XBuilder

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Wolfbait

Wolfbait (1/4)

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  1. I agree. A whetstone should last decades, not one day... This mechanic is infuriating lol. The only result for me would be that all of my weapons are fully sharpened all the time and I would be way more likely to use the axe to chop up stuff... As it is I've never had a run long enough to worry about tools fully breaking because I do everything I can to not use them. The only time an axe or knife gets used is either in an emergency or if I'm chopping down a sapling to make a bow. Maybe the number of uses of whetstone has should pair to difficulty? That way they get the best of both worlds?
  2. XBuilder

    50 kg Flour

    I like this idea. One other thought might be making flower of some sort available in the world around us like through crushing acorns, grinding up cattail roots or some other plant.
  3. I like this idea, you get a vote. I don't think charcoal contains protein in any notable amount... If I'm not mistaken, it's the surface area of the activated charcoal that makes it so good at what it does.
  4. I love this idea. Like some people are saying it could unbalance cooking if implemented improperly by making it too easy, but it could be balanced by making salt harder to get than cooking the meat in the first place. IE: the salt to cure a piece of meat takes 2-3 times as much wood to make as the wood to just cook the meat. This makes it harder to get while also adding player-made jerky to put in stash houses for emergencies.
  5. First off, staying indoors as much as possible seems like a perfectly reasonable reaction to mabye... *shrugs* I dont know... being stuck in A FREEZING COLD WASTELAND OF DEATH AND DESPAIR WHERE EVERYTHING IS TRYING TO EAT YOUR FACE OFF. Don't get me wrong, I don't hate the idea. Rather, I dislike the fact that it's been implemented in a completely unrealistic manner. A normal person wont develop cabin fever for weeks, or if you were already a shut-in like me maybe never lol (I currently haven't left my property for almost anything in nearly five weeks). If it took longer to develop and/or was slowed/prevented by doing DIFFERENT things indoors other than resting, I would have less issue with it. Also, cabin fever never kept me from sleeping (real life here), it would actually become a favorite pastime from boredom. If Hinterland feels the need to keep it, some OTHER punishment would be far more fitting. They have done fantastically well with other mechanics. I'd even call them an example to learn from in some cases. So... why drop the ball on this one? PLEASE, remove or change this game wrecking mechanic. Until then, I will just go scrap my current 60 day run and go play something else. Pilgrim is just to "foam on all the sharp edges" for me.