Jaspo

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Posts posted by Jaspo

  1. Looking great; seamless integration from what I can see.

    If you want any modeling assistance, like on the oil rig interior or whatever, let me know. I can do nicer work that what I did for Forgotten Plateau; after all that was basically a concept sketch in its entirety so most every thing was only half-baked, just enough to get the idea conveyed properly. I'd probably not want to be doing the texture art though since I don't think I could do it justice.

  2. GM48's 41st 48 hour game jam was last weekend, with the theme of "side effect", and Yukon was my entry.

    I wanted to try Canadian winter survival, but in the scene-to-scene style found in old games like King's Quest or Conquest of the Longbow.

    I also wanted to see if I could make a huge game world in just 48 hours, which I mostly failed to do. But there's enough there to make it interesting.

    So, what's the game's premise?

    A research mishap in the Yukon sends your metabolism through the roof, forcing you to frantically scour your frozen environs for any food you can find until a rescue helicopter arrives with supplies.

    https://gm48.net/game/1999/yukon

    Yukon_screenshot.png.fe11e06867e45b1f380bf1c9de7c1983.png

    • Upvote 1
    • Like 1
  3. Forgotten Plateau

    This isn't truly a mod region for The Long Dark, at least not yet, but in hopes that we will one day have a level editor for TLD, and also as a learning exercise, I've created an explorable region concept for The Long Dark in Unity, which can be downloaded here:

    https://drive.google.com/file/d/1bL6V4FBi9ZgJ-DIdgNLmm0NhVwVJ-OLH/view?usp=sharing

    Forgotten Plateau is intended to be a difficult region, with sparse shelter and supplies, hostile wildlife, and disorienting geography, made slightly more forgiving only by its relatively small size.

    Naturally, it also comes with a Whiteberry-style map, which has full spoilers so you might want to ignore it if you want the full experience of getting as lost as possible.

    I might experiment with VR implementation in the future, but I make no promises.

    PS. On the topic of white berries. Don't eat them. Likely to be either baneberry (cardiac arrest), poison ivy or poison sumac (every bit as toxic as you'd expect) or maybe dogwood or snowberry (gross and inedible)

    Images:

    FP1.jpg

    FP2.jpg

    FP3.jpg

    Forgotten Plateau.png

    • Like 2
  4. I just recently confirmed that bear will not attack a wolf, on Voyageur, if the wolf is currently eating a carcass.

    It's a bit hard to see, since they are far away, but the bear is next to the river and the black shape next to it right on the river's edge is the wolf eating a deer.

    https://steamuserimages-a.akamaihd.net/ugc/1827897766232283642/95511B1A916458C5EDB0E1A9470AAEAD104405EE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

    https://steamuserimages-a.akamaihd.net/ugc/1827897766232283980/D7F651E5177BFE54DB1B0A2593E94D565BD2B034/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

    The moose might kill wolves though, I know that patrolling wolves will flee from them. I believe they flee from bear as well; I seem to recall hearing a wolf get scared by the ML trapper's bear once.

    On the subject of glitchy CH wolves though, this happened on a custom game:

     

     

  5. As a long time World of Tanks player (or is it abused addict? Some days I'm not sure) I find this very interesting, particularly

    "The aim hacks allowed players to automatically lock on to targets and maintain 100% accuracy and always hit critical parts of the enemy"

    since Wargaming has in the past consistently claimed that a)illegal mods are extremely rare, and possibly that the specific pack of cheats alluded to in this lawsuit (I'll not name it here) may not actually exist and b) such aimbots are impossible due to the shot dispersion RNG being calculated server-side, making a guaranteed critical hit impossible (for indeed, the "fully aimed" aim in WoT is by far the worst I've seen in any game).

    The other bit of pertinent information this article excludes is that Wargaming has always welcomed modding in their highly competitive, statted, multiplayer-only game for reasons unknown to any reasonable person. And then they have some strange arbitrary decision making in place for determining what a cheat mod vs a legal mod is. So yes, aimbots and wallhacks and laser sights and tree-down mods and minimap aim and reload indicators and the like are generally officially banned, but as I see it many of the mods that are supposedly legal don't pass the "helps me" fairness test; basically if you can describe what the mod does as "it helps me _____" I would consider that an illegal mod in a multiplayer context - but Wargaming does not.

    So in summary, Wargaming might get a lot of money from this case, but they are themselves part of the problem.

