TheKnightIsDark

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Everything posted by TheKnightIsDark

  1. Dont take antibiotics immediately after food poisoning. You can sneak in eating more ruined foods and your FP recovery time will still remain the same.
  2. You hear a crow while driving and your first thought is there's a corpse somewhere
  3. I assumed spending a lot of time in the "deeper half" of an outdoor cave would add to cabin fever risk. So like an idiot for hundreds of days I made fires or cooked in the outer half, and actively tried to avoid as much time as possible in the inner half as if it were hot lava
  4. I originally finished it on medium originally and simultaneously did a survival world. Then I played survival too much and came bak to Wintermute and it was disappointingly easy. I intend to replay Wintermute on the hardest difficulty too. But I feel even that might be too easy. So it will mostly be for the side quest achievements I missed
  5. Agreed. Using recycled cans to do this is very creative and practical
  6. Agreed! And good point about preference. Being able to take them off naturally deactivates them for anyone who doesnt like the sound, which I figure would be a random time interval between 5-40 seconds anyway. That's how often I hear them at home
  7. A few windchimes in the game might be a really nice touch. It's not intrusive or game breaking, or overpowered and players can choose to ignore it or make use of it. A few spawn randomly in every world. You find them hanging on random houses. So finding them is a nice surprise/bonus. And you can grab them to hang elsewhere. And when it's windy, they make a nice (but soft) sound. This can really add to the ambience and experience. They can be long lasting or have a very small chance to break during a blizzard And Hinterland can choose how far the sound travels too. This would determine if windchimes can also be used as a way to navigate. For example, I take off windchimes from a house, and hang it on a fishing hut. During low visibility, a very faint sound allows me to make my way back to the hut. If it's a blizzard I wouldnt be able to hear it, which makes it balanced
  8. It's embarrassing to share this but I never used emergency stims until recently 1) I got used to finding alternative routes/solutions than using a stim 2) I thought its description "you collapse from exhaustion" meant that after using it you'll physically pass out on the ground for an hour or so, which could be deadly if near a predator or out in the cold. Another one, I assumed drinking herbal restored fatigue. So I would drink it before sleep assuming it replenished more fatigue And rhar makes me wonder. What were some things that you were mistaken about?
  9. I was bored out of my mind at 300 days on Stalker but wanted to get the 500 days achievement. So I farmed 2 bears, 4 deer, and a few wolves. I cooked all the meat, and then hunkered down in a cave to eat, pass time, sleep, repeat. After a week of doing this I decided I wanted to experience what hibernation was like. I've read people talk about this but never tried it as I've always been well-fed for the 5kg bonus. So I let my hunger go red while maintaining other needs. Once my condition drained all the way down to about 5%... I ate 1kg meat (~1000 calories) and slept for 12 hours in a bearskin bedroll. BAM, I was back to full condition. I was then able to pass time for the next ~32 hours until my condition was red again Bottom line. 1000 calories was able to sustain me for about 2 days including the time slept. Someone could probably stretch this longer. I remember people saying that you could last a day on 720 calories, but this is nuts...
  10. What if the game had death quotes You have faded into the long dark "The pain of disappointment is greater than the pain of discipline"
  11. I find cattails very interesting because their weight in kg also signifies how many days they will last you eg. 20 cattails = 1 kg That's approximately 1 day's worth of food (a relaxed estimstion at ~3000 calories/day)
  12. Ash canyon might be my pick. There are some hills you can climb on top of even after you get to the top level
  13. Dont cook meats without a pot if you have one. It is much faster to cook everything in a pot not just fluids. I realized this very late into the game
  14. Dont keep wearing precious clothes if you know a struggle is inevitable. Depending on the difficulty these could be snow pants, crampons, and especially ear wraps. There are a couple of times where I was in a situation where I felt a struggle was inevitable and I wouldnt be able to avoid it. So instead of running away or shooting in vain, I quickly accessed my clothing screen and stripped off valuable clothing. I was confident I'd survive the struggle, so wanted to save my gear
  15. Dont kill wildlife if you dont intend to harvest it as there seems to be a weird trend where a blizzard occurs if you hunt animals for sport
  16. Things I take vs leave behind really depends on what all I've found, and whether I have to climb to another region. But I have a mental hierarchy of items if I were moving to another region to settle somewhat permanently. Low or zero priority: metal, water, extra clothes, fir and cedar firewood, extra hatchets, extra lanterns, guts, most hides, can opener, torches Medium priority: Cloth, leather, coal, meat, rose hips, mushrooms, antiseptic, painkillers, extra knives, sewing kit, hacksaw, hammer High priority: stims, mag lens, matches, firestarters, coffee, herbal tea, birch bark, non-meat foods (especially MRE, crackers, energy bars), saplings, kerosene, whetstones, 1 prybar, 1 hatchet, 1 knife, 1 bedroll, all fish tackles, flares I'm probably missing some stuff but that's the jist of it
  17. I stopping walking around with a pistol out after I accidentally shot it indoors and scared myself. I dislike wasting ammo, but I dislike reloading the game to get it back even more as it kills my excitement in the game. I think when I was new and playing at voyager, my goto was a torch against wolves, but after I learned a single misclick wastes a match, I stopped doing that too. After ~200 hours in the game I didnt have anything out. I never need to react quickly to a wolf bark unless I'm very close to corners/hills, in which case I'll momentary have something ready. And if the wolf's far away, I let it stalk me for a long time and have a torch/weapon out ready to use for when/if it starts charging at me.
  18. On my long term Stalker world, before any trip I make sure I have: Fire starting: ~10 matches, mag glass, 0-2 sticks, 2 coals Medical: 2 bandages, 6 lichens, 4 painkillers Clothes: Besides what I'm wearing, an extra wool ear wrap to swap with satchel for a slight temp boost. Crampons Food and drinks: ~1L water or 3-4 teas. 1-2 coffees. ~600 cals emergency food Tools: Bedroll, knife, 1 flare (for emergency only. I almost never use them), 1-2 recycled cans, 1-3 torches, bow with 2-3 arrows, distress pistol or revolver. That's my minimalist setup. Stuff like lantern, prybar, hatchet, birch tea, research book, fishing hook etc all depend on if I know I'm going to need or use them. And I might pack more stuff based on the duration of a trip, potential risks, or exploring a region for the first time.
  19. I think there's an RNG for a wolf to give up a chase vs keep stalking you and closing the gap. And even if you can sprint to get some distance, the wolf will do the same until they catch up to where they were. If this continues for long enough, the wolf will eventually attack So I personally always let a wolf stalk me and I walk away, but with a torch/flare/gun in my hand. That way I can make the most of the stalking phase, and increase my chances it gives up without me needing to waste any resources. And in case the wolf decides to attack, I can prevent it (or if high condition/stats, be prepared for a struggle)
  20. Is being safe on top of a tree an intended mechanic or glitch?
  21. Nice tip about making full use of fishing hooks' durability. I figure once you have a few fishing hooks at a low enough % to use for fishing. It would be fine to use a sewing kit?
  22. Dont eat other stuff in your base if you have meat available to eat. Save cattails, canned and processed foods as travel rations, or warming up. Traveling with meat attracts predators + is the heaviest food in the game. Eat meat in the base, leave other foods for emergency travel food. This will be not only safer for trips but fatigue and hunger efficient too.