Nikitiitta

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  1. Never really realized why its called "Wolf's Jaw Overlook" till now
  2. Yeah, I am well aware that fatigue is a thing in this game, I've been playing for years. Just felt like this affliction comes now quicker than it used to. I could just be making that up tho idk
  3. Oh, okay. I've just never encountered it before even though been playing for a while. It comes super readily now, after just a few days. Probably a bug then?
  4. Has anyone figured out how the (new?) fatigue mechanic works? I find it a bit confusing, as it doesn't even show as an affliction, it just makes your fatigue bar yellow. Does it have something to do with hunger? It's pretty taxing and fatigue was already (at least my) biggest limiting factor in the game. Not sure how to feel about it? TLDR: Why does this happen?
  5. I really dislike that they have now opted to cop out of complete interiors as before we have had more or less access to everything. I was especially disappointed by the decision to close off so much of Blackrock in survival. I had also hoped the dam could be explored further. I kinda see why they have decided to do what they do, but it's just not exactly in line with what we have been given before. (Maybe we are just ungrateful and should shut up!!) Also, this could be just me but I don't love the interiors that aren't exactly interiors. They seem to be a bit buggy and lack the atmosphere of the actual ones. (Some screenshots so I am not so blatantly violating the page purpose)
  6. I really wish the devs would stop teasing us with these inaccessible places. The Black Rock penitentiary is the king of this with the infirmary and the towers. Then there is also the harbinger at BL...
  7. I'd love to see hypothermia (or just freezing, up to devs) affect the way players interact with the world more. It feels a bit lacking in depth rn. I'd like the cold to be given a bit more character. Right now it's just another statistic to be maintained which may start to feel a bit dull after a while. I'd like it to affect the gameplay more, not unlike the aim shaking when you are freezing. Similarly to that, I would propose say, making the fire-starting more difficult due to your arms shaking. This should of course be balanced in a way it doesn't make the game unfairly difficult in voyager-stalker but could make the final moments of desperation feel a bit less like you are fighting against a computer, and a bit more like the character themselves is starting to fail due to the cold. I think this would help to make the game bit more dynamic and would generally benefit the experience. I hope I am making sense..?
  8. Finally reached the 500th (and final) day of this save. Its been a journey! Got the achievement too!