    So as for me, have I noticed any cheating in 38,000+ battles? It's very hard to tell. Particularly because latency and hacks can produce similar apparent results. But there's so many ways in which Wargaming intentionally unbalances their game, and the playing field is as such so extremely uneven in virtually every battle (we're talking premium ammunition, +/-25% RNG for damage and penetration, an unreliable penetration chance indicator, tank crews of different skill levels, generally overpowered premium vehicles as well as general unbalance among tech tree vehicles, and a 3 tier spread for most battles, among other things), that a cheat advantage becomes very indistinguishable from a legal advantage.

    Perhaps I've seen the strangest things happen in clan battles and in tournaments with premium currency as the prize, perhaps. But strange and unexpected results are a common occurance in WoT.

    • Upvote 2
  6. True, but what about things like level design, where you're using the game's existing assets to create new content? Or even something simpler like the mod that lets you move containers around? Hinterland's containers, theoretically "copyrightable" but with user altered/added functionality.

    *soap box alert*

    The more I research copyright law the more I'm personally opposed to it as a concept. Incompatible with human culture and stifles creativity and innovation. Also, almost entirely profit motivated despite its claims to protect creativity. It's not without reason the board game industry has unofficially done away with it to a large degree.

  7. There doesn't appear to be any possibility of a crawl space beyond the crashed bus in Milton, by which Astrid or the inmates could've reached Pleasant Valley, so I propose this series of events:

    -The first aurora triggers a small earthquake as the prison bus enters the pass leaving Milton, causing a minor rockslide which causes the bus to crash.

    -There is a disagreement among the inmates, and some of them head into Pleasant Valley while others remain in Milton.

    -Astrid arrives in town, gets in a fight with the remaining inmates, and then flees into Pleasant Valley through the pass.

    -The Milton pass, destabilized by the earthquake, gives way in an avalanche which partially buries the crashed prison bus and completely blocks the pass.

    -Will arrives in Milton

     

     

     

  8. Nah, Piddy, your story doesn't hold water (ugh, a pun 🙃)...if those lines you drew on the back of the dam were truly the water level of the reservoir, how could there be so much dam structure height above that waterline on that side, but much much less height of that same structure on the mystery lake side?

    Unless of course, the dam were to empty into an underground river that just so happens to run under the above ground river that then somehow comes from nowhere and empties into Mystery Lake. I mean, I'm not saying its 👽, but its 👽.

    • Upvote 1
  9. 2 hours ago, Pepsiman said:

    @Jaspo Is pass time trick can be used for bllizzards?

    I've not tried, but I'm not sure how you'd do it, since you wouldn't know that a blizzard is starting before it starts, and once it starts its too late to pass time to avoid it.

    Unless I'm misunderstanding and you're asking if the aurora can be forced if it is currently blizzarding. The answer to that is that it's possible to still get a late night aurora after the blizzard ends halfway through the night but its much much easier (much higher chance) to get an aurora if it is clear or at least not snowing before nightfall.

  10. Regarding modding, since judging by the latest announcement about episode 4, it seems likely that it will be a thing at some point in the future...

    ...assuming the existence of mod maps (please!), I'd love to see this feature:
    Use some of the game world's empty caves as mod connection points (disabling achievements for mod-linked worlds); if there are no mods active they'd remain the usual caves, but there'd be a menu option when starting a new game to choose from your list of installed mod regions and bind their entrance points to whichever mod connection points you'd like. That'd be freaking sweet - mod maps accessible from the stock game world, and in a configuration of the user's choosing.

    Additionally, or at bare minimum if none of the above is implemented, I hope there will be the ability to create custom connections from one mod map to another, so we can build our own little worlds.

    • Upvote 1
  11. 9 minutes ago, odizzido said:

    yes they would, but realism is not something they seem to care about. Many things are so far off of realistic that the game becomes confusing for anyone who doesn't put effort into learning the strangeness of the game.

    There's definitely some truth to this, though I guess I adapted pretty easily to the game's systems. But then, I'm no pro survivalist or anything.

  12. 19 hours ago, piddy3825 said:

    I tried building a tiered rock cache myself and was unsuccessful in the attempt.  where did you see this?  I'd like to check that out.  can you post a link?

    Hmm maybe I was actually thinking of this. But I thought I saw someone, maybe LMG, do a rock cache jump to the pier as well. Could be remembering wrong.