thegoblinpopper

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Wolfbait

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  1. Ok....(?) If you want to side step my point that fine. I am trying to have a discussion about gameplay. If the game is going to make it so that being that close to death nearly unrecoverable then don't even give the player the chance. I am trying to explain that it is frustrating and unrealistic how the character model acts.
  2. Hey, no I am saying often times I start a game I run into a wolf early. Not always, and not on purpose. I am just frustrated that the effects of super low health don't make sense (ie. swaying +10 feet when crouched)
  3. Also, I accidentally posted this to the wrong sub board, so sorry if this looks like a repost. I deleted the old one.
  4. Hey everyone, Long time player and owner of the game but new to the forums. I have had a tradition to play the game during snow storms at home, so tis the season for some Long Dark. The game has made amazing progression but I have been bumping into a few things that are starting to bother me. I like the challenge of Survival - Stalker and regularly start a run being attacked by a wolf (because of course). On many of those runs I will slowly get to extremely low health trying to find some shelter and get deep into the red. The game has a swaying mechanic when you are that low that works very well when you are walking to portray serious injury, however, I often get to extremely low health and try to start a fire. Once started I huddle for warmth, except, I cant because my character is somehow swaying 5-15 feet in random directions while I am trying to crouch near the fire. This means I have died a few times from either: 1) Swaying into the fire 2) Swaying away from the fire and not being able to fight the RNG of the sways to get back to the fire and cure my hypothermia I found the only reliable strat to fight this is to inch toward the fire and open the menu to stop the swaying, rinse and repeat. While I agree the sway is a nice touch when walking, if I am crouching near a fire the sway should be limited to the vision or only impact the aiming, but to have a character shuffle over 10 feet from a location in the crouch position is very frustrating. I wanted to open the discussion to talk about thoughts on the sway associated to low health being limited to: light when standing in place, as it is today when walking, and extremely limited when crouching without movement.