WillemD

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Everything posted by WillemD

  1. I don't think that all game mechanics (and regions) need to make sense on all difficulty levels. I think Stalker and Interloper are just two very different ways to play the game (where one is not better than the other, just different). On interloper, regions like Bleak Inlet and Blackrock don't make much sense, while they are likely great regions for Stalker, with all the guns, bullets and targets. On Stalker, hunting bear and moose might not make much sense, while on Interloper you really need the hides.
  2. So if you put raw meat into the travois, you are not getting any stinky lines? From what I read about it (https://thelongdark.fandom.com/wiki/Travois) was that it allows the transport of meat, but it never mentions that it hides the scent from predators. I guess I will find out. If so, please disregard this wish. 😀
  3. I would like to have some kind of craftable meat bag, where we can transport meat safely without attracting predators. It could be craftable with something cloth + cured cuts. And maybe able to hold 5kg of meat. Not sure if it's easy to implement, to have a container withing a container.
  4. WillemD

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    On interloper, once you have a bow, you can probably live in Fishing village. If you kill the bear, he will be gone for 40-50 days. If you make a fire outside the fishing hut, you can attract wolves with smell, and shoot them to pacify the area. And you should probably use tinder to make a storm-line on the ice towards the cabin, so you find your way in a blizzard. As for fuel, one trip to the coal mine (PV transition cave) should provide plenty of coal. One full day of fishing combats cabin fever, and you get enough fish to not get scurvy. Still, the area feel unsafe, wolves are quite unpredictable. I think this run, I will try to make a fishing setup in the fishing hut between Jackrabbit and Misanthrope. If need be, I can always retreat to Jackrabbit island.
  5. When I'm cycling and I drink from my water-bottle to reduce my weight before going up a hill.
  6. WillemD

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    I also started a Pilgrim run to explore the area, and I have to admit that both Mindful Cabin and Island Cottage are absolutely gorgeous locations. If these location had a six-burner stove, I might never leave. But since I do most of my cooking outside to avoid cabin fever, this is not that big of a problem. One thing that worries me is the temperature on interloper. Can you sleep in these cabins (in full clothing) on interloper without a fire and not freeze to death? Even on Pilgrim, the region was very cold.
  7. WillemD

