Lumi

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Everything posted by Lumi

  1. Here's an improvised arrowhead I forged yesterday. Before all else, I'd like to defend my honor and make clear that I have forged projects which were both far more complicated and of far higher quality than this disgrace. This was a very quick proof-of-concept made with limited tools to see if my new forge was running adequately. I took a whole 10 minutes to forge it and some 3 minutes to file it "to shape". The tang is too wide and fat and splits the shaft down the middle after a couple of shots, and the arrowhead itself isn't actually bladed, it's just a (rather dull) point. Now, all of this is to say that the in-game survivors a pretty good smiths! Putting aside the fact the impro knives and hatchets are total disgraces of toolmaking, the fact they can cleanly forge barbed arrowheads with nothing but a (WAY too heavy) hammer, a repurposed furnace, no tongs, and no proper anvil/striking face is pretty impressive! Curious if any of you smith IRL and, if so, do you have any TLD-flavored creations?
  2. You certain about this? To my knowledge, you can sleep in any car without a roll for a warmth bonus of +3, lower than any full-repaired bedroll in the game, or you can double up if you have a special bedroll. Many times in the past I have been prompted to either sleep in a car without a roll (displayed in the survival tab as simply a regular bedroll) OR when I have it to use my bearskin bedroll, which provides the respective bonuses and of course full windshielding. The latter option has repeatedly proved an easy way to dry out my clothes, avoid windchill, and stay warm for cheap. However, because of the new survival tab glitch, the BS bedroll or ID bedroll no longer shows up there and thus can't be used in cars, forcing me to sleep outside or light a fire if extra warmth is needed. Btw - I have already been using the workaround you described by accessing it through the inventory, but "use" in the inventory triggers bedroll placement, which of course is disallowed in a car and I am thus left without any options to use it in a vehicle. Thanks for mentioning it, though, because it's a lifesaver for anyone else with the same issue.
  3. Can attest to the first issue, at one point the fourth issue also reared its head but seems to have been fixed. I have one - certain items (all non-standard bedrolls and the skillet so far) do not appear in the survival tab under any circumstances. Although not a problem 99% of the time, it does mean I can't use the better, more insulating rolls in a car which might (MIGHT) get me killed one day. Burdocks I have found but are ridiculously rare.
  4. I'm not into modding TLD (yet) but my reaction to seeing the personality mod was rapturous lol. Seeing the attention to detail with the dangling mitten, I never would have thought of that (I've never actually seen snow :P)! SERIOUSLY ought to be in the base game. Can I ask what clothing items are covered by it so far? And if anyone has any mod install videos that apply to Personality too, send 'em my way... please 😄
  5. Agreed, if maple saplings were made useless that wouldn't be great (although we SHOULD probably have some more uses for them... moose hide tent/snow shelter when? ;P) but at the same time the rifle variants have substantial enough benefits that at least in my experience I wouldn't touch the base rifle if I had access to one of them (especially in the case of the curator's rifle, which to my knowledge DOESN'T have drawbacks). Nonetheless, MORE things made obsolete isn't good, so I think it'd need to be balanced quite well and I will admit even with all 3 proposed options I put forward I would probably never touch the survival bow again if the variants were repairable. I still definitely think the variants should be repairable, though.
  6. Lumi

    Made it!

    Very spooky... But still don't know what the conclusion was. It seems like the last traces were left before everything really fell apart. I wonder if the workers were prisoners. Wonder what you all think... Also, treasure #2 secure.
  7. Lumi

    Made it!

    Clearly not great enough care... but that's no biggie ^^
  8. Lumi

    Made it!

