Killerlamm

Members
  • Posts

    3
  • Joined

  • Last visited

Killerlamm's Achievements

Wolfbait

Wolfbait (1/4)

3

Reputation

  1. Okay I get it, you are an elite speedrunner who can finish Wintermute with the bare minimum. That still doesn't justify unnecessarily screwing over other playstyles. If I managed to go 20 hours with my playstyle without running into any problems and then suddenly I get kneecapped like that, then that is obviously a communication problem on the game's part.
  2. Shouldn't story mode still make it possible to tackle the mission in the most prepared way possible? By the fact that the pelts were only half cured you should be able to tell that I was staying in the hut for a few days and not weeks. You are trying to retroactively justify an unnecessary problem with an easy fix. Also if the developers don't want you to explore the maps, explain side quests.
  3. After 20+ hours of enjoying the game and apart from a few wonky moments not being bothered by anything too hard, getting thrown out of Jeremiah's hut after the bear fight screwed me over so hard I just quit the game. I don't know if my playstyle is unintended by the devs but this seems like a major oversight: Jeremiah's hut was a dropoff point for all kinds of supplies for me, also I had lots of pelts curing in there. When I got thrown out of the hut unannounced, all the stuff I had in there got put into my inventory and now I am standing in the cold with 60+ kgs of gear, not able to move and will probably have to leave lot's of stuff behind, especially the half cured pelts that I would have crafted stuff with an ingame day or two later. I don't see any game design or narrative neccessity in forcing the player to leave at that point instead of on their own terms. Once I calm down I will probably sort through it and ferry my stuff to the Camp Office, but either this is an unintended oversight or just pure hostile design, basically undermining my trust that the game won't unexpectedly and unnecessarily screw me over like that again. So my simple suggestion is: Maybe just not throw the player out? They will have to leave anyway if they want to progress the story, and not getting thrown out also allows players to finish any possible sidequests they had put off until then.