MattD

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  1. I'm sure you probably know by now, but the stim in the cave by the basin and the distress pistol in the ravine have been removed as of the TFTFT pt. 3 release in June. (Possibly sooner? It may have been since pt. 1 or 2). Any updates on your reports? I've been thinking of playing ATDS, but if there's still issues with it I'd rather wait.
  2. I've also had a few bugs with it so far. My sprint meter is always visible now. Also went to pick up 3 rabbits and once I clicked on them they disappeared. It hasn't even been released for 12 hours yet, so we should expect some bugs at this stage. HL will fix it.
  3. I think the distress pistol will play a big part in cougar defense. I've been finding way more flare shells since the dlc launched. In my Voyager run, I've found nearly 50 already and on my stalker run over 30. I think HL is giving us a hint there. I personally have been hoarding them in preparation lol
  4. I can't wait! The cooking and ptarmigan are 2 of the things I'm most excited for. Besides the other regions and the cougar. Everything else is a bonus for me. Glad to see fishing is getting some love finally!
  5. Here's my last screenshot. Taken from the northern Mysterious Signal Fire in Hushed River Valley on day 247. That survivor's final sunset 🥺
  6. Today is the day, survivors! Tales from the Far Territory launches today on Steam. In the spirit of honoring our old saves, share that last screenshot of your favorite run! I'm at work currently, so I can't share mine yet. I don't think the DLC launches for a couple more hours, so if you don't have a screenshot yet, it shouldn't be too late! I'm looking forward to seeing your responses.
  7. Of all things included in this dlc, the trader seems to be the one thing players are most apprehensive about. I've decided to trust Hinterland on this one. They haven't disappointed us yet with the content they've added. I theorize that we don't actually see or interact with him face-to-face, but rather over the shortwave radio only. From there you negotiate what to trade for an item, where to leave payment, and where to collect your item. The trader may not want to be seen! We won't know until we do it would seem.
  8. Thanks for sharing, Glacia, but I don't really see anything in that mod that involves actually crafting the weapons. The flare shell crafting is awesome though. For me, this is one game that I don't really feel the need to mod. Not knocking the mod community for this game! I just prefer it in its vanilla state.
  9. Hello everyone! Haven't posted on this thread in a while, but with the release of the expansion pass roadmap, I'm pleased to say that Hinterland is adding fool hens (ptarmigan) and cougars to the game! I'm sure it isn't because I posted this here on the wishlist. But my wish did come true and now I'm even more excited than I already was for the release of TFTFT!
  10. Yes, like you said, the pen gun is meant as an effective contingency in a wolf struggle. This makes it useful in all difficulties except pilgrim. The musket/shotgun would simply be a more powerful means for hunting and defense against larger predators. Particularly if it's loaded with shot, you would have a higher chance of a critical hit from a distance. Maybe even a higher chance of scaring off a bear. Ultimately, I feel the musket would be more of a player preference thing. It's an option that's there if you want it. The pen gun, at this stage of development of the game, would definitely be the most useful of the two. I feel if Hinterland ever decided to add more small game animals like squirrels or birds in the future, a shotgun-type weapon would have more of a place within the game than it does now.
  11. I was thinking it should be crafted at the ammunition bench from car battery lead. Though, perhaps the shot could be made at a forge as well or with tools on a regular work bench. Exactly! I always felt like the milling machine wasn't really being used for anything. I feel making useful tools like these would be something that makes waiting for the Aurora worth it. Same could be said about the gunsmithing skill. This would be legitimate gunsmithing and not just ammo crafting.
  12. As the title says. I propose 2 possible firearms that can be crafted on all difficulties: 1) A "zip gun" or "pen gun" for self defense purposes only. If you don't know what that is, it's basically a thick metal tube that fires a single revolver cartridge* with a spring-loaded hammer that sets it off. It looks like a pen and can be made easily with the correct tools. You would need 6 scrap metal, quality tools, and the milling machine to craft it. It can be used as a deterrent (like the revolver) against wildlife, but it isn't accurate or powerful enough to cause harm from a distance. However, up close or in a struggle it is very capable of killing a wolf quickly and affects timberwolf morale as well. Reloading is slow and must be done after each shot. Using it will also level the revolver firearm skill. * On interloper, there still isn't any revolver ammo, but you would be able to find casings that you can craft ammunition with. 2) Muzzle-loading shotgun or musket for medium-range hunting and mild defense against bears and moose. Can be crafted from 15 scrap metal, oak (coming soon I think?) firewood, quality tools, and the milling machine. Unlike the zip gun that uses revolver cartridges, this only needs gun powder, cloth, and a projectile such as a lead ball (musket) or lead shot (shotgun). The cloth would be used for making wads that hold the projectile in the barrel. 1 cloth makes 5 wads. Reloading time will vary by skill level, but would have a 1-2 in-game minute reload time at level 1 rifle skill. Shooting it will level up the rifle skill as well. All the particulars are up for debate, but you get the basic idea. I don't think it would upset the game balance on interloper since it takes time and effort to actually craft. The bow would likely still be the best weapon on loper, but these would have a decent role to play in a run.
  13. Luckily, I'm fresh off my pilgrim exploration of AC! I actually feel somewhat confident navigating it. I didn't know that. It seems I misused the term. I thought it meant simply staying in one zone for an extended period. I would like to try this (on interloper) eventually. Need to expand my map knowledge a bit more first. I'll admit: I'm slightly nervous about the "wolf nest" by Angler's Den. Still excited though! I'm stuck in PV right now due to blizzards. Once I make it to TWM, I'm heading straight for the Echo Ravine entrance to AC and the fun will begin!
  14. This one made me spit out my drink laughing. I'm going to use that one next time she says that. I leave the monologue on because I have the meters hidden while I normally play. The cues tell me when to check them.
  15. Thanks for the input, everyone! I'm pleased to say Bleak Inlet didn't even cross my mind as a place I'd like to stay in. I've had 3 decent runs end there, so no thanks. Ah, yes. All good for ensuring a nice long stay Very good points! I've crafted the satchel already, so I don't need to go to HRV to find it. I also have all the firearms. If it was a fresh run, I'd certainly follow your advice on that! Broken Railroad is one I completely forgot about until you both suggested it. I may consider that for sure! I like the "stick a pin in it" mentality. Like I said, I want to be uncomfortable so I can improve my play style. I'd consider BI as "extra advanced" personally. HRV may be difficult to navigate, but for me it's way more forgiving than bleak. Same with AC and PV. Like @conanjaguar said: Bleak Inlet is the place to die horribly. Couldn't agree more, Conan! So based on all of your advice, TWM, AC, BR (not to be confused with BRM) seem to be good places to stay in. After a double coin flip, the results are in. Ash Canyon is the winner! From this point I'm planning on 50 days in Ash, followed by 50 days in TWM, and then finally 50 days in BR. That's assuming I survive that long lol. If I do, it'll be my longest single run yet! Thanks again to all of you for your advice! I'll report back once I make it to AC.