stirfoo

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Everything posted by stirfoo

  1. I do believe the coldest temps I've experienced yet is up on Skeeter's Ridge in a blizzard. I'm about to head back to that region through Coastal Highway, then maybe on to revisit Ash Canyon. Enjoy the early game experience. You'll miss that new car smell after you learn the maps and there is nothing new to discover!
  2. I've found 266 locations and show 99% of the world covered. How many actual locations are there? Seems as though I looked this up once when I first started playing, but found conflicting answers. Default Interloper start, if that mattters. Tanx!
  3. A bit over 200 days on interloper. I always get bored and jump off a cliff, or run around butt-neked until I freeze. Gonna see how far I can stretch this one out. I've actually started a couple other games to stave off boredom in the 200+ day game.
  4. Nice! Here's to more adventures to com. The fire perk is the one I appreciate the most.
  5. Initially, yes. I found the maps on line and used them. Now I've memorized each region (except AC) where a map isn't needed.
  6. Mine are down to 34% but I initially wore them everywhere. I just recently started using them sparingly. Maybe Hinterland will hook us up with a way to repair them some day. As was mentioned, I think the mill in Bleak Inlet would be a great spot for repair. It would give us Interlopers a good reason to go there! I always make that the last region I visit, when I'm well-heeled in skills and gear.
  7. Hahaha! That was hilarious... and some good shooting! That's how I always kill wolves with a bow. But, I'm still not 100% with it because sometimes I wait a split second too long. Backing away while drawing them out onto flat ground helps too. They're a lot less likely to zigzag the last few feet. And then... I kill a moose with a single distant bow shot. The game is bizarre sometime.
  8. I think the initial bow skill skews the numbers quite a bit. I'm lousy at first, but at level 5, it's probably 99.5% hits. I wish we could see the numbers per skill level. I guess I could keep track myself, next restart.
  9. You say you can walk around in the pitch dark at home. I can too but that's because my mind remembers how many steps to the coffee table. Same in the game. You memorize interiors over time. But really, after a while you'll always have some sort of lightning. And yes it was frustrating at first but I kept reminding myself, it's called THE LONG DARK
  10. The point is the player that knows where things spawn -- or might spawn -- has an enormous advantage. There's no skill involved there, just memorization.
  11. I keep both between 70-90% which is completely arbitrary. I keep a hacksaw on interloper for the purpose of taking birch and maple. I drop my hatchet and use the saw. Saves the hatchet condition. I always harvest with my hands too, weather and time permitting. You don't even really need the knife after a while except maybe to cut up a pillow or old bedroll for cloth.
  12. Oh it just takes time, that's all. Folks say you don't have to know where things spawn,. That's a load of crap. Early interloper is all about the fire. If you don't know exactly where to find it, you're dead. Watch any player on yootoob, that's the first thing they go after on interloper... fire. And they know exactly where to find it, regardless of where they spawn. You need fire to make torches, lotsa torches. Torches allow you to move fire from A to B, saving your matches, and they keep the wolves away... unless there's an aurora. During all this fire-wrangling you make teas that help you stay warm, find some clothes and eat cat tails and rabbits. You know where the work boots are right? The toque? The combat pants? How about the handy dandy hacksaw? No? Well, keep playing I've got about 900 hours in the game, most on interloper. I think 160 days is my max run. I just get bored and careless. I'm on day 148 or so on my current run. I have no aspirations of going 1000 days. At this point I have HRV and BI to visit but the other areas are fully stocked up. I've no doubt boredom and carelessness will take me out this game as well. It's a great game and that's the thing to remember... it's just a game.
  13. Also, there is a target set up in Pleasant Valley near the big barn in the middle of the map. If you clear the wolves and bear out there, you can practice all day. Depending on the level, you may find an arrow or two already stuck in the target.
  14. Your bow skill is built like fire building, cooking, mending, etc. It can take a long time depending on how many shots you take, how many new arrows and bows you craft, and how many of the manuals you read. And the random number generator can always step in and pop your balloon. I never use arrows on rabbits, always rocks or snares. Every time you use an arrow, it takes damage.
  15. Yes and I know of that fishing hut. Are there two huts in that area? The one near the short rope climb to the Homesteader's Respite isn't the same as on the menu screen.
  16. It's a bit of a catch-22. Build the shelter first and maybe freeze to death or build the fire first and curse as you try to drop the shelter near the fire. Haha.
  17. Where in the wide wide world of sports is that little broken fishing hut shown in the menu screen? I've been, what seems like, all over the region. Got pretty much all of it mapped. I must be missing some little hidden cove somewhere.
  18. Same for the mag lens. Make it the default if the sun is out an you don't have a torch lit.
  19. So, introduce more entropy into the system by increasing the number of scenarios to randomly select from. That would be ok as long as each set is deterministic. In other words, in a given set, will a hammer ever spawn... anywhere? More scenarios = much more complexity. You end up with a combinatorial explosion.
  20. Well, the whole point is to stay outside as much as possible. I kept two fires by the workbench. One for crafting, both when cooking up meat (e.g. the bear that comes to visit). Yes they get blown out occasionally but overall, it worked out quite well. Coal is a must, but you can collects lots in the caves to PV and DP. Plenty of pallets to chop up at the fish camp too. You can build a coal fire between 2 or 3 stacks and chop them all at once. I use the calm days to craft and the windy days to forage. Also, I did a lot of crafting at night if it was calm. I used to stay at the garage but I'd get cabin fever every time I tried a lot of crafting there. The more I play the game, the more "unusual" scenarios I investigate. Also, making the game too easy by picking a more friendly base is boring, IMO. My current permanent base is the Deer Clearing cave at TWM and that was to prep for my assault on AC.
  21. I'm just happy for the reduced sprains (one of the most annoying parts of the game, IMO). I've been pushing slope climbing intentionally and haven't gotten a sprain yet.
  22. How big the map is but the load time was a pretty good clue. Also, a lone fire barrel in the middle of nowhere.
  23. My current interloper run I made the fish camp in CH my initial base. Started in TWM. It worked out quite well. The Riken forge is my favorite so I was going through CH anyway. The fish camp has an outside workbench. Pile up wood, coal, meat (all of which are near-by and plentiful), and craft for days without having to deal with cabin fever. When a blizzard blows, there's 3 cabins right there.
  24. No way I'd start AC on interloper without ever visiting the place. That would be an exercise in futility. I got to AC on about day 60 of a new interloper run so I was geared up, forged tools, bow, skin clothing, etc. The only knowledge I had was that you got there thru TWM and there were these new funky bridges to cross, and crampons and a new backpack to be found. The rest was a complete mystery. I've been there about 20 days and mapped 75% (a wild guess) of the region. I've found, I think 3 packs of matches, the hammer, no hacksaw, 2 pairs of combat pants, maybe 1 sewing kit, 2 marine flares (but I needed a torch to find them), no mag lens, no striker, no lantern (other than the broken one), a pittance of food, and even less meds. One pleasant surprise was finding 2 arrow heads in a workbench drawer. I still haven't read any in-depth descriptions of the region. What's funny is I have yet to find that little broken fishing hut you see on the menu screen. I found one, but not that one.
  25. I saw the episodes as a way to learn the basics. I had played sandbox for a while first. The only interesting character I found is the enigmatic weirdo you meet at the campfires. If there was no story mode I'd still be playing it. Any back-story, believable or not, doesn't interest me at all. One thing I've come to terms with is TLD isn't ever going to be the game I'd like it to be because It's not really a game. It's a struggle. The Loooooooong Struggle.