StillNomad

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  1. Even after all these years since the game release and despite all the loop hole fixing HL has done, I'm blown away at the kind of things people still find in the game. 1. Just goes to show how complex game designing is. This is something the designers probably never thought of testing. 2. How enterprising people are at finding every loophole / exploit in the game. Remarkable.
  2. Good grief. I hope they dont change things so much that lower end systems don't even run it. I'm running TLD on a MacBP booting in Win10 on an external SSD. Even at this dismal graphic setting, the game is beautiful, especially as it allows us to capture high quality screenshots for wallpapers. So have mercy with the beautification.
  3. Yes, this particular cave system is a little confusing and lengthy. I don't mind it, though. What I've started doing specifically for this cave system and then the mines as well is to drop used torches. If I take a branch and it turns out to be a dead end (or it can be avoided as a shorter route exists), I'll drop a torch across the path and add a stone at each end of the torch to visually block this branch. I do this once I return back to the fork / start of the branch. On the other path that I now need to take, I'll place a torch in line with the path with 2 stones at the end/bottom of the torch. Bit cumbersome the first time, but I've not lost my way since.
  4. Ok, I thought I was the only one. I get Forsaken Airfield. In my case, though, this occurred only today which is 2 days after getting the badge and walking around the region mapping unmapped areas (about 80% done for me too). I'm back near the Concentrator when this happened. When I bring up the map, it loads FA region.
  5. It happened to me too and couldn't find what I was missing. But upon looking closer, ... I hope this helps. Now, I don't mean to hijack this thread, but since the title is "What am I missing?", maybe someone can help me with this. I've completed the tale, buried the bones, etc. and got the badge. But in the list of objectives, the last objective of "Search the deepest corners of the Langston mine" is unchecked. It says to find a way to the tracks connecting the concentrator to the ridge above. I thought this was the short bridge connecting the Concentrator with the Mine entrance for which we needed the Mine Gate key. Do I need to specifically find one branch of the mine or something. BTW, I've also found one branch that connects ... So, what am I missing?
  6. This happens to me each time in Camp Office. Only Camp Office. And only after the DLC updates. There is a definite stutter and longer than this video. I've been playing on the same machine for last 3-4 years. Haven't touched any settings (medium to low settings considering specs).
  7. Then I guess I must have started a run only after this update. I'm not encountering any wildlife. It's just me, nice weather and ample loot. Its a canter ATM. Also wanted to add that that the character's voice has disappeared in ATDS. No verbal cues at all. Started a test voyager run. All seems normal.
  8. I might have to give these songs a try. The game has an excellent vibe to it with its own soundtrack that I don't feel like listening to something else. But when I do, I like these. PULSE - Pink Floyd. the whole album is solid. Alice in Chains MTV Unplugged The Doors - Very Best of...
  9. I recently played ATDS and noticed this too. Did you have any mods installed? This is what I found when I tried to start the ATDS challenge last weekend. 1. I dont know after which update this happened, but when I went to start ATDS challenge, I noticed the badge was already achieved. I've never played it. 2. Started ATDS. BI was cold/windy as expected. Lost some health getting to FM cave via Short cut route to avoid timberwolves. Entered FM and noticed the wolves were running away like in Pilgrim. 3. Slept at FM forge. Noticed I gained health next morning. 4. Pleasant / marginal cold temps all the way through since this moment. 5. Noticed there were no wildlife anywhere in the region. None at all. 6. Not sure if they have rejigged the loot tables, but I didn't find typical loot at specific points. Eg: no stim in open cave near to the climb to get to Milton basin from upper FM (a moose spawns here). Also, no flare gun in Ravine. 7. I uninstalled the game as I had a couple of mods installed. I though it was due to this. I installed it afresh, verified the files via steam. A new ATDS run has no wildlife right from the start. Also birch bark tea causes health to recover. Not to mention, ample pilgrim level loot. 8. When I completed the challenge the first time, it was 6days and change. But my best time showed "under a minute". Edit: I've logged a support ticket.
  10. Can this be seen somewhat like the Archivist challenge? We were already reading notes left behind by the general population on their laptops/PCs. Here, the survivor is getting to know more about the GB region and finds what the place was used for by govt? researchers? someone else? Also, if I'm not wrong, the TFTFT is only available with the DLC. So the Signal Void tales will only be available for those who buy the DLC suggesting it is not a massive story component as such.
