oakwooden

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Wolfbait

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  1. Congrats on the launch, I've been looking forward to this for a long time. I have some feedback that I hope can be addressed. - The motion controls are currently using the gyroscope's yaw to calculate horizontal camera moment. Yaw is sometimes used for handheld mode specifically, because turning the entire console in that way feels a bit more natural. But Roll is the standard for detached joycons and pro controllers, so most people used to gyro aiming on the switch will find it difficult. The best solution is to add an option where the user can pick between roll and yaw to aim on the horizontal axis. - Motion controls do not have their own dedicated sensitivity setting. Their default setting is also very sensitive for this type of slower-paced, exploratory game. Most players will want to turn down the motion controls but the stick sensitivity will be so low that it will make broad camera movement agonizingly slow (say, for turning around). Motion aiming needs it's own sensitivity slider separate from stick sensitivity. I really appreciate that your team took the time to implement motion controls as I struggle to play games without them. Unfortunately they are currently very unwieldy and difficult to use comfortably. Hoping for a fix <3