JayEnfield

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  1. I very much prefer that the difficulty be in the mechanics of the game, not in what feels like a UI deficiency. I can find PLENTY of ways to get my guy un-alived through the mechanics of the game, don't you worry.
  2. Oh, I really like that solution.
  3. Well, despite all the "sucks to suck" energy from the feedback, I'm still wishlisting "make it more visually obvious that condition is currently dropping".
  4. As an alternative... I would settle for some manner of indicator that my condition is currently dropping. Condition bar pulsing or dashed red, or something of the like. This would also entirely solve the issue that has plagued me since I first began playing TLD. The tiny yellow (!) is just not sufficient. Perhaps this could even be optional or maybe someone could add this into the UI via a mod? IMO it's not "hand-holding" to want easier access to information that feels like it ~should~ be at hand in a simulation.
  5. This would be the "obvious" part. I have gotten very good at most aspects of this game, and I've lost enough 300+ day playthroughs that I TRY to be on top of this detail. But all it takes is to not notice it once while performing a multiple-step process, and boom, insta-death from nearly full-health, with the remedy for the situation right there in my bag.
  6. This just keeps happening to me. I came back to TLD after a long break, had a very exciting run in progress, but I died the same way I virtually always do: have a small tussle with a wolf, go find somewhere safe and then have a nap to regain condition... Without knowing that my guy is bleeding. Out of the corner of my eye I see the condition meter lurch hard towards zero, but there's no way to cancel the sleep and no way to bail before the save-erasure begins. Since even an hour of sleep while bleeding is a guaranteed death sentence, there's no logical reason for the player to be able to sleep while bleeding. I have absolutely no problem with my guy dying because I got lost in a blizzard or getting nibbled to death by timberwolves because I lacked protection... But my guy bleeding out without any obvious indication that I was even in danger feels so awful and arbitrary. Please please please save me from myself. Do not allow sleep while bleeding. Just give me the little error noise of Can't Do That, and a note that says 'you cannot sleep while bleeding' and I'll me like "oh heck, right" and use the armload of bandages that I always have on me for such occasions.
  7. I did not. Wasn't sure if it was a known issue or not.
  8. Captured some video. Start watching from about the 1:00 mark.
  9. I'll see if I can get some video. What I saw previously resembled the issues from previous years seen at
  10. I know this has been an issue in the past, but it's cropping up again for me. I've recently started a new Stalker Survival game, and have had several bear encounters in which said bear exhibits erratic physics, such as when it teleports sideways a few metres, then moonwalks backwards in a circle, then teleports halfway up a cliff after I climb a rope to get away from it, and then mauls me in an area bears aren't even supposed to be able to get to (secluded shelf). I have not modded the game in any way, nor altered the save file in any way, this is purely vanilla. I am running 2.02, and the game was started about 2 weeks ago. Not ~every~ bear encounter has the glitchy movement, but most of them do.
  11. Okay, I went back to an older save to test the decoys not working. And they seem to be working correctly in the older save. Will investigate further.
  12. I've had the non-interactable corpses too, including a freshly killed wolves.
  13. That's what I thought at first too, so started dropping a lot of decoys for several different wuffs, not a single one of them ever picked one up. Happened in both Ash Canyon and Timberwolf Mountain. Gonna try booting up a previous save and see if I can feed one of these guys.
  14. Is anyone else having a bug where wolves aren't going after meat decoys at all?