Tactical Ex

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  • Birthday March 18

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  1. I am seeing the same problem and have submitted a ticket. I tried verifying game cache restarting disabling DLC reinstalling all to no avail
  2. I agree. I happened to be doing laundry last night and ran the washer before going to sleep. The sound of an unbalanced, heavy. load made the same "thump-thump" that the approaching darkwalker did and it's a good thing I was not too far asleep to make the connection because I would have probably needed new pants. Horror usually isn't my cup of tea but I enjoyed this experience. For a seasoned player that took about a 6-9 month break, coming back to this challenge was great but a bit on the easy side ... understandably.
  3. I usually have a fairly robust backup strategy. In this case that saved my games and it was really luck that my inquisitiveness lead to me make a copy of the game directory to mess with later but I am currently stuck to one of the two scenarios... Get latest game files and lose badges Keep Winters Embrace version of game files and keep badges Very curious what the next update brings, it should shed light on the update process. I know from experience that it is atypical to test version upgrades from 2-plus versions back, especially on platforms where the game updates are delivered as service. This may be one of the few games where I choose to backup not just the game saves but the game directory itself moving forward.
  4. Interestingly enough, I have the same issue. I keep a backup of my saves and in this case I backed up the game directory during Winters Embrace as well so I could tinker around later. Since then I rebuilt my computer but I still had the game saves and the Winter's embrace directory. After installing through steam I started the game which built the save directory and I populated my last state of play ... then realized the badges I earned were gone still. As a test, I copied the winters embrace directory into the live steam game directory and the badges came back. I then verified the game cache in steam and that wiped them out. I then tried only copying the additional files from the winters embrace directory into the live directory and that did not make my badge progress return so there is no special file it seems that handles ONLY badges, its tied into the rest of the game assets somehow. I can only hope that the next update in 2 days prompts an update which does not wipe my progress.
  5. Sleeping ... in the dam ... on top of a wire ... then an aurora occurs.
  6. I have about 7 kgs of cans .... won't I eventually run out of cans considering decay?
  7. Much like what @jeffpeng said, I think its a bit of a hybrid and a true analogue doesn't quite exist but ... this one looks really similar. If I was to pick one for cosplay, it'd be this https://www.petromax.de/en/px-produkte/petromax-hk500-electro-hanging-lamp/
  8. My current custom game is at about 270 days. The weather gets worse as time progresses so for longevity sake I don't want to be in a position where I need to trek out very far to get resources in late game. I've looted all of the locations and stuffed the dam full and operate out of the dam like its an HQ, making small stocks of resources for excursions out of ML. This also means I can travel lightly in close proximity to ML stations like the Mountaineer Hut.
  9. I have a custom game where I have systematically checked every ... single ....location.... I recently brought all of the ammo crafting supplies to the cannery and found that I have 4 more Dusting Sulfur bags than I do cans of Stump Remover. Unless there are 4 cans of stump remover in the CH mine only accessible during the aurora (The only exception to my looting conquest) and the fact that your mix match is the inverse of mine (more stump remover than Sulfur) I think it is safe to say that this is random. There is of course the chance I missed some hidden items. Hinterland devs are particularly devious in placing items but I have also been very thorough (Like, I break down all the crates and boxes in every location and tear up furniture for cloth and wood, some houses are vary bare). If I do find that these are equal as my games progress I'll update here.
  10. Are you talking about timber-wolves exclusively? It is totally possible to get a regular wolf to back down. I have engaged regular wolves (pursuing after sighting but not attacking) and lost them in the woods through a combination of tactics including breaking line of sight and broadening the distance between me and the wolf. They have given up when not reaching me in attack mode as well. When timber-wolves are alone they behave similarly too but this is harder to make work. I have been a bit annoyed with timber-wolves not dis-engaging without transitioning "scenes" as you mentioned. 16 hours of barking at the bottom of a lookout tower was a bit annoying but I'm conflicted on if it is immersion breaking or not. Addendum: The reason I'm not considering it immersion breaking is because I have 2 dogs who hunt in my backyard all the time. If they chase a lizard into the banana tree they will circle and bark at it for hours if I leave them there ... they won't stop ... at all ... and it annoys me to no end because I MUST go get them for the sake of my sanity.
  11. I finally got to test this out. 2 observations which are of note ... 1. Entering Forlorn Muskeg from the cave leading to Bleak Inlet does not place the lost and found box at the entrance to the cave. It appears that this box will always appear at the FM/ML connector. 2. Even though I had a boat load of supplies strewn about in the BI/FM cave, no lost and found box was triggered and everything was where I left it. My issue dealt mostly with the cave so nothing negative occurred for me in that regard but having to drag 33k of coal and meat back to the forge in FM is always going to be a walk from the tunnel exit across the muskeg 😕
  12. True, but, food isn't the only motivation. Weather and other needs like sleep are also factors for entering and finding refuge in an indoor location. I had a raccoon in my attic once and he didn't go there to eat (though he did chew some wires....). You do bring up a bit of a twist that might be employed in this scenario, though ... maybe chances to encounter a wolf indoors increases at certain time of the day?
  13. This is what I assume is only there for immersion (other reasons when aiming a weapon). If that sway you mention did not exist then TLD might feel much more like a FPS with tight-locked controls. The Long Dark is meant to be more atmospheric and immersive. You could try changing the FOV and some other tweaks that @MarrowStone mentioned to reduce it but I would try to "deal with it" for a while longer and see if you just adapt to it.
  14. I think the fact that you cannot defend yourself is the risk aspect of the risk/reward system that would be introduced here. In the early game, we have no way of defending against a wolf but we're OK with that in that moment. Part of the way I envision this allows the player to mitigate the risk by not just NOT entering a dwelling with external damage (broken window, missing wall or door section) without, say, ... a revolver, which would be suitable for close quarters. I don't think I'd keep wolf behavior the same indoors either; I think you'd probably expect some audible queues which I would expect quell any fears of being "unexpected" jumped by a wolf hiding around the corner. Yes, but maybe not "regular wolves" since I expect indoor behavior to me modified a bit if this were to be implemented. A perfect example which helped spawn this idea in my head is the broken door at the Cinder Hills mine entrance in PV. There is a huge hole in the door and my first thought was "Looks like something pushed it's way in before me."
  15. There are already several instances of wolves spawning indoors so let us ignore what we currently know for the moment. I have traversed nearly every location in my current game and have run across several places with partially broken exteriors. When initially playing I recon-ed the entire outside to see if i could find alternative entrances but I know there is little need for that behavior anymore BUT I thought it might be interesting if, just as we have some locations where dwellings can spawn intact or broken down, ... why not also have random wolf spawn for indoor locations as well? One caveat I would like to state for this feature would be that the chance this would happen is 0% if there is no external damage to the dwelling. By doing this the player would have to examine the dwelling before entering or run a risk of a fluffy-esc encounter.