grey1600

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Wolfbait

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  1. 1. The compass has an in-lore reason as to why it doesn't exist, being the whole geo-magnetic storm that messed up most tech. Sorry, mate. 2. Might be a tad much, depending on how it can be used. 3. This one is a pretty hotly contested point around these forums. You'd be surprised at how many folks think the game isn't "hard enough" as it stands without spears. 4. Once again, complaints of "making the game too easy" would probably abound. Which, admittedly, I can see in this case, if you're able to fend off a bear attack with a relatively lightweight item. 5. This one's been tossed around the forums a few times, could be neat, I'd suggest looking at some of the other threads about it. 6. Actually, that'd be pretty neat. Frick, now I want it, pfft. 7. The big question is how would it work, exactly? What sort of role or purpose would it fill? 8. Could make rabbit hunting a far easier task. It'd be nigh useless for most everything else. 9. So, just a lighter hammer? Would it be somehow worse than the heavy hammer, or be unable to do certain things, or is there something to make up for the lighter weight? 10. Refer to number seven above. 11. There was the Technical Backpack added recently, which functions similarly to the Moosehide Satchel without taking up an Accessory slot and the carry bonus stacks with the Satchel, although that requires hiking all the way out through Timberwolf Mountain, to Ash Canyon, and reaching the absolute top corner of the map to get ahold of it. I'd suggest trying to get the Well Fed status if you can, might help with your weight carrying woes. Takes a while, but it's worth the trouble. 12. Could be neat. Might be some sort of super high maintenance thing, or maybe having the scope equipped makes aiming the rifle a dangerous task as your field of view becomes limited, as easy as it is to take out deer with.
  2. That wouldn't particularly work with how the hydration bar fluctuates a fair amount rather regularly, meaning it'd never stay at the same level long enough for effects to kick in. Maybe something like an hour of it being in the red/empty zone for the light effects, three hours for the more serious stuff, something like that could work?
  3. Uh, quick question to clarify: Do you mean you'd have to keep the hydration bar at 50% or higher (or some other number) to avoid it, or just don't let it go empty for longer than an hour or so?
  4. Huh, interesting. Admittedly, I was thinking the condition problem for sleds would be less an issue, as it'd be a bit silly if suddenly your sled just broke and was rendered useless by dragging it across the map enough times. Just a tad unnecessarily dumb there, although I can certainly see it taking damage from scavengers for leaving food in there. Maybe it scatters the contents of the sled when they go rooting around for fresh meat, or something. Watch, people start speedrunning wolfhide coats by leaving out sleds full of venison and hiding in a nearby cave, taking out every wolf that approached with a bow or rifle, pffft. Super big brain strategy there.
  5. So, I'm a tad new to the game, but I've been playing the shit out of it these last few days. Figured I'd offer a few silly ideas I had, things that could add a bit of excitement to gameplay, or at least switch things up a little. Might add more later. Spear: Come on. It's not that hard to make a spear, although how good the spear would be is another question entirely. They even have one in Story Mode (as painful as that one is to use). There could be maybe two or three of them, one being more 'professional' made akin to the bear spear already in the game, and then an improvised spear, which would either be an improvised knife firmly secured to the end of a long wooden pole, or even said long wooden pole with the tip whittled down to a sharp point and fire-treated. My general idea as to how it'd work in gameplay being you equip the spear when about to engage with a wolf or see one coming, right click to brace the spear (akin to aiming), and when it charges, the enemy creature is likely to end up wounded or impaled upon it, without a struggle, maybe depending on where it lands (where your cursor is pointed on the enemy's body? not sure). Wolves could most likely sidestep it if you aren't careful, and it might just be outright useless against a moose. If it fails to work, engage in a struggle as per usual, spear unable to be used in close quarters just like the rifle. Other balancing features could be that while they're easy enough to make, they're an unfortunate combination of extremely easy to break, as well as heavy and cumbersome, or perhaps they're slow to get set up, meaning you need to be quick thinking and get it out a bit early if you want it to be useful. Shotgun: Not much to say on this one, just that a third gun could be neat, maybe it's easier to land hits due to the pellet spread but is less effective due to the small amount of damage per pellet. I dunno, others have probably come up with better ideas for implementing a shotgun than I have, just figured I'd throw it in regardless. Sled: I'm actually a bit proud of this idea. Basically, a mobile storage container you can drag around outdoors. Has some huge carry capacity, allowing you to put excess supplies in there, and you drag it around by a rope. The biggest caveats to balance this mighty buff would be the fact you can't bring it indoors, it has a higher caloric drain than just walking, you can't sprint while dragging it around, and it's extremely limited in where you can bring it, being unable to follow you up into the mountains without some sort of pulley system being set up, or over rough and jagged terrain since it would just get caught on assorted rocks and the like. Getting caught in an ambush with the sled means you have to either stand your ground, or flee and leave your precious cargo behind, having to go back and get it later. It might be an item you can't craft, having to find it manually, although I imagine it wouldn't be the most difficult thing to find, since sleds are a fairly popular thing in reality. It'd be an interesting way to shift up your playstyle, I feel, allowing for a massive carry capacity with heavy limitations on how it can be used, and depending on how you play, it could either be an incredibly worthwhile investment that covers up it's own troubles, or a burden that brings more agony than it's worth. All in all, these are just ideas, some of, if not all of which have absolutely been said by others before, but hey, why not toss my two cents in? Update: I'm an absolute idiot. A buffoon, if one will. Browsed around the forums some more, all of these have in fact been suggested on multiple occasions and shot down for plenty of reasons, I'll probably delete this post later, sorry to have wasted space.