PhilththeTanMan

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About PhilththeTanMan

  • Birthday 03/30/1992

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  1. I put down the visors so I know that I went through the vehicle already. It would be nice to get a letter or a photo, matches even.
  2. I think that is very well said. I like they way you think 👍🏽
  3. Lol thanks for your feedback 👍🏽. I would be so happy to see the ideal come to life. I keep thinking about it! I would think to just not let it drop anything from the befriended wolf 🤔
  4. Alright guys. I think you have some serious and valid points. I agree that the game would change too drastically and doesn’t quite fit into what Hinterland has created. that’s ok, I’ll just continue to enjoy! Starting with this new update 👍🏽 -Tan Man
  5. I think this would be the greatest obstacle to my wolf ideal. Greatest argument against it.
  6. Wow that is really interesting with the auroras, I didn’t know that about the fish! Very cool. but I can see possible fixes for that. What if the wolf went aggressive to you as usual during the aurora and “forgets” you? You must take the chance that the wolf will turn on you at night! But when the aurora is finished he “remembers you”. thank you for your feedback.
  7. Thank you for your feedback! 1) I figured it as not a requirement to gain a wolf’s trust, so if you want to be alone you can go without it. 2) I think the need to feed the wolf would mean you would have to hunt more often and thus make survival still difficult. Plus there would be no 100% guarantee that the wolf would survive or even help you fight and hunt. 3) I’m sorry but I don’t quite understand your words. But killing the rabbits with a stone is really easy for me, I find this not challenging to begin with.
  8. It would be cool if you could get through the snow faster with snow shoes. I always see people crafting these on survivor shows. It’s just sticks and line! In game, they can be fragile and break easy when you’re on a slope. And they only work well in the snow, it would make you very slow on the ice or road etc. -Tan Man
  9. It sounds more of a fun ideal. It would be inferior to the bow and arrow which has far better range and more energy efficient. I feel like the devs purposely made the hatchet and knives defense and crafting tools only.
  10. Hey Long Darkers, I have been thinking about if you could gain the trust of the solo wolves, the same process as we turned wolves into man's best friend. I keep thinking, when I make a fire to harvest a freshly killed dear it scares the wolf away when he gets too close. But lets say, when he comes back I put out a piece of meat for him so he starts to associate me with an easy meal. After repeating this process multiple times, trust is made for the ultimate goal of the wolf becoming your companion. This process can work only for the lone black wolves and only in the bonfire environment. The lone wolf doesn't have a pack to make killing easier and is more opportunistic to getting a free meal from a human. So the desperate/hungry wolf is willing to accept meat from your character but reluctant to get closer because of fear of the fire. Both of these mechanics are already integrated into the game by dropping decoys and running from fires. These are my suggestions and thoughts! 1) Each successful feeding attempt brings the wolf closer and closer to your fire without it growling/getting aggressive. Showing any kind of aggression towards the wolf while gaining trust resets the process and the chance of befriending it becomes increasingly and significantly less. If you decide to leave during the process, the wolf remembers you and you can continue the process if you find him again. 2) Once you gain the wolf's trust he becomes a deterrent to other lone wolves, fighting partner (pack/timber wolves and bears), hunting partner (rabbits, deer, moose). He can get scared/run off from bears, wolf packs/timber, moose, and gun shots. Maybe increasing your bond can decrease this fear probability. If he runs you have to go get him by line-of-sight and/or maybe a treat. 3) He can die from attack wounds if you don't bandage him up. He can die from starvation, dehydration, infection, and exhaustion in lesser rate than your character. He does not get cold lol maybe he can help keep you warm! You cannot feed him wolf meat and the only "loot" food he can eat is dog food. 4) There is no book to read but you can increase your bond over time. 5) He doesn't like going indoors except for caves and cave systems, no cabins 6) I was also thinking you should only have access to this feature after a certain amount of time (like 100 days). There is a lot to gain by befriending a wolf but at the cost of resources/time. Its a fun thought and I would like to hear what you guys think! -Tan Man
  11. For the time compression, perhaps the "in real time" changed from 45min-1hr to like 20 minutes (game time). Then the sync could be manageable. Probably more realistic irl too. That way, if someone needs to sleep to stay alive they could at least take the edge off until they could get back with their partner. Maybe getting out of sync had a limit to a few hours, and could reset when going into a building or sleeping together. or of course when time came back in sync naturally when the other payer takes the same time doing something else. Love the current game as is. Just making some suggestions in case these are new ideals. I would love to have co-op capacity. Cheers.
  12. Survivin n thrivn!

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