manolitode

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Everything posted by manolitode

  1. As for the overall change in experience since the update I'd like to share a few observations. Cattails seem unaffected by the update. Unnatural food resources spawn are slightly more generous though it could be random. Way fewer toolboxes. Coal respawn rate seem about the same. Wolf and bear patrols look very familiar. The only moose I've encountered so far spawned in a familiar location. Note that these observations are only based on clearing a few maps in a single run. Anyone had the same or contradicting experiences? I'm quite happy about fewer toolboxes. As I've only found 1 simple tools in 35 days it's affecting difficulty. And you don't have to drag the extra weight to your main base. Perhaps I misremember but for some reason I was expecting changes in hostile wildlife patrols. Was looking forward to being surprise-jumped by wolves. Glad to hear we will soon be able to play Signal void on existing games without having to start a new run.
  2. Thanks, I appreciate you taking the time to explain this to me. I haven't played TLD for a while and the DLC part 1 and 2 just arrived to Playstation. Not getting to play Tales is a bummer but as long as the new maps and most items, trader etc are there that's what matters most to me.
  3. This is quite unexpected. I too started a Tales run on interloper yesterday after buying the DLC. Starting in Ash Canyon I didn't realize I wasn't playing the DLC til I accessed the forum just now. So what does this mean in terms of map access? Can interlopers still play the new maps without the Tales story or do no Tales mean no new maps? Just so I understand correctly. Do we know if it is possible to play Tales on interlopish custom settings or only on certain settings and can I (know if I) choose settings that will disable the DLC content?
  4. Been away for a while. Won't be for much longer. This update is so much more than I hoped for. Never mind the lost saves, I can't wait to re-explore the expanded Great bear from scratch.
  5. You can see how Hinterland develops a lot with every new survival map they release. I think we're in for a very fun and rewarding couple of years in the near future.
  6. All jokes aside, have to say I wholeheartedly support OP:s suggestion. It's been suggested before. Even though The Long Dark is a great game it is still lagging behind a bit in terms of accessibility. I'm glad to hear a solution is on its way for the hearing impaired.
  7. Perhaps the cardboard matches weight is closer to reality then. The weight system is realistic to some degree, some aspects of it are off. From your screenshot alone I'd say the looking glass, firestriker and reclaimed wood all weigh less than the average item of its kind.
  8. My guy Macfrostfoot decided to go on an easter adventure. After wrestling with a bear I had ended up barefoot at the Blackrock penetiary, and there were no deer hanging around waiting to become footwear. Finally decided to try and make the trip from Blackrock penetiary to Mystery Lake barefoot. Was able to take the path @Leeanda suggested from the prison to mountaineer's hut in TWM without getting frostbitten. A bit timberwolfbitten but not too bad. Unfortunately I was low on matches and fuel and clothes were looking worse and worse and I managed to stack a couple of cabin fevers. Turns out barefoot and cabin fever don't pair too well Maps were all looted so couldn't pick up more food than a couple of rabbits on the way there, had to stop and make long fires frequently to avoid getting black feet. Managed to do some fishing in TWM but was too cold from broken clothing and low on health to pick up enough sticks to survive the upcoming night. So I warmed up a little with the last remaining sticks in the stove before I ran towards PV. Realized at this point that there was no way around getting frostbite, which sucks but losing a 370 day run completely is as you know way worse. So I started to run towards the PV transition rope, got frostbit halfway. That's when I doublestimmed my way to the waterfall cave in PV. When I arrived I stoned two rabbits and went down the cave to get coal. Next day, no more stims in the pack, my health was a little better but still around 20%. Pulled a wolf to the stove by the bunker so I could harvest it while heating up. Had I not made that headshot the wolf would've grilled me instead. But I killed him and the next frost bite risk started to heal up from the fire. Ran through the plane site and made it all the way down to the river before I decided to make a campfire before the final sprint to the farmstead. Had to sleep by the fire in one hour intervals in order to get the frost bite risk down from 70%. I knew it was risky, especially in PV. Second time I woke up freezing, frost bite risk at 80%. Fine, another frostbite is annoying but it doesn't ruin a long playthrough. So I ran towards the farm, got my second frostbite, made it inside and slept. After that it was easypiecy. Brought an abundance of recycled wood, burned them all halfway to Winding river transition cave. Made it to the cave at around 15% health, warmed up a little, then ran towards the rabbit grove. Had to cook a rabbit to survive, warmed up a little again and sprinted to the dam where I went to repair my 3% moose hide satchel and bear coats. Then I emptied the lockers flooding of cattails. And put on some long awaited boots
  9. Dodos would be a pretty bad idea. And also if you step outside your cabin one morning and see an exhausted Justin Trudeau crawling in the snow towards you. As you approach him he looks up at you, his mouth trembling behind rods of ice clothing his magnificent beard. He seems to be reaching for something on the ground. He picks up a long, thin staff and look you in the eye as he hands it over, solemnly declaring: I have brought you... the bearspear. You hesitantly grab it, you gaze upon the mighty impaler, you raise it towards the sun to bask in it's glorious reflection. Inside you're mind you're already imagining all the magnificent, horrible things you will do to animals. Oh the glory days have arrived. You victoriously raise the weapon even higher towards the sky. Then a gust of wind caresses your cheek and brings you back to reality. You turn back to your benefactor. Than... but he is gone with the wind and nowhere to be seen. On the spot where he lay you find an uncured wolfhide and a potato haulm.
