RandomPlayer

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Prepper

Prepper (3/4)

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  1. I love it when the newbies get all pissy. especially when they get all argumentative and demanding like OP. Been a member for almost 2 years now and his first post is: "I don't care who you are, what part you had to do in the development of this game or what you have to say, just fix it." Hey Raph! Drop what your doing and get to fixing this asap! I need warp drive in two minutes or we're all gonna die!!!! 😂😂😂
  2. Lol, my dad used to warm up our ski boots as kids by putting warm rocks in our boots before we would leave the cabin to go snow skiing. Now, I just use the chemical heaters I get at Big 5 sporting goods...
  3. Actually it does. In my recently launced game, I spawned outdoors and I never entered any buildings. Also the key in my game was in the truck and not on a body so those circumstances never applied. I now know what to look for so I'm gonna attempt to trigger the bug the next time I play. thanks again for the heads up!
  4. "I see the guest lecturer tonight is Fleece Cowl Man from the Three Strikes Farm! He is the areas foremost expert on snaring and trapping. He supposedly makes all his own clothing from animal hides and pelts. Rumor has it he doesn't wear any underwear..." ha ha ha ha!!! Fleece Cowl Man goes commando! He make all his own clothes but apparently he can't craft himself any underwear!!!! That's rich! I think Fleece Man needs the Northfolk clothing mod. At least he can make some bear skin leggings, eh?
  5. I've been following this thread so I decided to launch a new game in Mountain Town. Found the key on the dash of the truck. no problem. I'm on PC and honestly I'm starting to think this issue is strictly affecting console players.
  6. Just opened an old game save and saw this! I just about crapped myself
  7. Here's an idea for the modding community if there are any takers? How about an craftable outdoor fire pit complete with spit and crank turning system? crank doesn't actually have to work, but it would be cool if it did. Something that could cook up to 10 kilos of meat at one time, maybe? the building requirements could be 20-30 stones and maybe 15-20 scrap metal? the firepit would be a fairly good sized rectangle about the length of the spit. I think it would take a minimum of 6 pieces of wood just to get it started and the cooking times maybe would vary on the amount of meat being cooked? say the normal cook time for 2-4 pieces of meat, but less time for each 2 pieces added so that a full rack of 10 kilos might cook in about 4 hours or so. Since cook times reduce as cooking skill level increases I don't know if maybe even making the ability to craft the spit setup maybe might be contingent on having reached level 5 cooking skill just so that the cooking time issue is easier to address.
  8. Indeed it is! There was a cooking station mod that had an entire beast on it, but i wasn't able to find any pictures of it. This is the best I could do under the circumstances. hmmm, maybe the modding community could do a little improvement on the outdoor fire setup?
  9. Now you just need an NPC to turn the spit for you...
  10. I'd settle for a button that allows me to select a category and just "drop all" as that would be very convenient. Same goes for putting into a storage container, imagine everything moving into storage on one click and 2 dozen!
  11. what's a cooking area without counter space? I'm sure the chef is thinking he needs everybit of space! lol Well at least he's practicing good food preperation skills by keeping the meat and fish separated, no chance of cross contamination, am I right? ding ding ding! Order UP!!!
  12. I wish there was an aurora moose...