eerie_ellie

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  1. Im not worried about the Trader. The world is vast, we're certainly not going to loose any chance for solitude based on one potential NPC. Im excited to see how it works, how it impacts the resource economy. Im also really curious if the shortwave radio will have anything to do with the shortwave radio towers in Forlorn Muskeg. Like if you have to be near them or something. Theres also radio towers in Mountain Town, Pleasant Valley, and Bleak Inlet, though those arent described as "shortwave" like the forlorn muskeg ones are. Then again, radios work even in regions without radio towers, so maybe it wont matter
  2. Im so excited about all of this!!! Thank you for all your hard work. Some (nitpicky) feedback: - DLC store page has a typo "Firestating" - DLC store page calls one region "mine" while your .com/expansion says "industrial mine" - Acorns, electrostatic fog, and insomnia are only mentioned on the dlc steam page, not the .com/expansion or dev diary. - In some places you say "radio" and in some places "transponder"
  3. Thank you for the updated estimate! I've been refreshing constantly hoping for it to come out. Now I can relax a bit 😁
  4. I have noticed erratic bear movement too. Most often with the bear near the mountaineer's hut (if you go to the right) It seems like the bear warps when you enter or leave some radius around it. As if it is trying to follow two different paths, and you going inside/outside its aggro range changes which path it is trying to follow, and it "teleports" to the other path, which is often meters away. Ive also seen it walk through trees, and sometimes walk over very steep rocks. This is all before it stands up to charge.