adding to the makeshift methods of "seeing", I had limited success with using the navigation spray paint icons - before you place them you get a preview that orients itself on whatever surface it is. It kinda helps but is very difficult.
  6. I'm currently stuck in the farmhouse in PV duriing night and can't reach the bed because I can't see anything. I can't discern what is a floor and what is a ceiling or even if I am stuck at a wall. In reality people would be able to feel their way around with hands. I'm suggesting this: with a mouse click you get a limited (in outlines) view of whatever you have clicked on (touched). After you start moving the outline quickly blurs and fades. But it would be enough for a player to orient themselves around.
  7. The reason for this is to not make different fire for every animal you want to harvest when it is cold
  8. Perhaps you misunderstood me. The automatic drinking should be optional - you should enable or disable it, with a simple keystroke push. The point of my suggestion was not to ruin immersion, but to improve it. It's to prevent constant micromanaging of your water levels, and preventing taking mini-sips, in order to go to sleep and not awaken with health damage, which can happen if you are not careful. In real life nobody will wake up half inch to death because they forgot to drink glass of water before sleeping. But in this game it can happen. Automatic drinking will prevent such ridiculousness.
  9. I would like to add these: Can we have partially eaten food and small amounts of water take proportional time to consume? Meaning, if eating an entire 1000 calorie steak takes you 2 seconds to eat, 100 calories worth of steak should take you 0.2 seconds. Ability to load a 6 burner stove (or any stove or fire) with one click for any raw meat or fish we have in inventory. Also, if we have cups of tea in the inventory, they should be after the raw meat we have, instead of being first. Set automatic drinking of water, if we have it in inventory. For example: drink automatically if lower than 25%
  10. Imagine if you have to describe cabin fever to someone who has never played this game: So, I have to sleep in a car that is five meters away from a cozy warm house, in eleven separate one-hour increments (because freezing doesn't wake you up in harder difficulties) because somehow staying next to a warm stove more than the few hours allowed drives you crazy and you can't sleep. And my friend will ask: And you find this fun? and I will be like: Of course not, are you mad?
  11. I agree. It would be nice if we had a discard option for items that we don't need and are just cluttering the environment. I have no idea where to shove the tinder plugs and the cat tail heads and the newspapers.
  12. The lighthouse in Desolation point. second place would be Camp office in Mystery lake, third place would be Foreman's retreat in Ash canyon
  13. Definitely the moment when the aurora first appeared in Episode 2 at the Broken railroad. It was just a perfectly arranged moment, with Methuselah giving you a brief respite, the lights above you and the sound, and then walking down towards the Maintenance shed and seeing the green wolf. Excising and scary.
  14. I find it annoying because even though I am doing normal everyday activities, at some point the game decides that this is not nearly enough and I must be punished for doing what every sane person in a snowy freezing environment will do - stay inside a comfy home when they don't have a reason to be outside. So I spend one day making a coat and another day making bow and arrows and the game is like "OMG you are losing your mental state! Get out in this blizzard RIGHT NOW and enjoy the outdoors!" This is utterly ridiculous and makes no sense. It is VERY immersion breaking.
  15. Currently I am sitting in a car drinking water and eating bear steaks, I can't even turn around to look through the back window and am feeling miserable as hell. Is this what this game is supposed to be? Does this pass as entertainment? Why does this even exist? Who thought: "You know what we need - we need to make players spend exorbitant amount of time in cars, that's what we need."
  16. I've been playing The hunter - call of the wild. If you play on the Medved Tayga map, it's kinda like the long Dark, but with realistic graphics and without survival elements.
  17. Bleak inlet is a very nice region, the only downside being the long arduous journey to the Cannery workshop. I had my main base at the washed out trailers because the hill above it has up to 7 big branches after every blizzard, so I didn't have to go too far for wood. A moose can spawn very close to the washed out trailers which is very convenient and will stock you up on food for weeks. Between a moose and regular harvesting of the bear that walks near the worker's residences, I didn't even have to do fishing. The problem of the washed out trailers is that they don't have a bed, so you will need a bedroll.
  18. Any place with corpse. Especially if it is next to the bed you have to sleep. Kinda ghastly. But, to answer the original question properly: Maybe the Carter hydro dam. Second place would be the big mines, particularly the one with the poisonous gas in Blackrock region. I also don't like half-ruined locations, they bum me out. Hibernia processing is also quite creepy, with all those whale bones. Blackrock prison is creepy too, especially the underground part. Overall this game achieves good creepy atmosphere, and the music is very fitting too.
  19. I agree. I would like to be able to close the door of the Maintenance shop in Broken Railroad. Or fix the hole in the roof.
  20. Break down corpse: 1 hour and 30 minutes, yelds 6 reclaimed wood, perfect for heating in dire situations!
  21. Methuselah is the Old Bear. He is a shapeshifting Bear. At least that's how I explain it to myself.
  22. It's hard to choose since they all have their purpose in the story. But if I have to pick my favorite maybe it will be episode 3. At that point I already had gotten the ropes of the game, the map had good loot, had plenty of ammo and weapons to defend myself, so I felt in control. Episode 2 is also a good contender because it introduced new zones, the first time you step into Forlorn Muskeg and later seeing the Aurora for the first time was amazing. Like I said, they are all equally good.