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About Megaloceros
- Birthday December 1
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So I thought I had Frostbite all figured out after getting my initial "noob" forstbite on the 30th day of a Stalker run in Ash Canyon. Since then, that run became my main Stalker run, and I'm currently on day 600. Trouble is, in the last few weeks, I've gotten THREE MORE Frostbites, two of which were in the same 2-hour session of playing! I was outside, didn't notice my gloves were frozen solid, and got frostbite. Now I have 4 Frostbites, and I hope I can serve as a cautionary tail- Frostbite happens really quickly and easily, and no matter how many hundreds of hours you've played (I have 2,000 gameplay hours) you can still fuck yourself over if you aren't careful. That being said, has anyone else noticed an uptick in Frostbite occurences? Wanna make sure I was just being stupid and it isn't actually a change in game mechanics.
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Rancid, I admit, I am usually pretty skeptical of the idea of fan-generated content, but you've started to convince me otherwise- this is a pretty interesting idea! I do feel strongly that Hinterland should vet the available fan-made maps, though, but maybe I'm being too overbearing. Interested to see if a map-making program/tool will ever be released to fans to allow for easy creation of new maps!
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I suspect it uses gunpowder to craft though, and I'd much rather use 100% of my gunpowder to make ammunition. Still, a powerful new tool using a very common resource (cans) that can potentially scare off loads of hostile wildlife- we like to see it!
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You can quite easily survive indefinitely, on any difficulty. You simply can. I have seen a 12 in-game year run on Interloper (Google Rational Bassist TLD if you are interested). On my own stalker run, I've found that, so long as I don't get bitten by wolves (which is fully possible if you live somewhere without them like Trappers with a steady supply of rabbits) you can quite easily survive forever. The real difficulty is devoting yourself to permanent survival.
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The thing with guns is that they really do give us a ton of rifles in Stalker; I feel like it would not be all that bad to maybe add in one more gun variant, which is stronger but requires a lot more upkeep, perhaps. That being said, TLD is very much not a shooter, and I don't want firearms to take to central of a focus.
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Most inexplicably bizarre interloper run ever
Megaloceros replied to Lord of the Long Dark's topic in Survival Mode
I almost didn't believe you at first, but I looked it up and pretty quickly found video evidence of this bizzare, broken Interloper rifle. Great find, well done! Keep us posted on this run, especially if it keeps being so odd! -
I bought The Long Dark for several people when it was on sale recently, and my advice to them was: ~Start a Survival Game on Pilgrim before looking at anything, in Mystery Lake ~Start playing Wintermute, on any difficulty (though frankly I think Capable Survivor offers the best experience, even for new players). ~Try playing some longer runs on Voyager, before you've completely finished with Wintermute, and try to survive as long as you can. ~From there, do whatever you want! I first played through Wintermute on Capable Survivor and replayed it on Hardened Survivor in preparation for the upcoming episodes; both runs were fun! I managed to never die as Will but died several times as Astrid; those damn wolves! Good luck!
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Megaloceros started following Ian086
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Megaloceros started following The Gentleman Bastard
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I have seen a couple of players like him on this site, and I find the intensity of their frustration so baffling. It is odd how personally some players take developmental setbacks or wait times or buggy features, and how unsatisfied they can be with objectively sensible limitations. Then again, the videogame industry is absolutely filled with players such as these; luckily, I love The Long Dark community because it seems to attract such patient, non-toxic players who are truly interested in discussing the game and experiencing its development (yourself among them, I love getting notified of your posts, though I don't always agree with them!).
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Megaloceros started following Raphael van Lierop
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Megaloceros started following RationalBassist
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There is a user who goes by @RationalBassistwho has survived on interloper for over 12 in game years, and as far as I know that run is still going; what's more, from what I understand, he challenged himself by never killing deer or rabbits in the game, and by spending a full in game year in every region. I recommend you chat with him if you can; his is the most impressive Interloper run I know of, so if anyone has any pointers about both surviving and staving off boredom, it's him! Perhaps he will finally discover if William Mackenzie can die of old age, haha!
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Megaloceros started following Rover East
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@Rover East No notes, just wanted to say this is a smart, respectful, well thought out post! I really enjoyed reading your ideas! I especially love your thoughts about having greater variety in wood, and having them have realistically diverse properties instead of just a difference in burn time. A common want among the community is the ability to make a crude sled or sledge, with which to haul firewood or game. I think the ease in carrying corpses to a new area to harvest would be balanced by the fact that it would attract more hostile wildlife, and you would have to stop hauling the sledge to ward them off. You could also feasibly craft a sledge using some climbing rope, and use it to move branches to a more suitable place to cut them up. Remarkably, yours is also the first post that I have read suggesting a new gun be added in a way that actually seems reasonable, and would contribute a lot to the game! Love the idea of a flintlock, with powder bags ready to go, and having to load it with slugs and shot and all that before firing on a distant fox or lining up a mark on a feeding grizzly bear! Please share more of your ideas! They are great!
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This is not a huge issue, and could easily be explained away. First of all, at very least, the geese will try to return in the Summer, but find, as we all did, that the snow simply doesn't go away. Disoriented geese make for some great hunting! It would also be cool to expect a big temporary return of geese around 300 days in; I'm at that point now in a Stalker game, and it would be cool for some big event to occur like that! Secondly, the geomagnetic disaster has seriously altered wildlife behavior. Maybe it caused geese to fail to migrate, or to return early? The Snow Goose winters as far north as British Columbia, which is roughly where Great Bear is. It is not a huge stretch to say there are still some there. All this aside, I agree with the OP @Leeanda that it would be fun to hunt birds! Geese aren't even the end all be all in this case. We already have crows- it's a shame you can't interact with them at all right now. Could be a great way to get more feathers all at once.
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A new difficulty above Interloper - Sojourner
Megaloceros replied to SpanishMoss's topic in Wish List
I know you said to ignore spelling and grammar, but I cannot ignore the idea of a hostel full of animals somewhere on Great Bear, hahaha! To be fair, there are a lot of bunk beds in The Long Dark... -
Just remember what the game is going for here- it is trying to represent the player wrongly applying first aid, which, in a survival situation, does happen. I agree with you that the game's way of implementing this is a bit clunky and illogical, but I think that whatever system replaces it needs to allow the player to mess up, to somehow botch the treatment due to a lack of medical understanding.
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Would also be interesting to see the PC potentially become addicted to the pain meds, if they take too many too often.
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I have been wanting a more oceanic map for quite a while, and this seems to do nicely! I just had a thought that this could be an opportunity to add new wildlife to the game. Puffins was my first thought; some kind of iconic shore bird that you could potentially raid the nests of. Arctic Terns might also be cool to add, in that they are both very aggressive and also would only appear seasonally (though this could easily be ignored and explained away by the shifting geomagnetic conditions). Seals was the next. Harbor seals, as opposed to the truly arctic seals that would not frequent a boreal region such as this, are a clear choice in my mind. I wonder how seal hunting would work... I do not propose it would be easy, and certainly you would only be able to do it with seals that had come to rest on the shore. But seals seem like a natural thing to add, and could provide some useful materials (and at very least, some blubber to munch on!). I've added some pictures which I think fit well into the game's aesthetic. Great thread, keep it up!