Dancewithknives

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Everything posted by Dancewithknives

  1. Tin foil to be added ingame to insulate cooked food and make emergency headwear to protect yourself from the UN’s NWO mind control rays.
  2. I think crows may be a good idea as well, especially if they add a .22 lr bolt gun could use old corpses as bait. Never heard of the spruce, but it would probably work. I think mountain lions would probably camp out in trees waiting for you to enter their territory to strike.
  3. From what i just looked up online, 3% of Canadian households own handguns, which is about 1 in 33 people (for comparison, the same study found 18% of American households have handguns). Being that Great Bear is an island with dense and dangerous wildlife and almost no police presence, i don’t find it too hard to believe that there would be more people owning handguns there for when things go to shit. The Mounties are still issued Lee Enfields to deal with Polar Bears, but your sidearm is there to get you back to your rifle. Also, adding more handguns isn’t the top priority in things I would change to the game. I don’t see why people keep bringing that up.
  4. I think they try to be as real as possible without being gimmicky and patronizing (imagine QTE’s for eating dog food or fighting a moose while trying to take a piss). Its probably the most complicated game I’ve played besides maybe Escape from Tarkov, but thats beside the point. i think the underlying issue here is that the wildlife health system needs to be updated, because if I remember from my last long survival playthrough and read in the wiki, the only reason to use the rifle was because you either needed to crit a bear or you didn’t have access to a pistol. Also, the current range on guns is pathetic.
  5. @Catlover I mean, I don’t think it works “well”, I think it just works, albeit I think its far too simple. Also, are you sure the game isn’t trying to be a realistic survival simm? I mean, sure, take some liberties and whatnot, but I think its probably the best one on the market currently.
  6. I mean, they wouldn’t cover the same function, there would be overlaps on functionality but would specialize in certain areas, much like how the sharp cutting tools all perform near the same thing but do some things better than others with the hacksaw having an exclusive trait. also, regardless of pistols, I do think a bolt action .22 lr should be added to the game anyway.
  7. What gets me is the fact that every time you get a rifle round, it goes for the rifle, and every pistol round goes for the pistol. I understand that for rifles it makes sense because most rifles would function largely the same (only relying on bolt guns). But there is a more defined role that pistols could take. There is overlap on the functionality, but each would work better in certain situations than others. It would also break up the surplus of pistol rounds you come across, instead of having 60 rounds and one gun, you would have 60 rounds total of 5 ammunition types for 4 pistols.
  8. I don’t necessarily disagree. I think it would be more realistic and challenging to make ammunition and firearms more complicated. It would become more of a game of using what you have vs what you want. I think i posted above that, while multiple rifles would largely fill the same role, handguns could be used for a more nuanced role. The .22 is mainly for training and hunting small game. .44 is for point blank shooting and can protect you from a bear in a high risk high reward sense. the semi autos are better suited for timberwolf packs. You must just be a better shot than me, because I usually have to reload in a timberwolf attack. and the single action pistol could be better suited for pistol hunting larger game. I do disagree on the idea that the guns I listed are too “Modern” for the game. Sure, it may not be what you necessarily expect, but here is the reality. derringers (maybe not a .44 version) and Single action revolvers are cowboy guns. The S&W 642 was debuted in 1993, the modern titanium was at least around since 2015, while the first generation of Glock 26 was 1994. The PPK and its clones have been around since WWII as well as the Browning Hi Power was produced in 1914, and the Makarov was from the soviet bloc and is a popular milsurp for how cheap it used to be.