  11. The way I see The Trader is somewhat like this. Wintermute and Survival sandbox are two separate environments. The story can have NPCs for it has a story. The survivor sandbox is purely survival. What is this survival from? Based on the game's original premise, nature is out of order due to the GM storm. There is no one else. The GB is an island and is disconnected/isolated/forgotten from the world. The survivor is stuck here. Would they like to be rescued and taken back to civilization? Maybe they would like to. That is why they are surviving, for there is hope of being rescued one day. The game ends the day they are rescued. Now if an NPC is introduced in survival sandbox as a trader to trade commodities, that means there is a connect with the outside world. Why would the character want to continue living on GB island fighting bears/wolves for scraps and not want to go back to civilization & comfort? More importantly, why would the outside world not travel to GB island for one of many reasons? This is where survival mode would break for me. So, the designers will have to plan this very thoroughly and design a mechanism that doesn't break the original concept of surviving this quietness, isolation, wildlife, etc. If they do indeed bring in an NPC for trading commodities, it may be like the one in episode 2 (?) in ML (I forget, it was a long time ago) where McKenzie exchanges some commodity with a Forrest Talker for something important in the story/side mission. Just a voice behind a door and an animation like the transmitter fixing. The one that @Sherri suggests is also very doable. AFA limited unique food commodity is concerned, my personal preference is the ability to prop up a small greenhouse and grow basic stuff like potatoes (a-la The Martian) as the game has now released. Boil sea water for salt, oil from fish cooking and flour from some root as suggested above. More recipes from already available stuff for more buffs. This maintains the original premise of the game while still being useful for those who play the long game where you will have something to do. Sorry for the long comment. Just my 2cents.
  12. Possible. I have been away from the game a long time and my total game time since the dlc has been appallingly low.
  13. Another one I remembered (definitely not game breaking)... Once I search a corpse, the option on the corpse still says "search frozen corpse". I have to move the mouse away and back on the corpse for it to show "empty" or "searched" under the option.
  14. This is not new with the latest update. I remember suggesting this, I dunno, maybe 2 years ago. Now that HL is talking about mods, I can say that there is a mod for this. Its called "remember the last tool used" or something. Bitter Marsh in Ash Canyon. Glad I'm not the only one with this issue of not being able to step over the fishing cabin floor. Thought I was encumbered, dropped weight to be under limit, still couldn't get in. Move a bit and found a way in. Other issue I found apart from the ones mentioned by others here... 1. Hit boxes for dead deer is off again. I get the message to harvest the animal somewhere below its legs. This doesn't happen all the time. 2. Sometimes when a wolf hunts a deer and I scare it away to steal the kill :), I dont see the option to harvest the deer. Not even "nothing to harvest" like you sometimes see with rabbits. Maybe related to 1 and didn't find the hit box. 3. Placing the cooking pot now sounds like I'm dragging a car upside down. 4. I was encumbered, but not running. So despite stamina bar being full, when the survivor entered the TWM mountaineer's hut, he was panting like he was recovering from a run. Finally, not a bug, but I think the start up messages are becoming too long now with the addition of the photosensitive warning. I'm the only one playing TLD in my house, I've read it once, so why see it each time I load the game. I dont have issues with flickering, I understand this is a game, so wildlife wont behave the same IRL, I've seen who supported the game. Can we have an option to disable this? Maybe show the messages once every 10 loads in case people forget. There is a mod to get to the menu screen directly, but surely HL can fix this, no? I'll add the issues on the support pages, but thought I'd share them here as well.
  15. I've found quite a lot in comparison to others here. ML has a flock at Lake Overlook (one on the hill opp Camp Office). I've found quite a few in TWM. Summit had two flocks (one near the cave and the other nr Tail Section on the hill opp the opening.). Ash Canyon had the most number I've found till now. Near the gold mine between the birch saplings and the corpse, Miner's folly, near the cave diagonally opp Climber's cave on the same level. These are just a few places that I could remember. The only thing is, unlike the rabbits, if you scare them or miss hitting them, they'll fly off and not return to that spot for a while.