Bulhi

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Wolfbait

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  1. Dear Hinterland, it is not just carcasses disappearing. Limbs disappear as well. As an example in Desolation Point I was harvesting a bear in his cave and right in front of that cave was a limb. I get inside to do a little task like making 2 bandages, the limb is gone all of a sudden. I cook for an hour and speed up the process of cooking with the space button. Heurekaaa, the limb is there again. Same things happen with sticks. Observed in TWM region, right next to Mount.hut. They arent there, then they appear all of a sudden, just not as a consequence of blizzard or some other logical event. They appear just like that.. I am also not able to repair crampons, though I have sewing kit and two metal scraps. Anyway, great survival update, very much appreciated. Merry Christmas in advance.
  2. Thanks for all the replies, I can see how many players long for a neverending risking and fight for survival. But you all must admit, that even on interloper, there is a certain break point in the game where you are forced to settle somewhere due to worsening weather, so it makes sense that the character would have a way to somehow adapt to the weather and the lifestyle that is forced upon him.. What I proposed is sort of addition to skills only harder to obtain and reflects of the fact that if you live in those conditions, you adapt.. Yes, it makes the game easier with those bonuses. But you cant make the game evenly hard in the beginning and at day 500, if you dont start changing the game world and its settings in some unnatural way. As an example, the extreme weather on interloper makes it hard to move outside for extended period of time, but does that itself make the game harder? I dont think so. It only makes your life in those conditions boring - all you really do is hunt for food, make water, deal with cabin fever and fix your bearskin bedroll. Not really that hard to do.. if you stick to some general rules of survival/safety on day 500 on interloper difficulty. 🙂 I agree that together with these bonuses, some ultimate goals making you risk some more later in the game, could be introduced. Go ahead and toss some ideas, if you have any. 🙂 PS: I would love to see smoked fish introduced into the game.. 🙂
  3. Long Dark has always been giving emphasis on survival, that means really the first few days, that are the most difficult and crucial. Once you get settled, make or gather enough clothes, make or find enough weapons/tools and all the other necessities, it slowly but surely becomes boredom and just doing repetitive things. The sandbox version of the game probably needs to be divided philosophically into two phases: 1. Survival phase – cca first 30 – 50 days, no change needed there 2. Quality of life phase – beyond day 50 The second phase could contain features such as: - Collecting 50 books (not skill books, the regular nonnamed ones) in a particular structure/building would allow you to get rid of cabin fever just like in exterior. I simply do not see a survivor dying of boredom having many books to read. It would also be fun and make players gather books and make a base somewhere for the final part of the game. - Avoiding freezing for 30 or 50 days would grant you a status of well adopted to cold and give warmth bonus to the character, allowing him to better withstand colder weather. I can state my own experience as an example for this. One time when I moved in January from moderate weather in Slovakia to freezing temperatures in Colorado, US, it was a change from 0 degrees Celsius to about -20, sometimes even -30. After working in a ski resort for couple months I could stay outside very lightly dressed in those freezing temperatures. Which of course wasn't the case first couple weeks. It was a matter of adopting. - Avoiding starvation for an extended period of time, like 30 or 50 days, would mean you are very fit and can carry even more that the well fed bonus grants. It also improves your chances in wolf struggles. Your movement against the wind is improved as well. You do not suffer from so many sprained ankles and wrists.. - Avoiding sprained ankle/wrist condition for 30/50 days makes you a great and careful hiker, you could have the chance of spraining something reduced greatly. 50% reduction at least. Improving your quality of life this way takes the game a little further beyond its original intents of course. It would make people much more motivated to play that one particular run, that would otherwise become boredom after 50 or 100 days. The possibilities for these improvements are endless, it would make the game even more enjoyable, especially for those that are interested in more that just the first few days of suffering on interloper difficulty or custom dead man settings.
  4. Bulhi