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    I always used the Fishing Village in Coastal Highway as my main base. Fairly close to a Forge (Riken in Desolation Point), and close to the Carter Hydro-dam. Outdoor cooking & Fishing in the fishing hut. Even after exploring other regions, I always loved coming back to the coast, with the sound of the sea. I also have fond memories of this location recovering from intestinal parasites (on interloper). However, this was 4-5- years ago. I started a new run a few days ago (after a few years), and it now seems there is a murdering fluffball roaming between the fishing hut and the cabins. Maybe I will live here later when I'm fully geared up, when I can pacify the area first. Otherwise, I need to find another location. However, on interloper I usually have 1-2 bases per region, and I constantly migrate.
  8. I've though about this before. In addition to lower temperatures in winter, the length of days/nights could also vary. Like in summer, you get 18 hours of daylight, and 6 hours of darkness. While in winter, you get 18 hours of darkness and just 6 hours of daylight. It would give the game a sense that time is passing, breaking some of the monotony.
  9. I don't remember finding any tools in TWM ever on interloper. I think the Barn in Pleasant Valley is the closest, but I'm not sure if it's a guaranteed spawn. The cave between Pleasant Valley and Coastal Highway sometimes has quality tools. Or maybe the PV Farmhouse?
  10. I wish I could turn down the volume of waterfalls, so that living inside a cave near a waterfall becomes an option.
  11. 40. Forgetting to drink before going to sleep, especially when employing the hibernation strategy.
  12. HRV doesn't spawn a satchel in Interloper, nor is there any loot that's really worth it. Maybe the mushrooms and rosehips, but it will be a very long time before you actually need these. As for the milling machine, Interloper has no Knife or Hatchet, only improvised tools. I think it makes more sense to simply make a new Improvised Hatchet/Knife instead of repairing old ones. TWM summit at least has 9 extra flares, which I find essential for survival.
  13. Two scares I still remember (both in Desolation Point): - I was cooking next to the Riken, near the breached hull. Then suddenly, I heard huffing and puffing, and saw the Bear being very close to me. Thankfully, I was crouched and he didn't detect me yet and I was able to get inside. I probably had some uncooked meat in my inventory by accident. - I was traveling from Coastal Highway towards the Riken to craft. In Desolation Point, I almost was a the church when suddenly a wolf came round a corner. Thankfully, I had my flare gun ready and killed him instantly with a flare. And I remember overcoming intestinal parasites on Interloper.
  14. I agree that it would be nice to have a purpose for visiting all regions. For instance, I have yet to find a reason to visit Bleak Inlet on Interloper. I think it's a beautiful region, but it's just not worth the risk. Same goes for Hushed River Valley. Maybe make the magnifying glass more rare? Or maybe have Interloper spawn one red thermal underwear, or one very warm sweater. And maybe lower the temperature in Interloper slightly to compensate.
  15. My favorite place to stay has always been Coastal Highway, in the fishing village. It's relatively safe, and has plenty of resources nearby. For extensive crafting, I always make the 1-day journey to Ravine/Carter Hydro Dam. Here you can craft during the day, and sleep in the cave in Ravine to avoid cabin fever. And the forge in desolation point is 1 or 2 days away. Whenever I am away in some other region for an extended period of time, I am always looking forward to go back to the coast.
  16. If you plan on eating Wolf/Bear meat, be sure to harvest all Reshi Mustooms whenever possible. Getting Intestinal Parasites on Interloper is no joke.
  17. I don't think that's true. From what I remember, a bearskin bedroll has a chance (not a guarantee) to make a wolf flee when they come near you. I'm pretty sure a bear will attack you when you are sleeping inside a bearskin bedroll. That said, the bearskin bedroll is very handy when you set up base inside a cave. The extra warmth can be essential to keep you from freezing, and you also recover condition more than a normal bedroll. One very important thing when living in a cave is to make sure you drop all smelly stuff (meat, fresh guts) ASAP when you get home. This also applies to cooking sessions. While wolves and bears don't go into caves by themselves, they will come pay you a visit when they are lured there by smell. Cooking stuff is not a problem, just make sure you don't have any cooked or uncooked meat in you inventory. This also applies to when you are picking stuff up with right mouse button, you are stinky while you are holding the meat. So when you are moving around a lot of meat, and have a piece of meat in your hand 80% of the time, you will attract predators. And if all fails, have your flare gun ready.
  18. If you hear a wolf barking at you, don't panic. If you keep moving towards a shelter, you can usually stay ahead of him/her (unless you are encumbered). Wolves will typically run towards you, then slow down and walk when they get closer. If you simply keep walking, you can stay outside of their attack range. You don''t even need to run.
  19. For me: - Wolf attack - My own stupidity - Hubris Bears are fairly predictable, and cold damage is predicable/manageable.
  20. You could always make it impossible to use the candle to light another fire or a torch. A bit unrealistic, but it solves the problem of using candles to maintain a fire. Using a recycled can for a candle is also a good idea, but it might make the programming code a bit too complicated. Maybe there could be specialized candle holders that can be found in the world (inside houses), which you can fill to make a candle. I think you should also make it impossible to walk around with a candle, as we have a storm lantern for that already.
  21. I agree with you, even though objectively it's a great place to live. You have a Forge, workbench nearby, plenty of resources (coal, metal, wood), enough food (bear, deer, wolves, rabbits, moose maybe). And the bear can be avoided by always exiting on the deck, where it's safe and you have great overview. But it's such a dark and depressing place, and I need a cozier place to live. Maybe I will live in the lighthouse next time I'm in DP, which should be doable if you kill the two wolves that can be between the church and the lighthouse.
  22. Agreed. The inability to copy-paste codes is something that has always baffled me. It looks like an oversight, where Hinterland simple forgot to enable it. If it is somehow intentional, I would be interested to know why.
  23. There is a guaranteed rope at Lake Overlook in Mystery Lake, close to Camp Office. It is deployed so you can climb down, but you can recover it and use it somewhere else. As a bonus, the cave at Lake Overlook might hold a firestriker.
  24. I like this idea. But I think the stacking of affliction from 1 to 10 is too complicated, a fixed penalty would be easier to implement and understand. Something like 20% less maximum condition and maybe 20% more time to recover stamina. And maybe some temperature penalty, like 2 degrees Celsius lower feels like temperature (the reverse of the cold fusion buff). These mechanics are already implemented in some way, and the consequences are mild enough so that long term hibernation still remains a viable gameplay option.
  25. The game is automatically saved when you sleep, and when you go inside a building (when you see the loading screen). You can see a small walking wolf icon in the buttom right (or left) that indicates the game is being saved.