Dx421

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  1. Vacations are nice ๐Ÿ˜ Projects are good too. You could set up a 'shop' somewhere (stock shelves) I've got a 'swap shop' in the Pleasant Valley Community Hall - Stacks of clothing, books, plenty of spare bedrolls
  2. Great job on the new region! ๐Ÿ˜€ Good mix of buildings and wilderness, plenty big enough, fun to explore! I wandered the entire region before I finally remembered 'tails' requires the radio and I'd need to use it to progress things ๐Ÿ˜… but enjoyed the progression once that process was started. Only 'negative' thing I could find - The location for the mine key was a little lackluster and the scene/set dressing didn't really make sense. Maybe having some control stations for pump equipment or something. Maybe making the location have a small office with the key on a key hook instead of the current setup.
  3. But what does it do????? ๐Ÿ˜ซ I've experimented with it but couldn't figure out any noticeable impact.
  4. I used to use decoys extensively. I'd always carry one scrap of rotten meat alongside the 1-2 pieces of fresh food grade meat. The game drops the rotten meat (which is nice) But I did this because I didn't want to kill the wolves. I think my record was 273 encounters with 0 struggles. That all changed with custom settings. Now I just turn animal aggression off and I only hunt for food. Still don't used water purification tabs though.
  5. I think the best place to start is researching the item's flavors and recipes associated (at least until you can get the genuine article for true comparison) Online sources I'm finding compare burdock root to artichoke and ptarmigan compares with hare (rabbit) As far as ordering the items - I would look at the local meat markets and butchers that you have in your area and ask them. They should have access to "insider info" (suppliers) who wouldn't be available for online retail.
  6. It's also accurate to describe TLD as "science fiction" yet I think very few people would think of it as a scifi game. In the end we just use words as best we can to describe ideas.
  7. Also; Making a new crafted bow would be nice - leaf spring bow (Googling will show more pics and vids but I'll attach an example) Crafted at the milling machine this is more what I'd expect a repairable bow would be like (can replace various parts including the bow 'shaft') Of course this might just be going in a direction Hinterland doesn't want for their game.
  8. I have mixed feelings on the subject. While the string could be the thing that breaks it's also possible the shaft breaks and that wouldn't be something we could repair. Then again; there are parts on a rifle that could break and wouldn't be repaired with a rifle cleaning kit so... Yes to bow repair ๐Ÿ‘ (The 'sport bow' is def my fav ๐Ÿ˜)
  9. I've seen comments that ruined flour could still be used, although I haven't tested yet for myself. My biggest curiosity is the potatoes and carrots though - Those are required in some of the special recipes and they seem fairly limited (at least in the settings I play at)
  10. I'd expect flour would be inside storage (dry place) The expansion to the cooking system has been great. Hopefully Hinterland will take a pass at decay and item storage when they start working on 'safehouse customization'. With the current 'exploits' (never use containers, can cook ruined food, never get sick at level 5) decay isn't all that impactful.
  11. You can use a milling machine on brass. 'Neck turning' is a process that reduces neck thickness variations and allow the bullet to be release squarely into the rifling https://blog.westernpowders.com/2016/05/when-accuracy-counts-part-two-neck-turning/ Pretty much making better ammo. It can be done with a milling machine, if you have jigs and rigs and some knowledge. Making new casings would take whole chunks of metal and a lot of time. But it could be done. Not sure where we'd get the brass bars though
  12. This was an issue as Hinterland created new difficulties levels back years ago. Numerous players were having issue communicating their strategies because some were playing Voyageur, other Stalker, others Pilgrim. When Interloper was added it was a completely different game that required very different tactics. Should everyone play on one level so all information is easy to share? No. Clearly the game benefits from those 4 levels, players can build up and ''advance'' if that's what they think they're doing. Those levels continue to change, Interloper now is not what Interloper was in test branch. Even DMC doesn't get that experience. So comparison is only so valuable and old info becomes outdated. Custom is best for those who have already played the game 100s or even 1000s of hours and want to keep creating new scenarios and challenges for themselves. It should not be removed. ------------------------ OP has a great idea. Adding in 'tough starts' would give some welcomed challenge ๐Ÿ‘
  13. Yeah I just did 5 runs up and down the mountain about a week ago. I had 4 container compartments full of stuff - somewhere between 80-120kg if I was to guess (I should have made a note) Each climb I'd carry down 15-20kgs, even after 5 runs there's still some extra tools up there. (This is playing on a Custom setting that uses the Stalker world spawn but with lower container densities. Lowering container density in custom settings has no effect on the plane crash containers)
  14. From my experience: Some locations benefit from better lighting. If there's a moon out it can be enough to work by. Caves, and locations like the Mountaineer's Hut almost always benefit from this.
  15. It was cold enough on Loper that a 20 degree warmth bonus wasn't enough to not freeze, I remember that On Voyageur there's lots of food in the containers (*One container has nothing but MREs nearly a dozen on Voyageur, Stalker has these too, another has crackers and peanut butter. It's very different on Loper). I conserved a lot by starving during the day since I was just trying to pass the time. The survivor can last for a few days with no food if you don't mind the condition drop (*depending on the difficulty settings of course). Doing that I still had food when I came down the mountain. (BIG EDIT: It's also important to note I did this in 2016, small parts of the game balance have changed since then I can't say for certain if the calorie burns are the same)