Docent-ø-Placebo

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  1. We've got the players who cannot manage all thier goods timely in each of their saved sandox games.
  2. The suggestion appaers nice. There could be chemical heating pad that could rarely be found in first-aid kits and that would warm longer. Or you can heat the water on the fire yourself, but the bottle under the survivor's body would cool down in less than an hour in the severe cold.
  3. Perhaps you should think about a system of traps for large animals, but such that they are not imbalanced and do not make the obtaining of deer's, bear's, elk's consumables too easy. This would be interesting to find out - how much hard is forging of the iron mechanic bear trap with trigger and serration in real life?
  4. It would be amazing if we had got an update about the arrival of this film in production. According to the situation at the moment of this posting, the world is waiting for the release of the movie Uncharted. Such giants of the gaming industry, like this or the infamous creation from CAPCOM, have a much better chance of being filmed than TLD. However, widely known by Forrest Gump that shit happens. Surely, good stuff happens too, and we gotta stay positive.😁
  5. I'm sorry if i didn't express the opinion well in English. Truly, I don't understand what could be wrong with the way information is presented in this topic, apart from the fact that I shouldn't have used large Japanese emoticons in the name (now I may only re-upload to fix it).
  6. В сложной системе пещер в Долине Тихой Реки кто-то бывал? Вот где отметки краской очень помогают ориентироваться. А так в остальном сгребаю баллончики, если возможно нести без перевеса, и отношу их в ключевую подлокацию, на которой подолгу живу, затем могу делать отметки тропы к поляне с капканами или к рыбацкому бараку для переходов во время метели или тумана. Выжимаем максимум сока из всех механик)
  7. Hi! After four futile attempts to start survival on a very high difficulty with personal settings mounted using the code by the Steam community, I started the fifth one and was surprised to find out that there are no animals in the world at all, except crows. Somehow the preset settings changed, although I didn't even look at them in an trial to edit anything - the presence of every animals became None. I wonder what determines the continuity of position of the specified custom settings over time?
  8. In the Ep4 there was a very clear and specific answer to these questions. It was in the longest cutscene. Although after the plane crash in the Pleasant Valley there were a few passengers left surrounded by the care of the priest, , otherwise you are right - Mathis literally pretends to become the lord of an almost complete void. GBI is only of value to him if he somehow knows about Suzuki and the possibilities it provides.
  9. In the Blackrock region in Story Mod there is a lack of microclimate for drying in one of the caves. https://youtu.be/wp0wf5zBB5U
  10. Hello to all the polar survivalists, and especially to the guys from Hinterland, because the most difficult aggravated custom modification of Interloper does not reach the severity of the challenges that the fellows from Hinterland have to cope with as they work on the game. I want to draw attention to a few minor imperfections in the gameplay, which are easy to correct. Perhaps players have also noticed them and wondered how the developers have not yet thought of doing this. I ask the administration to familiarize these. First of all, I will start with the unit of user interface, which causes me the most perplexity, since it was present in the beta version of the game, but in the full version it was removed for completely unknown reasons. The point is in the possibility of choosing a tool for opening a can instead of the existing at the moment automatic selection of the most suitable one. Most players are supposed to concur that at the highest difficulty mode every percentage of the condition of the knife and hatchet is very valuable, but we still have to spend them on opening cans, despite the fact that from the third level of cooking skill tinned food can be opened with your hands without bad consequences and without carry extra weight in the form of a can opener. To avoid this, I foolishly throw a knife and a hatchet on the ground before opening the can, then pick it up back, otherwise I would consume their resource prematurely, and even produce extra piles of garbage - empty cans. I beg you, return the choice of the tool, save the ecosystem of the Great Bear) 🍁🍁🍁 Amusing fact: so long ago we can get pieces of charcoal from a burnt-out fire or hearth, but we still can't choose the necessary amount when selecting coals. Although this is as simple and obvious a thing as choosing the quantity of water when taking it out of the toilet bowl. How was it possible until now not to make the same dialog box for charcoal in the fire pit, as when using the bowl or when droping out of the inventory the same items in the amount of five and more? Of course, you can thoughtlessly take a huge mass of coal from a fire that has been burning during 20 hours and just throw it away. Although, unlike cans, cinder increases the fertility of the soil, but in the game situation it is also garbage, it hinders. 🍁🍁🍁 And a small note about a productive and good innovation in terms of the idea, but not quite good in terms of implementation. Preserving the player's acquired goods after major terrain updates through transfer to red containers is a useful idea. But when the red container is taken away by the instrument, which the player keeps constantly in one place and subsequently does not find it there on time - then this is some kind of sneer. You can accurately calculate the amount of food and water for the way to the forge in a Forlorn Muskeg in sandbox mod at the most hardcore mod, so that you can immediately light a fire and start crafting there, but come there and see that the hammer went to an unknown container, and understand that all plans came to nothing.(Such a case occurred with one streamer.) It is also upsetting to lose food that has been destroyed to zero persent condition, but is still edible, if was prepared at the 5th level of cooking skill. Why not allow players at the start of survival to disable the appearance of red containers at all in the user menu? The problem is not critical for me personally, but some guys would be very happy with such an innovation. Such improvements are not presented as too difficult to implement, they are completely trivial. This is definitely not some kind of large-scale novelty, like the addition of skiing(by the way, this idea is also not bad). I hope for the community's indifference and the response of the developers. Bye! CAN SMASHED OPEN, 94% WAS LOST
  11. Salut, i'm Sergey, 29 years old, I like various stuff, including: food(not so much eating as cooking), music(extremely wide preferances - beginning from Hendel up to 2Pac), virtual clinging to life on the Great Bear Island. Once upon a time I'd checked out and was aghast to realise that I spent as much time in TLD as somebody does in Dota2. Steam_profile I'd ask you, folks, for advice: Which topic do I have to choose for publication my suggestion so that developers/admins could noticed that? Offered improvements aren't properly significant for Wishlist, but those are more intresting then contents in Techical feedback. Thanks!🙋‍♂️