  9. It was my birthday recently and I finally got to go shooting for the first time in ages. While shooting, it got me thinking about how I think there may be a case for adding more handguns into TLD. As of now, there are 2 traditional firearms in The Long Dark, The Rifle and Revolver, simple and effective. I agree is some regards that the game doesn’t need have dozens of guns, but as I considered it, I think there may be a good case for more handguns in the game. Now, when you think of handgun, you probably have a few come to mind immediately, like the M9, Desert Eagle, Glock 17, 1911, USP, etc. the types you would see in a modern FPS, what I am actually talking about are the mouse guns, pocket guns, vest carrys, sub compacts, all of the guns you would see in a gun store but not in COD. I do think it could be realistic in the setting that people living in the wilderness would have extra guns on hand as well as possibly make a gameplay mechanic of having to use what you have available rather than what you may want. Also, while in the terms of a video game, most bolt action rifles firing large caliber rounds would function very similar besides minute changes to range, damage values, or magazine sizes, I personally like handguns more because of how much their their use, calibers, and function can vary drastically. Also, as another resource, magazines for automatics could be reloaded in the menu and used as another consequence for magazine fed handguns. Reloading could be treated like Escape from Tarkov with a reload that saves the mag and a quicker one that loses it. Although anecdotal, I have two stories that justify their inclusion in my mind. Although a longer story, I had an old neighbor who apparently was the most unluckiest person ever and was constantly hitting deer with his truck, to the point that he kept a snub nosed .38 pistol in his glove box to put the animals out of their misery. Secondly, I recall a story from my home state of Michigan where a black bear attacked a bowhunter in a tree stand and he was able to kill the animal with a .32 auto that he carried with him. While your laws may vary, almost every hunter I know carries a sidearm in case something bad happens. Anyway, here are some ideas in no particular order: .44 derringer: a Bond Arms derringer, capacity of 2 rounds. Low range, low accuracy, awful recoil, and incredible stopping power. Its mainly used as a last resort against bears at point blank as it is as powerful as the Rifle. Colt Vest Carry or .22 revolver: low power and a low chance to scare off predators with its report. In a combat sense, its a “better than nothing” gun, but its practical use would be to hunt small game with minimal damage to meat or hides. Also useful as a means to train the small guns and weapon cleaning skills. Would combo well with a .22 bolt rifle as well. Would literally have a 1% chance to crit a wolf and do no damage to bears or the moose. Smith and Wesson Airweight: hammerless J frame revolver, lightest of all handguns as its made from titanium, good power, but recoil is awful. 5 rounds of .38 spl. Makarov or PPK clones: essentially a semi automatic pocket gun. A more effective weapon when it comes to fighting off timberwolf packs than the wheelguns. 8 rounds of 9mm makarov or .380 acp. Single action revolver: a gun to blur the lines of rifle and pistol. Has the best range to power ratio, but hindered by a slow rate of fire due to single action firing as well as a reloading gate mechanism, meaning reloads would take very long. If the damage system would change, this gun has the highest crit chance for deer of all pistols or could still have enough damage to cause a deer to bleed out quickly. 6 rounds of .45 long Colt or .38 long. Revolver: essentially the current game’s revolver but beefed up a bit. It is the most well rounded and does not have a disadvantage. Higher than average stats and power. Can be used to hunt like with the single action revolver. 6 rounds of .357 mag. I personally like to shoot rabbits with the games current revolver, but I think a .357 or .38 would be too much gun for them. Glock 26 or Browning Hi Power: the best gun for protection against wolves. Stable stats and higher than average power and a low recoil. If a glock, the gun would be 12 rounds of 9mm with glow in the dark sights, while a Browning Hi power would keep in better with the Canadian theme and have a 13 round capacity of 9mm. Although I don’t think it is truly necessary, it is fun to brainstorm and fantasize sometimes. What are your thoughts
  10. I tried looking around and I don’t think anyone mentioned this. playing on XB1 in ep4. I was in the steam room and went to the second area after the first valve. I went to the right, took a left at the fork and went all the way around to a partially blocked hall filled with rubble. i wanted to climb over the rubble, so i crouched and walked around it, and when i got stuck i jumped and fell through the floor and out if bounds. I was able to repeat this twice.
  11. I just spent some time working on a big stack of pallets that I have been stockpiling for projects, and I have 2 ideas to share: First, I think big stacks of pallets (not one or two random pallets lying on the floor or wall) should be treated more like animal corpses. If you see a big stack like, outside the gas station, you should be able to select it and break down however many you want rather than it being all or nothing. Think of it like reading or harvesting animals. Second, i think that a decking tool/ wrecking head/ indexing head should be added as a tool. When I started breaking pallets, I was using a hand wrecking bar and a mallet to break the boards off. Granted, this isn’t the same as just hacking it up with a hatchet, but it did take me quite a while to break my first pallet down. Deciding that there had to be an easier way to do it, I bought a special tool designed to strip boards off a pallet, and the difference was night and day, like 20~ minutes to 3. So I think that time breaking pallets with all tools could be in increased (cant remember the number but thought it was like, 16 minutes) and this tool could be added to do the job faster and, more importantly, use less energy. The Index head could act like the type of tool that you would find in a region and drop off at a base rather than taking with you in your standard kit, so almost 1 per region, and you drop it off where you know you’re going to break a lot of pallets quickly
