Sammida

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About Sammida

  • Birthday 12/25/2002

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  1. I'm honestly surprised that pemmican and rubaboo haven't been considered by the devs (maybe they have, idk). They'd be perfect for Frontier Comforts.
  2. It's been several months since the end of the pandemic, so I'm just curious when the Hinterland Store will reopen. Haven't heard much news in regard to its status.
  3. Lackluster is spelt lacklustre in Canada, so it'd make sense for it to be named the latter. Very cool, nevertheless.
  4. Athough it's crazy how slow the development is, I sincerely appreciate how qualitious the game is. So thank you, Hinterland. And please keep up with the community updates/diaries!
  5. Very good thread. This kind of region would honestly be Great.
  6. Sammida

    NPC's

    Really want the idea of NPCs, pets et cetera to be universally negated. It would ruin TLD's entire atmosphere.
  7. I think that it's the way it is because Hinterland had made the maps back in yore without heed to how the maps were connected. I would definitely like to have them righted. Biggest reason: Why would our suvivour voluntarily tilt the maps? The sun is in the sky of Heaven's sake!
  8. I concur. Making one of these should only take an hour or two; three is generous. Though, three hours every few months is not a large sacrifice for interacting with the community.
  9. Having even a meagre allusion that there were once natives on Great Bear would be interesting. This would heavily depend on where Great Bear Island is, though. B.C? If it's near Haida Gwaii or the Discovery Archipelago, totem poles, carvings and other art pieces would be beautiful in the art style. I could imagine a few instances where this could be ominous, too. NWT or Nunavut? Very unlikely, since no one on the island speaks ᐃᓄᒃᑎᑐᑦ hitherto in the game. Despite it's unlikeliness, it would be interesting to see inuksuit dotted around the map. This would not even need to be a strong presence. Having any hints and pieces would significantly aid the world-building.
  10. *Eats an entire venison, can of cooked pork and beans, ten litres of water, a granola bar and a cup of coffee with room to spare*
  11. I always think about the services of Great Bear. Like, I am aware that it is a very independent island and we never get to see a significant portion of it, but there are countless vital services that just don't exist. For example: A ferry terminal. How did the inhabitants get here. Maybe with an... Æroport. I guarantee not every one who wants to travel to the Island needs an amphibious ærocraft. Fire department. They have the fire watch towres, but who will extinguish the fires? A destination for the trains. You mentioned the train yard, but where would they be hauling their fraught to? A ferry terminal? There is probably more, but these are the first that come to mind.
  12. I frequent Stalker. So no, I would not necessarily count myself as new to the game. This post is almost exclusively about the design. I was still hesitant to include AC on the list, but seeing how far it is from other regions, the two goods are the only reason to go there. I am not saying that these regions are 100% useless, just less-so for me.
  13. Regions with only one entrance and exit: BR, HRV, AC and DP (TWM almost counts). Of all the regions, I find these to be the most useless; especially BR, AC and DP. I'd go to HRV if I am seeking a challenge or if I need some nice meats whilst I am in the area, and TWM if I want to mount the summit. Though, for the other regions, I usually never need to go thither. BR, as every one knows, has a forge. This is, personally, left desuetudinous by FM's forge. The only reason that I would need to go to DP is for that forge if I happen to be in CH, though. I would only ever make maybe one late-game trip to AC for the two goods—that is it. So, I am hoping that all five of these regions get extra purpose in the future, aside from exploration, hunting opportunities, and 'I happened to be in the area so meh why not.' I would like most of these dead-end regions to have an other connection. Maybe two new regions could connect BR to HRV; DP to AC. This would significantly increase the likelihood of me passing through any of these regions. Because, as it stands, I never usually feel the need to visit these regions. TL;DR: I never feel the need to visit BR, HRV, AC nor DP. Connect them to each other and then they will have a purpose to me.
  14. Sammida

    Friction

    This is what I mean. Great Bear Island is an island (I think that most people have established the Island as being in Northern B.C) and, unlike the prairies, coastal ice is a pain. Even if sliding for half a metre on ice aftre walking served no purpose, it would help remind the player how cold it actually is.