  10. Bummer! Have you tried folding the laptop?
  11. It's neat that you enjoy it, starting over is all painful but no pain no gain aye? Are you familiar with the sequence: "Wow I have such good gear right now, I wonder what's beyond that hill" -> Death -> "I'll never play TLD again" -> 2 minutes pass -> New game -> "This'll be my best playthrough ever". I tend to get too bored to stay in the same spot for long, unless I'm crafting a new coat. To be fair on interlopers, players on the lower difficulties don't have to camp. No need for deer steak when there are granola bars under every bed.
  12. Indeed, love when it happens the bins with the suitcases laying around makes the plane an imbalanced starting point when you spawn on the hill next to it. I had a similar experience recently more related to habituation. I realized after half a decade or so that I hadn't done any quartering, like ever. Even though the option was there visibly it didn't really catch my attention. Apart from that I still discover a previously unknown sapling spot occasionally.
  13. A sidetrack from where the topic is heading at the moment. I came to think that the more seasoned players may do the most camping. Grilling moose and bear steak at the main camp in endgame where you have 442 liters of boiled water by the entrance to a building that you've filled with medical supplies, hides and sticks. Seems a lot like camping to me, not that that's negative. Sticks and steaks by the campfire, all that's missing is the tent and the annoying nephew. Of course not all interloping endgamers stay in the same shack after day 136. But they're more likely to than someone who still struggles to explore Great Bear and dies every 40 days or so.
  14. I think most agree that politeness and constructive feedback is both admirable and preferable. Though, striving for "no arguing" is in my opinion a dead end that tend to choke healthy discussions. Disagreement and even conflict can be healthy, disparaging comments can't. From my experience, forum members who do the latter tend to get reprimanded by the community. I know that the "no arguing" urging comes from a good place but there are no forums or groups anywhere that are pure and free from disagreement and sometimes harshness.
  15. It's always refreshing to see unusual and creative suggestions here You've clearly thought through how a mapping drone could work in a game, but I don't think The Long Dark is the right game for this implementation. Mapping becomes easy and as suggested above it goes against the very premise of the game to use electrical machines or tools. Sure, you could fly during aurora but I doubt that our drone would have nightvision.
  16. That seems like a fair middle ground between stalker and loper. I like the idea of having to craft the axe but not the knife and you can always choose to play like that in stalker if you like. A variety of clothing (and food) would be a welcome addition in regular loper too in my opinion. Not for stats, they could nerf them, rather for aesthetics and variety. What is it more precisely that gets you? Cold, wolves, thirst?
  17. The treshold from stalker to loper is high, for sure. Do you have something specific in mind that would facilitate your journey towards interloper eventually? Should you i.e. be able to use firearms on the stalkenloper difficulty? What about blizzard intensity? Wolf intensity? I know you're not asking for advice but out of curiosity, what do you struggle the most with on loper? And how many hours have you played there? Even if you had 10 times the experience with stalker it probably wouldn't improve your interloper skills significantly. Just like being an accomplished mountainbiker only improves your unicycle skills to a limit. You gotta experience the difficulty in itself to subdue loper. Perhaps not the answer you wanted but I urge you to keep on trying, it get's manageable and eventually fun :)
  18. Nice one, you really made the community center come alive first time I've felt a longing for multiplayer.
  19. Timberwolf mountain. Cause it's never boring. Wildlife is plenty and as the bears tend to pop up behind the hills there's always the element of surprise. I like the idea of playing with changing the map. I would replace one of the caves with a more complex ice cave. Lets build a pond on top of the mountain and the planewreck resting in it. And a waterfall leading all the way down to the lake by the mountaineer's hut. But instead of the hut there should be a building similar to Paradise Meadow's farm. The roof can be broken for temp drop, the point is more room, storage and detailed interiors. And the globe, got to have the globe. A little more resources and crates here and there on the map would be nice. The bear closest to the hut Mountaineer's Meadow's farm could have a constant aurora affliction and only produce rank meat. A pile of metal waiting to be converted to fish hooks could be waiting in one of the crates. But where should we put the forge? Perhaps next to Eric's falls, with a little more wildlife and natural resources it could be an interesting place to stay snowsheltered for a few nights.
  20. Would love to hear how that sounds irl. Upvoted.
  21. By becoming destroyer of curtains and fish.
  22. Speaking of the terror expedition, this was released on Netflix today! https://www.imdb.com/title/tt13873302/?ref_=nv_sr_srsg_0
  23. In PV you have a chance of finding maple saplings by: - the bunker and hunting tower next to the TWM transition. - the cave at the plane crash site - the hill on the other side of the river "south" of Farmstead (don't let the bear eat you) - the cave "east" of Thomson's crossing