  12. I like to imagine your character accidentally shot themselves in the head.
  13. Yeah, its that stupid ripped empty jery bag texture.
  14. For a while, I was starting in forlorn muskeg, looping to Broken Railroad, getting to the big cabin and then looping back around muskeg to Mystery Lake. I did this to take advantage of loot and getting 2 relatively dangerous areas done while i had animal immunity at start. On my 8th try, i had a good run going, got good loot, a storm lamp and revolver in the cave by the waterfall in FM, and was making good time to Broken Railroad. get to BR as a storm is rolling in, get to the fix yard and find a rope, i have a few hour of protection still, so I decide to go for it, i run to the ravine, loot it, and a blizzard rolls in. I loot the cars, condition dropping by the minute, but with 20 condition left, I reach the fix yard office. I’m going to get to the inner shed and sleep when I made my mistake. i saw a bag of jerky on the bench, so I naturally go to pick it up, lo and behold, it isnt jerky. I accidentally start breaking down tge metal bench in a blizzard, and even though I spam to abort, its too late. I had 5 condition left and I was dead by the time i stepped into the garage. now THAT was dumb.
  15. about firearm ranges: yeah, the effective ranges are kinda junk. This is just me, but i once was in Mystery lake at the lake cabins when I spotted a bear. I only had a pistol, and i needed to get back to the camp cabin. I stood near the door, aimed my revolver, took a shot.... and nothing. i aimed again and shot... and nothing again. I had to wait for the bear to get stupidly close for the bullet to connect and then the bear bolted away. I mean, a bear is a pretty big target, it wasn’t moving very fast, and its kinda weird that you need to get that close for a shot to register.
  16. I think the greater issue is that the range in game is kind of garbage (I think i read that higher gun skills improve range somewhere, but idk). So its no necessarily that you missed that easy shot on a deer during a bright day in Pleasant Valley, but instead that the hit simply doesn’t register. To add onto your idea, OP, instead of a scope for the rifle, I think that using the Diopter/ range on the rifle would be easier. i just bought a SMLE No4 Mk1 2 weeks ago, and one thing I learned is that you can flip up the back ironsight and the adjustable rangefinder can act as a diopter (essentially a blinder to focus your eye on the sight) to focus and range in your shot. Now, I’m not going to lie, that seems a little too involved, but it was something I wanted to share.
  17. Ummm.... okay? I mean, if you’re going to do that then you may have a point... but then it’s essentially like playing Resident Evil with only a knife and complaining that enemies are too strong. I didn’t mention it because I don’t use the bow very often. If the sapling are an issue, then I don’t see a reason why they can’t reduce the spawn rate if it needs balancing.
  18. STFU and let Hinterland make their obligatory Master of Unlocking reference!
  19. I mean.... its a videogame. It doesn’t need to be real (Btw, I’m not some prude, I have 15 firearms myself.... and a can if bear spray). In another thread I suggested lockpicks and related materials be added to the game. I concur, I love searching for shit in games.
  20. In my latest game I’ve found at least 1, some times 2, rifles in each map that i’ve visited. I think that’s a little excessive. I can’t really comment on the bullets ive found (It would essentially just be 1 upping nonsense). But using what you said, that would be 36 rounds that, if all shots hit, guns don’t break, and time given for the bleedout, results in 36 dead animals. Granted, that has as much to do with the way that bleedout works, but how much or little that would be is up to you. I think it may be considerate to think of other people’s playstyles. I know I don’t play the game efficiently, but i know that when I do supply runs to make my basecamp the beef jerky and cattail pimpin palace, there are times when i go on my supply runs where wish I could leave the guns and ammo behind and save the 4 legged meals on wheels for later.
  21. Well, just thinking off the top of my head: Compared to a torch, it can scare off animals but it does not provide light or warmth. Also, i’m not sure if torches scare off bears. faster to equip and deploy than starting a fire. high risk weapon, has close to no range but can save your life. Causes no damage to animals when used,( i found a bear corpse i killed after winging it in the foot once with a revolver and hiding in a cabin.) lighter than firearms with its addition, they could lower the spawn rate of firearms while still enabling the player to protect themselves.