Jotown

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Everything posted by Jotown

  1. Ooh looking forward to it! As a writer myself, I love a good story! Especially centered around TLD.
  2. Jotown

    Hot dogs

    So much goes into making a hot dog, and most of those ingredients are actually pretty unhealthy. Plus, (no-racism here) but would your Canadian character even eat or therefore know how to make an American food?? If this was a troll question.....then I believe it. If it wasn’t....I’ll just leave it at that. Keep surviving!
  3. Oh, right, I totally glossed over that aspect- whoops! I forgot to appreciate my maple syrup~ 😂
  4. I like this idea! Personally because I am one of the (few, I think?) who actually wants multiplayer in The Long Dark. I know, I know, they don’t plan on adding it. But a survival challenge against other players? Count me in! ~ And, realistically speaking, they would probably have to separate PC players from console players due to the different coding(assuming it is coded differently, being on a different device). Also, like you said having dates and times for the event- what about having the event going 24/7, and when you join, you are put in a new game with others that clicked the button to join also (Think match/round style, like the waiting room types in battle royale or shoot em’ up games). This way there would be less confusion, no waiting to play, and those who chose to play the event at the same time you are would be in your match. (P. S., party joining for Xbox One would be sweet, so you could play with your friends)
  5. Ahh, I understand. But then, how did Will and Mackenzie begin their flight to Great Bear? The Aurora hadn’t started yet. Or is it that after the geomagnetic storm nowhere has power? Including places not in Great Bear? Or is it that it is only Great Bear- but as soon as the plane would enter the island, it would crash if an aurora wasn’t happening, due to lack of power? Sorry, I think I just made everything ten times more confusing but I had to ask. If answering my questions makes it even more confusing, I’m fine to just agree with you and end this conversation 😂.
  6. I’m female so I generally prefer playing the game as a female. It feels more like it’s me in the wilderness, not my character. And without character dialogue on, it could very well be me 😂. But in all honesty I could play as either. Not a big deal.
  7. That would work, but are there maple trees in game besides the saplings? I honestly don’t know so I’m asking you (For goodness’ sake it’s Canada! Who am I kidding of course they got maple trees!). If there is, then I think that’d be a great idea, if not, well, that wouldn’t work out. Also, the maple syrup you get is from inside homes, trailers, etc., in a maple syrup container, leading me to believe they bought the syrup and not actually made it themselves- as in they purchased it from a store, the store having received shipments. So, that has nothing to do with your proposal of maple sap. I guess it’s a 50/50 thing. The good side is you could get an easy food source when in the wilderness. The bad side is this is sort of pointless, but I wouldn’t mind it.
  8. Oh, I think you read my description incorrectly or I didn’t clarify, sorry! The aurora would turn on the new tower’s signal. The flare gun could not be shot in bad weather(including an aurora) so you would have to wait to signal a plane to rescue you, when everything clears. Also that would be super sad- and hilarious if you got rescued only to crash again in a new map. Not gonna lie that sounds pretty fun, unrealistic for Hinterland to add, but fun😉
  9. I think it would be really cool in The Long Dark to have a way to get rescued. I get we already have the “Hopeless Rescue” challenge, but maybe something for the normal survival mode sandbox? I’m sure someone has already suggested this before, but I wanted to give my take on it. I feel like it would add some hope and a nice change from the depressive “live or die” mentality of TLD- a motivation to keep going. Here’s my ideas: 1. A “chance to be rescued” would be a toggle-able option when starting a new save. So for those hardcore players who forever only want death as the way out, they would not have to play with a chance to be rescued. 2. You can only be rescued after you have survived a certain number of days, the harder the game mode the longer the amount of days (ex. Something like: Pilgrim, 50 days; Voyageur, 100 days; Stalker, 500 days; Interloper, 1,000 days.) In a custom setting, the player would be allowed to choose the amount of days. 3. After you have survived the required amount of days, when the next aurora appears, a new, special radio tower would appear on the map, lighting up super bright, and if you can make the difficult journey to the radio tower, which is atop the biggest mountain in-game, you can retrieve an exclusive, special flare gun (only one shot). 4. The special flare gun could then be used to signal a rescue from any reasonably high mountain, as long as the weather conditions are good (ex. No Aurora or Blizzard/Storm/Heavy Snow) 5. When the flare gun is fired in the right conditions, a plane will appear anytime from at that exact moment, to midnight the next day. 6. When the rescue plane does arrive, there could be a joyful, end came cutscene and an option to get in the plane. Which means, if you choose not to enter the plane you can continue your sandbox, but the rescue plane will leave, the flare gun will be ruined, the radio tower loses signal, and you have to survive the required amount AGAIN before a second chance to escape. 7. If this sounds too easy, think again. The trek up to the radio tower would be the most dangerous task yet, and if you shoot the Exclusive flare gun in bad weather, well, then you have to do the process all over again. Including repeating the number of days, re-traversing the mountain, etc. Well I might be missing something, but that is a *brief* description of what I’d like as an in-game “ending”. I know many will despise this idea but I just wanted to put it out there to see what you all think. Also, ignore the vagueness (like a radio tower suddenly appearing on the map- what??) there would have to be a storyline for it, a mountain already in place to have the tower on it, etc. I’m just giving a brief idea- nothing more. Thanks for taking the time to read this, tell me what you think! 😉 Keep surviving!
  10. How could I ever pick just 1?? Either surviving those extremely close calls..... Or Witnessing the most beautiful sunrise or sunset
  11. I like the idea, but as far as I’m concerned Great Bear is an island with rather small stores and homes, whereas a large sports store(I’m thinking like Bass Pro or Cabella’s prototypes,) would kind of be like adding a superstore to the small town Milton. Unless, of course, you’re thinking of something more like a small second hand sports or fishing store, I doubt this would be a realistic expansion of the game. But I like where your heads at!
  12. I honestly think that’d be a great game addition- but only in say the easier modes (Pilgrim, Voyageur, maybe extremely rare in Stalker), because isolation seems to be a key aspect to the game- if it wasn’t, we’d have multiplayer! But I do like the idea. A fluffy companion would be lovely~ specifically how you said husky, I get the idea that if sleds were introduced you could train them to pull those, too!