    corpses

    I know this topic has been mentioned many times and even asked about in the Milton Mailbag forum, nevertheless let me say it again. It would really be nice and helpful to have the option to bury corpses. The reason for me is that on interloper the weather can really get very ugly and I usually don't track down wounded wolves, deer, bears immediately after shooting them. When I look for them later, I try to use the crows circling sound, but of course in many places that mixes with crows circling above corpses, that are default. It would make the hunt for carcasses of shot animals so much easier if we could remove the default human corpses. Burying corpses then makes sense and has a clear practical purpose. :-)
  5. Well I just dont know if Hinterland should change wolf behavior mechanics in the name of making wolves very hard to kill, the way they did.. I came up with at least 3 other, lets call it "creative" ways of killing wolves safely, the last just tested now on interloper - a wolf feasting on a deer will protect its dinner. But you light up a fire decently close and aim with a stone and the wolf will not attack, it will run away. So now, should Hinterland start collecting info about all these creative ways of dealing with wolves and take measures? I honestly dont know. They could, but then the only way to kill wolves would be to snipe them from afar. Anyway, TLD is by far the best game I played last three years, so thank you Hinterland. Youve done a great job!
  6. In my playthrough, carcasses only disappeared on lakes and frozen ocean. On land they did not. Then I had twice a deer disappear on a slope. It was barely visible but harvestable. 🙂
  7. Hey Long Dark community, been playing from time to time since 2017 and after a long pause decided to give it another try because I was curious to see and experience all the new things, mechanics.. Stalker was the obvious choice for testing it out and the game was very kind to welcome me on the Mystery Lake noon with nice sunny weather. :-) After doing the classic rabbit killing, loot collecting stuff, I started testing wolf behavior which I knew changed, but did not know to what extent. I lured wolves by using small slices of rabbit meat near Trapper's to the nearby fallen tree (the rabbit spawn a little further from Trapper's) where I found out that wolf got attracted while I was at a reachable place (for the wolf) at that fallen tree, once I got really high from the ground the wolf lost interest. By playing with the crouching/stealth stance key I found out it is a quite convenient method to shoot the revolver at wolves from that tree.. I then went to the cave near the cabins and successfully made a deer run into a wolf. I then encountered the bug of wolf eating a carcass and protecting it on a slope running away when I aimed the revolver at him. I expected an attack. :-) I harvested the meat and moved closer to the cave and started a fire and to my surprise, when the starting fire animation ended, the angry wolfie was standing there ready to jump at me. Had no idea then about that change in the wolf behavior. In my initial surprise a backed off a little from the fire only to see the wolfie move closer to the fire, then closer and closer and at one point he was standing there, about 1 meter away from the fire which really just made me stare in surprise until - well you know - wolfie's attack. It was an easy struggle and this was also the first time I spotted crows circling above an empty space on the lake when I was looking for the wolf carcass a day later - the sinking carcass bug. I went on and roamed freely around the Great Bear passing through Coastal Highway, Desolation Point always bumping into that annoying sinking carcass bug.. At that time I was checking every day if there is a new hotfix dealing with it.. to my surprise it is still not resolved.. While testing wolf behavior further I found out that using bait works in mysterious ways these days.. I bait a wolf, drop the bait, back off, and when my distance from the bait is at certain threshold, the wolf doesn't continue towards the bait to grab it, but just turns and walks away.. That is just so wrong. No interest in me nor the bait anymore.. And then when I aim at the wolf he mysteriously dodges, I lower my revolver, aim again, the same dodging.. feels very.. not right. On the other hand, scaring rabbits and making them run into wolves has been a pretty easy way of dealing with wolves. Once they start eating the rabbit, you get to them from behind and even though they turn and stand there protecting their prey, I found out that it is enough to just back off little, make them continue eating and then walk towards them again. This does not make them turn towards you again and you can safely shoot. This way I have never ever provoked an attack. :-) I did not have that many encounters with Timberwolves, so I can't really comment on that, but in general, I like the mechanics. I stopped playing at around day 200 by reaching my main goal of level 5 in all skills. My main impressions: - I like it, that the wolves are harder to kill - I like it that they attack you after you aim at them - I like it that wolves are not afraid of fire anymore, but they should not really get ridiculously close to a fire - I do not like the wolf dodging mechanic, it does not feel right.. - I very much like the new timberwolf game mechanic (though Lopers probably dont) - the baiting mechanic currently feels a little strange to me - I had the feeling that for a Stalker difficulty there was just too much loot..4-5 rifles, 5-6 revolvers, huge amount of knives and axes and that being without visiting HRV - the sinking carcass issue should be fixed asap, I am definitely avoiding lakes and shores while hunting on loper Thanks for reading and feel free to comment with your own experience or opinion. Bulhi