Messsk

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  1. Messsk

    Coop Mode?

    If they limited it to 2 player co-op (which in my opinion would make a great game even better) this is totally possible. There are other co-op games that deal with time de-sync, so Hinterland wouldn't be inventing anything new here just updating their own code to modify stat decay. The concept is very simple. The player crafting or sleeping or whatever doesn't scale the time in the game. What scales is their rate of decay. If they craft something, or sleep, their stats decay / increase at an accelerated rate and the game doesn't scale for the other player. What wouldn't be possible is for one player to "sleep through the night" while the other player explores, because the in-game clock wouldn't scale. Unless both players are sleeping at the same time, in which case the game does scale the in-game clock, and catches up on any de-sync that may have occurred (such as two players going to sleep at different times). Players would likely fall into this pattern anyways since it makes more sense to have both players awake and sleeping in sync. The game seamlessly alternates between scaling stat decay (when only one player is in a time-dilation action), and clock scaling (when both players are in time-dilation actions)