callumcampbell

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  1. Basic Keys are : Mice and Mouse traps (craft-able) to place preventively near indoor food, with certain containers being of greater protection. No longer should there be no penalty for leaving everything on open floors in safe houses. Made stockpiling far too easy for a survival game. Additionally Wolverines would be a great addition both as a dangerous wildlife creature to struggle with but different fur yielded (used around the edge of the hood. to prevent condensation icing the hood completely...perhaps an amazing cartable addition to the bear or wolf skin coat. With the addition of another predator I would balance the game by adding small predator traps, basically the outdoor version of the mice inside, but with the added threat of the wolverine attacking or at least raiding outdoor caches (huge game changer to the gameplay potentially) not to mention destroying trap lines completely and glutinously. The one thing I would suggest, considering, including with the mice and wolverine combo would be the need for either a small amount of food to set the mice traps and a small amount of meat, or perhaps collected up dead mice to use as bait for the predator trap. In this way, it should be possible to calculate the effectiveness of the traps based upon what type of bait, and how much they are using, for example, with peanut butter, being the best and most effective bait with mice, at least in my experience... Additionally, unlike me, simplicity of the rabbit traps, the mouse trap would require some metal scrap and tools to craft, and as far as a predator trap, I Ould make them exceedingly rare but with the ability to forge the parts to make one given enough time... Depending on the size and strength of the trap utilized could also change the gameplay with regards to the trap immobilizing but not killing any of the larger animals, making them easier to use but still they're dangerous selves... Obviously, I left the game, otherwise I would never go to the effort of trying to make a suggestion to improve it, something that I've never done with any other games, which should suggest just how serious I am about the validity of my suggestions I realize not all things from the wish list to be included but I sincerely believe that the suggestions, the two animals and two traps would add a nice level of slightly extra complexity, especially with regards to planning further and further into the future, and also generally make the game at least slightly extra difficult, or more difficult. Into many of the locations provided you aren't playing like a person with no common sense it's difficult to lose in survival mode, so why not add some things that might change that making the game more difficult as the newer versions come out, but without changing the basic ethos or philosophy of the gameplay... An overly long letter this, I realize. An unavoidable downside of STILL iving solo since all of Covid, so I still unfortunately remain a ranting machine. That being said, I am done now I think, and I just hope someone has the patients to go through it all and read it to the end and with any luck properly take it on board as a possibility. If you've made it this far, thank you VERY much for your time and effort, don't if at all possible the one huge favour you could do for me is not only reading about the ideas, but running them up the flag pull to the next person above you might be able to continue to push it forward. A crazy longshot, I know, but definitely worth me asking even if you don't No matter what though, Have a great night and hopefully, with the ridiculous amount of luck, I might end up hearing from someone in your outfit to Nathan later :)Night... callum
  2. Considering that everyone that's commented on this so far as ingredients to Z Astic Lee I wonder what the best course of action is to bring it to the attention of the most suitable person...
  3. Hey, Firstly, I'm on here so obviously I love your game and thank you so much for the time put into it. That being said I think there is a lot of potential additions lurking in the real world just waiting to be included that would both improve gameplay and expand the game further without changing the aesthetics of the gameplay. As someone that lives in the Northern latitudes and have a cabin nearby I would first suggest the inclusion of mice that spawn in internal locations that contain food that you haven't been back to within the last day or something. An item to be created out of scrap metal and scrap wood would be a mouse trap, using tools in a workbench I would assume. This would greatly increase the realism as mice are a serious issue with regards to the long-term preservation of food and even clothing in locations that you do not visit on a regular basis. As they would increase the difficulty they could be a option when in sandbox mode for example... Oh it's far as outdoor stashes of food or anything left on the trail I would suggest the spawning of a new type of potentially threatening animal, the wolverine. I everyone that lives far enough north knows that they are vicious gluttonous animals and a severe nuisance, especially in comparison to wolves or bears in most cases. A great part about them would be that it's actions would actually be much more in line with how it already act in nature, in comparison to the behaviours of the wolves for example (obviously I understand the need to have the wolves behave the way they do for gameplay reasons but why not introduce an animal whose natural behaviour you don't have to change and then I have a disclaimer for :P ). Wolverines are vicious and can even hypothetically kill an unarmed person quite easily. They also are a nuisance for breaking into caches if it's not built properly and scavenging whatever food they possibly can. Exact mechanics of how the wolverine would behave and the damage it could do would be a game play choice obviously, with the need to maintain a balance between challenging and downright impossible. I STRONGLY think it would be a critical edition to both making it more realistic and challenging without breaking from the simplistic model of the world that makes the game so enjoyable. Leaving clothing items in camps, if made out of leather or hides would also be vulnerable to damage caused by scavenging animals, another interesting way to make the game more difficult as time goes on. As a way to deal with scavenging animals potentially being added my solution would be not just the mouse trap already suggested above but a predator trap for outdoors. I imagine that it could be a very rare item as they would be a metal trap, and would take a long time to set up outdoors, and requiring branches etc. Interestingly you could even utilize dead mice from mice traps as bait for such predator traps. In creating a pet predator trap could require a forge and work bench, giving the player away to utilize one without necessarily having to stumble upon it. Another real world item that could be incorporated to deal with outdoor storage would be utilizing the climbing rope, some cloth and an arrow to deploy a rope style cache, raised up in a tree... Perhaps not necessary with the stone caches but if it were possible that Wolverines could break into those having an alternative would in my mind be an advantageous expansion of gameplay without adulterating the things that make the game great and are critical to its style of game play. Energy requirements to lift however much is in the cache, either up or to lower it, would also play into the whole having to plan for things angle, like climbing... Also, more of a sidetone, in my opinion torches are too easy to be had, and because of that they're treated as totally disposable, even when they have potential left in them. A way to change the process slightly would be to require that torches be crafted from cloth, a stick and maybe a little oil. Adjusting someone can reach into a fire and pull out a torch that burns for more than a couple of seconds as they take it away from the fire is almost is unrealistic as the behaviour of the wolves with regards to comparing both to the real world though I would also say that's nitpicking to a certain level, but only done because I enjoyed the game so much... Thank you for your time, and even if my suggestions are stupid I would love to understand why so that don't make similar ones in the future. Conversely if anything I've said has resonated I would love to continue discussing potential additions or incorporation into the next game. Either way hopefully hear from someone at hinterland… Hopefully something I wrote has sparked some imagination, if not apologies for it being a bit long winded