Syraith

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Everything posted by Syraith

  1. First three points I’d say likely won’t go anywhere as they are balanced with the game mechanics. Realism to a point but valued as they are for a reason. At least you can mitigate most annoying features in a custom game. number 4 I do agree having a different mechanic to heat in homes would be nice. Some would warm up more than others if they have more sunlight on them for example or colder because they’re closer to water. Adding this into the temp would be nice. And I haven’t really noticed anything particularly annoying with wolf spawning. It is centered in spawning zones but I have not seen many redundant spawns other than areas around habitable areas. Like around the lake or along the railroad tracks, etc. Areas of wilderness do feel s lot more random.
  2. FM is always a pain to me. The bears are annoying there since you’re limited by the ice where you can walk. Been held up in the rail car a couple times waiting for a good shot. And yeah, making sure you have enough coal going there is a must. I would much rather go through CH to DP. Much better chance of finding more equipment and resources you’d want. Although, TWM has more than enough once you reach the summit, but still helps to have the chance for more to go in with.
  3. One of those developer limits set for the game mechanics. The aurora doesn’t give substantial power as lights flicker, not stay on constant. And only the lightest (no pun intended) electrical devices seem to be effected. Refrigerators, stoves, cars, nothing else gets the jolts. The elevator in the mine in CH is somehow special but overall it’s another limiting technique.
  4. It’s been a while but if I remember correctly he says something Along the lines of “you won’t be coming back so make sure you’re ready to go on.” I know those aren’t the exact words but I think it’s the same dialog no matter you completion as a note that once you go in you won’t be coming back this way so do everything you want before entering. Just a solid FYI from the devs but I’m sure it has deeper meaning as well as mentioned.
  5. I would definitely buy a sweet dreams or nuts n stuff shirt!
  6. 100% agree. Shift click for an auto pickup maybe. Disabling all HUD visuals also could be nice for immersion. I can see a slight issue as you can’t always tell exactly what your cursor is on (looking at a pile of dropped items, trying to pick up that loose bullet in a corner) but the option would be nice.
  7. I think this would be more suited for the mod community over the devs. I’d rather they spend time creating new regions to advance the story mode than go back to beautify/update older ones.
  8. I like the idea. Overall it is an easy update. Counters are really easy to add to the code and would just be a matter of adding more lines to the statistics window. I am guessing the devs didn’t spend a lot of time on an issue like this. Just throw a bunch of basic elements to track and move on to other areas that needed more help, but I would be 100% interested in getting more feedback from my sessions!
  9. @Omnijackthere are some out there I’m sure, my point matches yours though. Hinterlands did such an amazing job with the mechanics and story in TLD, I’d just love the same but in new environments. They truly are a gem in a pile of coal that had become the gaming industry 😋
  10. I don’t think change anything at all. I was just saying that the only benefit of adding a new handgun would be to make it more powerful. But the mechanics needed to be added in the game to make it work wouldn’t benefit the gameplay. Both guns serve their use. They are mechanics in the game. It’s not meant to be realistic in that sense. You might have a few inhabitants that have different rifles or handguns, but that’s not what the developers were going for.
  11. Not sure how realistic it would be, even in the narrative. I’m not in/from Canada but from my understanding reading these posts that are similar, the law force would still likely have revolvers. Being a rarity as suggested as well I think would be pointless. The revolver (even with a small mag capacity) is t limited in its functionality. You wouldn’t want to unload a full mag into an animal and waste the ammunition (the only reason for having a handgun would be larger capacity) or it would be a .45 so you could hunt more effectively than the revolver, but it wouldn’t be enough in my opinion to make any valuable addition to the game. Rifle, revolver and bow. All you need. Anything else would be adding unnecessary confusion/complications.
  12. Add to TLD would be ridiculous BUT if hinterlands made a survival space game, I’d definitely but it! I think it all the time as I play how much fun either a desolate planet (Mars colony survivor) or abandoned space station (along the lines of system shock 1/2 but without as much action). Likely won’t happen but can dream 😋
  13. Definitely something to think about in a sequel. Only things I’d say would be… it’s not a hardcore survival game. It’s an incredibly well built and balanced mechanic survival game. Improvements needed aside, everything in game is there for a use and a reason. the beginning of the adventure in survival is an unknown time from the beginning of the disaster. Things like bread or anything in a refrigerator would likely be long past edible. I think it’s weird when you find edible fish in some houses. I do agree things like pasta in general would be a good addition but numerous comments have talked about more cookable items like that. In the end, there are a number of time sensitive elements to the game that are completely unrealistic, and if they wanted to make a more realistic survival game they could, but they made things the way they did and established their properties the way they did for a reason. Some good ideas for sure though!
  14. The forum is a GREAT follow up to the Wintermute experience. Reading the “Do’s” and “Don’ts” threads especially as the story mode gets you started but doesn’t explain all of the mechanics to the game. A lot is missed that has been discovered and perfected by the player base. Using a burning out torch to light another instead of using a match, using ledges in tall climbs, cooking techniques, etc. I have had many facepalm moments after reading the number of simple mechanics I missed.
  15. Lol, same here. Especially when I specifically stuck around thinking I could kill it not knowing there was a future event linked to it. So many quick saves/loads trying to kill him….
  16. I’m not sure I see too much a danger if an animal did grab the rope. The intelligence required to grab onto, pull it away or side to side enough to cause a danger seems unlikely. If they bite and shake, the momentum would stop at about your feet. I don’t really see a danger… From a technical standpoint it would be labor intensive. They’d have to add new animations for the wolves and bears, animate the rope (right now it’s a stationary object) and if the rope is moving side to side or away from the rock, could cause issues with accessing the ledges. And if you add that, why not allow the ability to chew on or scratch the rope at the point of contact on the rock. Not something I see as being beneficial to add but others may see the value.
  17. In the end I think the game is all about an endurance run, no actual end game. There are lots of open world games like that. Although there are logical changes that would take place, when you consider how many illogical elements there are in the existing world for the sake of balance and gameplay, having a rescue or end really doesn’t play into the existing design.
  18. I tried once goating once when I had broken ribs on a 300 day stalker run once, haven’t since lol i should look more into it though, just haven’t tried finding passable areas on my own.
  19. I have thought about mentioning this. It wouldn’t be quick to add condition loss variables (does it land on rock, snow, etc… from how high, yadda yadda…) but the most annoying time for me when it comes to carrying and wanting to throw stuff off would be coming down from the summit in TWM. Either when carrying the rope down so you can use it on that third climb spot, or throwing a few items from the broken end of the plain so you can have a few extra supplies when you get down. There haven’t been many times I wish I could throw things, but it would be nice. Not upset that it isn’t possible though as it’s just another challenging mechanic to work with, but still would be fun.
  20. Honestly, in all the hours I’ve played, I’ve never once been able to use the magnifying glass.
  21. Syraith