    Not much to say and not the biggest achievement, I'm a bit late to the party too but I'm at bunker Omega!
  9. Agreed, although these sweet rose hip/peace pie recipes are so busted good I might be perpetually playing with the headache affliction for that sweet, sweet fatigue restoration. At least until the flour dries up... Oh, but I will add something... SHAME on Hinterland (and I mean SHAME) for how disgustingly devious some of these recipe hiding locations are (lily's pancakes behind the kitchen leg, blending in perfectly with the shattered glass and only visible from the side... pure evil! ;P)
  10. Just wanted to mention - in my experience ruined 0% food is still totally usable in recipes with 0% effect on food quality outcome. Seen it with broth, seen it with flour, etc. so my 2 cents is to store them wherever makes your base look best! Just don't store them inside containers as they disappear once they hit 0%. note: was cooking 5 at the time of the update, probably doesn't affect anything but just so it's out there.
  11. Haven't found too many, but I like both Barb and Vaughn's equally. Vaughn's reduced weight was a GODSEND during the start when I was 100% nomadic and had to always keep enough on me to survive while having room to collect rare stuff & move quickly too, the more responsive firing is nice too but I don't tend to spray n' pray with the 303s 😜 Barb's is so gorgeous looking though I tend to use it more nowadays with the extra pack space I've got. Extra durability is great, and best of all are the more precise sights. Awesome IMO
  12. IMO, the fact bow variants cannot be repaired effectively makes them trophies. I seriously think they've gotta be repairable. My suggestion: when a player finds one, add a blueprint for the corresponding bow into their workbench tab. When one breaks, snap the string and replace it with a ruined/broken version. Using the stringless but intact body of the bow and cured guts (perhaps more than used for the survival bow, for a bit of balance?) the player can restring the bow, but it will be partially damaged (perhaps scaling with your archery? 50% at lvl 1, 60% at lvl 3, 70% at 4 and 80% at 5?), reflecting the lower-quality string and therefore having a drawback. Although the system sounds obtuse, it would keep one of the base bow's main flaws: the inability to replace it without workbench access. We should NOT be able to restring and repair the survival bow this way to infinitely preserve maple saplings. This is both for balance but also realism (forgive me for flaws in this next part I'm not a proper bowyer or trad archer) because, being a survival bow made of poor-quality green wood, the actual body of the survival bow will gain large amounts of set and eventually give out FAR quicker than seasoned wood or fiberglass would. This of course would make the variant bows substantially more powerful, and maybe they'd need some extra balancing. Besides the ways mentioned, one avenue I might suggest is perhaps damaging arrows slightly faster. Heavy bows need heavy arrows, and we can assume the simple arrows are not particularly robust or built for the strain of being fired from a proper hunting-weight bow and doing so would definitely put some wear n' tear on them. This would also give the players the fun extra consideration of preserving birch or maple saplings since one or the other will be used up faster depending on their choice. IMO this change is pretty badly needed in some form. It doesn't matter if the ruined version is the identical sprite with a big red X over it and it doesn't matter if the icon for the repair blueprint is the same as the icon for a survival bow (it would be nice if this wasn't the case but I survived when I saw the tipup icon was the same as snares lol), whatever makes it easier on Hinterland. Pic attached is in celebration of actually finding this beauty! Since as those of you who read my (equally whiny) other post about bows know, I did NOT have the same luck finding its more traditional cousin, the WR's bow. Anyway, curious to hear what you all think.
  13. I HATE this region. Definitely reflective of my inexperience with it (and impatience - I totally could have made it across the ice if I just sprinted a bit faster!) but nonetheless huge props to ya for even attempting it on a difficulty I'm too scared to start a run on ^^
  14. I don't know if this counts as post necromancy, sorry if it does, but I've had the same general idea and couldn't agree more. Pretty much all suggestions here are great, I like both the idea of it being manual but perhaps missing some parts (in my experience sewing machine parts are a PAIN PAIN PAIN to find, and I can't even imagine how much worse it would be for an out-of-production vintage Singer) or electric and only aurora functional. In addition to repairs, upgrades are a great idea IMO and I think they could be pretty powerful but still nicely balanced if locked behind sewing level requirements, seeing as that skill progresses SLOWLY. This idea reflects some thoughts I've had about TLD's endgame which I think the Tales have started to cover, mainly that the survivor should be able to make/find unique, luxurious, specialized, etc. gear after long multi-step processes. Although this idea would basically be killed if item variants like hatchets or knives were added, specialty blacksmithing could be a great concept. As an example idea, toss in the bolt cutters from Wintermute into one or two locations and add a professional forge setup into the game somewhere (not just the furnaces we've been using lol). Using the bolt cutters (which are heavy and single-purpose), players can access rare caches of special industrial materials around great bear (i.e. micarta, wood for handles, expensive tool steel) and then go and make specialized knives. Maybe one is for skinning, one for bushcraft which speeds up crafting times, maybe one is a chopper that can double as a hatchet without reducing the time of usual knife tasks by too much, whatever. Though the benefits would be small, they're persistent and would ultimately stretch out the player's whetstones plus make the day-to-day more convenient. Basically what I'm saying is one of the endgames I think TLD should consider is giving the player a bunch of hard-to-earn luxuries which eventually can stack up and really mean something during late-game scarcity.
  15. Climbed down the cave climb between BI and FM, first time discovering the route, and fell through the world. Guess I'm going on the wildest Great Bear adventure yet ^^
  16. Been recording my most recent TFTFT run for an online friend, waaaay too many to post here, but this run's more nomadic playstyle gave me a lot more time outdoors. Started a ~50+ day preparatory pilgrimage across Eastern Great Bear stockpiling my ideal kit before heading to TFT, then eventually returning to go for a gunsmithing level-maxing run and then up to HRV for a (failed) search for the Woodwright's bow. Now I plan to make this my great big achievement hunter save, and see just how far I can go.
  17. I have scoured HRV from head to toe, checked every recorded possible spawn I can find, both on the wiki and from Lithar's videos, and nothing. I have some minor concerns I have a lemon loot table, as I checked the potential spawn at the overlook above a snow shelter and found the exact set piece with the arrows and corpse laid out identically but no bow. I've heard it can spawn in regions beyond HRV but have found no proof of this. So I wanted to ask all of you for your experience and if any of you have hard screenshot proof it spawns outside of HRV I would super appreciate it. Thanks.
  18. I jumped off one of the rail lines into the canyon to see if it would kill me.
  19. Alright, so I'm not crazy. I would assume this leaves us with TWO "immortal" coats now, Bear coat + Moosehide cloak, as in you can simply rip them apart for one pelt and remake them instead of spending pelts continuously over time. I'll have to check. Thanks for help with the investigation everyone.
  20. Not anymore. Guess I'm not going crazy.
  21. Super quick just tell me if I'm crazy. Recently just happened to notice this. -Bearskin coat, warmest clothing item in game: 1 bear hides + 4 guts -Bearskin bedroll, mid-blizzard naptime apparatus: 2 bear hides + 6 guts + 5 cloth I SWEAR I remember the bearskin coat being 2 hides and the bedroll being cheaper... somehow. I've made the bedroll previously. Just want to check if they changed the crafting requirements? No comments on balance or immersion, just don't remember it being this way and want to see if I'm nuts to think so or not.
  22. In what parts of the game, may I ask? The potential of this surprised me so much I had to check, it's not true though from what I saw. 30kg in metric / 66lbs in imperial on both characters as a baseline.
  23. This is exactly me. I like the guy's silly Canadian woodsman voice but I really like the red first person female sweater. Yet every time I open up the clothing menu playing the female character I cringe a bit. It almost looks like this was an intentional choice on the Dev's part, in the sense that the item models in the world don't change based on your player gender and it looks like most of the clothes (especially the heavier jackets) are men's clothes and looks hugely oversized on the female character lol. Exceptions apply. Sincerely, this should be a feature.