llacher

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Wolfbait

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  1. I'm not asking for windage here because the game does not have any shots that even come close to having that be a factor. If you attempt to hit an animal in game, the max range is well under 50 yards, 40ish meters. But as for the sights, the rifle in real life and in game weighs nine pounds, 4 kilos, and has an effective range of 400 yards, 350ish meters with little practice. If you want that weight to have the rifle give any meaningful value, it needs to be better than the revolver in some aspects as a trade off. Currently, the only advantage I see is when handling a moose since the revolver struggles there. Outside of that, it's just a revolver that weighs more than double and fires more slowly. The sight on the revolver is also better and doesnt have timed aiming. I am seeking something to justify taking the rifle and packing that weight is all. It has massively more power than any of the 4 "firearms" in real life, massively more accuracy. If Hinterland went through the trouble of adding reloading into the game, give me a reason to reload as opposed to forging arrows and leaving the rifle in the locker. Make the rifle accurate but ammunition scarce. Allow it to reload more quickly so I can squander my resources. But most importantly, justify the weight of the rifle and give it the reasonable respect it deserves to even be in the game
  2. I love the hunting mechanics in this game and think that they add a lot of depth to the game cycle. I do however find that some details of the hunting rifle seem a bit sideways. The hunting rifle is a Lee Enfield of sorts, but it is missing some big details. Owning multiple of this rifle personally, I feel I can speak to the detail changes needed. For one, the rifle sight picture is off. I respect the need for a mechanic that makes landing a shot difficult, but it does not resemble the actual optic. I will attach images of the proper sight picture for reference. Having the narrow sight in the front makes the game feel more fair instead of having shots seemingly disappear into the ether if you are even slightly off with the extremely large front sight in game. Second, upon reload of an empty magazine with zero ammo in the gun, there is visibly a round still in the magazine in game. This is an easy programming fix and I have also included an image of an empty magazine for reference so that it may be corrected accurately. Third, the rifle action is too slow, especially with someone who has supposedly decent rifle skills by skill level 5. Even a novice like Mackenzie can quickly cycle an Enfield bolt as that is how they were designed. Here is a link to just how fast it can be cycled with basic practice. https://youtu.be/qqQVz1UIvZ4 I propose instead of buffing critical chance and other invisible skills as level increases, adding hit areas on the animal and buffing the cycle and reload time for those times when a bear is charging or you just barely missed that deer. This will also challenge a player with ammo conservation as they may find themselves wasting more ammunition if it did not take 3 seconds between shots as it does currently. This game actually inspired me to buy Lee Enfields and since then have increased the immersion into the game. Tweaking these minor corrections will only serve to improve the game immersion and better represent the true, Canadian wilderness, Lee Enfield. Thank you