    Greenhouse

    ^^ kind of what I was thinking. You’d have better luck starting with an indoor planting/farming option. And I’d see this as more of an abused wind shelter option players would/could use over planting. Construction materials would be difficult as well as short of wood, the other elements are not there. Would need clear plastic or glass, some way to water, seeds themselves. A good idea for TLD2, but impractical in the world currently created.
  22. As with almost all balance inquiries, I can only always add, this is a game 😋 The aurora is there as an element to added a different aspect to the game. There are many questions as to the magic of the aurora. Car batteries turn on (car lights) but you can’t turn the cars on and maybe warm up let alone drive away. Flashlight turns on but goes out when it’s over like the cars. Its a mechanic. They wanted to give different options but only so far. It’s designed the way it is because it gives the access they want. It effects some powered items (lights, machine shop press, etc) but not others like larger machines around the island. In the end, I just mechanics and available time to build the game. It may not be perfect/accurate but it does its job.
  23. I’d say go up through the gold mine for the loot and it’s a quick jaunt back down but if you’re in a hurry 😋
  24. I love the fact that the mountaineers hut is open. Looking out and seeing the weather, having the lake there, ample food/wood. I always want to go and stay a while. But to me CH is the best long term. I’ve spent longer days there than anywhere. Dangerous yes, but very manageable imo.
  25. Broken leg, or arm would be a more natural addition for sure. Hopefully not as common as sprains, but would be nice to add splints as a craftable, or walking stick. A bear attack would for sure leave a LOT more damage than just a simple bandagable wound. Many potential permanent impairments like blindness, nerve damage etc. Wolves are a little more delicate though in the sense that if you have cloth clothing, for sure their bight would go right through and rip you up. Animal leather clothing though would maybe cause broke limbs from the bite/shaking, but should protect from bleeds better. Lots of potential for realism, but in the end, it’s a game mechanics thing and even if it’s not very realistic, it’s pretty balanced. I’m happy either way.