toque

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Wolfbait

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  1. I already submitted a support ticket, but wanted to add that I have the same issue MacOS 10.15.6. Edit: Just heard back from Hinterland Support (who where excellent as always). Issue will be fixed in the December update.
  2. Totally agree. Completely takes away the suspense, especially if you are trying to out-run/walk a wolf and you're listening out for growls.
  3. [All Modes] Meat now decays at the correct rate, when stored in a Rock Cache. So does this means meat decays in rock caches as if they are outside or inside? And do they disappear when the condition goes to 0%?
  4. I started a new Stalker run post-Errant Pilgrim update. Something I've noticed since the release of episode 3, and confirmed in this new save, is that you are now able to repair clothing or read books when it's completely night time, indoors. Example 1: It's late in the afternoon. I am inside the Milton Homestead, and have a copy of Advanced Guns Guns Guns. I eat and drink, then decide to try to read until it becomes too dark to read. I select around 7-8 hours of research time, expecting to be cut-off sometime between the 3-4 hour mark when the sun completely sets. Instead, my character reads until they become thirsty, around midnight, and stop reading because "they are too thirsty to focus on research." Example 2: I wake up fully rested in the middle of the night, around 2am if I had to guess. Having had the above example happen to me, I decide to try to read, again indoors. I was able to read despite not having enough light to even see the exit of the room I was standing in. I don't have a specific example of repairing clothing in the dark but I was under the impression that once it became completely dark (ie, when the sun completely disappears from the HUD), you couldn't repair anymore, and your in-progress repair would be stopped as well. Instead, I have been able to do both. Is this a bug or a new feature? Personally, I am wondering if this is a leftover bug from 4DON? As a feature, it doesn't make much sense, as it becomes fairly easy to repair/research in complete darkness and complete safety inside. As well, having a lack of light makes "realistic" sense, especially if the game is going to disable researching in-particular when your player is tired/hungry/thirsty.
  5. Wow. I was hoping for a new region, but there's so much more coming! Mid-december can't come soon enough