R1068

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Wolfbait

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  1. Bear spear would be awesome. It would not make bears too easy just make a bear fight the same as the fight on wintermute by the radio towers.
  2. So imagine you are walking through a region. Over the hil, unbeknownst to you, is a Bear. He sees you and starts stalking you/charging. Panicked, you run inside the nearest house- safe at last. Minutes later you hear scratching on the door, and the door swings opened, and in mozies the bear, grunting, sniffing, he saw you come in here, and, well, it’s a bear in a small space that knows you are here and wants to kill you-so, you are dead. LOL. But let’s say you land a shot that kills him, or have a flare gun and scare him off.. Cool. But the door is broken. You can still close it, but it is accessible now by wildlife. You harvest the bear and and put the gut and hide on the floor to cure. You sleep, and wake up in the middle of the night to a wolf/another bear that wonders in from the scent of the gut and hide, and obviously the blood. Or you are awoken by a loud noise in mid-sleep to a bear breaking in the door because you have gut in there or just curious. Coming home from a long journey and finding 1-2 wolves wandered in, either from scent of left behind gut/meat, or to escape a blizzard (only a nearly wolf/wolves would seek shelter in the dwelling) a bear, or a bear even sleeping in the dwelling. Anyways here is my pitch- Lock- a lock and key combo crafted separately using workbench, 3x Scrap Metal, (1 for the key 2 for the lock) and Quality Tools (the key and the lock can be separately dropped, so drop your key out and about, for some reason, and you’re locked out, well that sucks, if you have the heavy hammer you can break the lock to get in, (or use a piece of scrap metal to make a new key, thus causing that old key to despawn) but than you need to make a new lock. If you make one for Trappers cabin say, that key only works for that lock. The durability of lock and key: key, seeing as this is obviously a rudimentary lock/key system, degrades same as lock; 2% per day, however, if it’s is -30 to -41 or colder outside, the key has a 5% chance of breaking inside the lock, in which case you either break the lock off or craft a new key. The lock has a chance of being broken by a bear if the durability drops below 30%. Lock can be repaired but during repair the door is prone to bear or wolf entering. Lock must be taken off door first (10 minutes) than repaired. Depending on repair skill, this can take between 30 minutes to 1.5 hours. Upon construction, lock makes the dwelling safe. However this lock can only be used on dwellings sthat don’t have metal doors. Rundown: - Broken Door would act like Mountaineer’s Hut/Fishing hut doors. Turning the dwelling temperature into indoor/outdoor; like a cave-warmest at the back of the house-unless the dwelling has 2 doors and they are both broken, than it would be like Fishing Hut. - upon new start chance to find dwellings with broken doors, and already occupied by animals. Finding any wolves or bears in dwellings, they will have a 35% chance of being scared off upon seeing the player. - Lock and key degrade at the same rate, however the key has a higher chance to break in cold weather, the lock is much more stiff in cold weather, increasing the amount of try’s to open, increasing chance of key break. - Bears who break in curiously (either during night when player is asleep, or during the day) have a 70% chance to be scared off with flare gun or seeing the player. Same applies for wolves. Breaking in for scent, is a 40% chance. - Wolves will seek shelter from blizzards in dwellings with broken doors. (only 1-2 wolves per the nearest dwelling they happen to be at upon a blizzard, caves too.) - car doors opened by bears- upon this, the player is no longer safe from any attack by bear or wolf in a car (if one side of doors are open, ie left driver and left back) - upon the lock being repaired/ made the dwelling returns to its usual indoor status.