rahgots

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  1. WillemD - I'm glad you like the idea, but I disagree that stacking the Malnourished affliction is too complicated. Stacking it represents the slow attrition of our survivor's body. It's simply a stackable version of Well Fed with slightly different effects. I think it's fairly intuitive to understand. Don't eat a lot, the effects slowly get worse. Eat a lot the effects slowly go away. A one time penalty of 20% to condition is not enough of a penalty IMO. Since it's a hard cap, it wouldn't really change much, since when you're hibernating you don't really go outside a whole ton for condition to matter much anyways. And I see what you are thinking with the Stamina and temperature loss, but I think those should be caused by a seperate affliction, if anything. I have some ideas for that that I'll share later in another post sometime.
  2. Hmm, yes. Figuring out how the game would decide whether to apply malnourished or not was the hardest part of this idea for me. I thought of a couple different ways it could be done, but your calorie intake one never occurred to me. While I do like it, I still think a meter similar to frostbite risk would be better, because you can never just reset the counter by eating the bare minimum for a day. Though I think now that I would probably make the meter invisible, to make things more difficult. But I definitely agree that how fast the meter rises and falls should depend on difficulties and custom settings.
  3. LOL. When I was a kid I used to burn Doritos all the time. I was a little pyromaniac.
  4. Hi! It's my first post here. I've been playing The Long Dark for a couple of years now I have about 220 hrs and it's my favourite game and I really think it has a lot of potential. Anyways, onto the topic at hand. _____________________________________________________________________________________________________________________________________________________________________________________ I've thought about how many people use the hibernation strategy to stretch out their food supply. I don't think it's a bad way to play the game. I think that it's a very smart way to save food. However I do find it too forgiving. The Well Fed buff is currently the only reason to keep your Hunger meter filled at all times, and I think we can all agree that it's usefulness is highly situational. I also don't think the Cabin Fever affliction is a good way of dealing with it either. I think I've come up with a solution that would balance out the hibernation strategy without making it completely unviable. I would solve this problem by adding a new Affliction to the game: Malnourished. You would get the affliction in a similar manner to how you get the Frostbite affliction. When your hunger gauge is empty a temporary affliction called Starving would appear that has a meter like Frostbite Risk does. While starving, the meter would slowly fill up. While you have your hunger meter filled, it would slowly go down. When it fills all the way up a level of Malnourished would be applied. I would try to time the meter so that if you spent about half the day starving for three days in a row, you would have Malnourished applied. Malnourished would have three effects: - Lowering your maximum Condition by 10%. - Reducing your max carrying capacity by 1KG. - Increase time for things like harvesting and crafting by 10% of the base time. The effects would also stack to 10 and at 10/10 you would of course die because your condition would be at 0% max. To remove one level of Malnourished simply stay above starving for three days in a row. You also could not receive the Well Fed buff while having the Malnourished affliction. _____________________________________________________________________________________________________________________________________________________________________________________ What do you guys think? It might need some tweaking, but I think it would work very well. You could still hibernate to an extent as long as you're willing to mitigate the condition loss and debuffs.