m0j0TX

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About m0j0TX

  • Birthday September 2

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  1. I wish I had seen this thread before I spent the money on the DLC. I was looking forward to playing.
  2. I'm having issues with one specific part of the quest, "Find Medical Supplies for the Warden," in the "Blackrock Blues" portion of episode four, and I'm curious if the problem is related to my recent upgrade to macOS 12.0.1 "Monterey" on my MacBook Pro. I'm playing on a Mac (via Steam), and I have the latest macOS 12.0.1 "Monterey" release installed. I have to play game with the "-force-glcore" flag, although I don't recall having to do that for previous episodes, on older versions of macOS. However, with the "-force-glcore" flag, the game seems to work pretty well, with the exception of this one bug. I don't want to reveal any spoilers, but I cannot get into the infirmary, as part of the "find medical supplies" quest. I found the window necessary for entering the infirmary, and it looks like I should be able to just "click" on the window to "activate" the action, but it isn't working for me. I tried on two different MacBook Pro computers with the same result. I tried "clicking" the window with the built-in Trackpad on the MacBook Pro, as well as using an Apple Magic Mouse, and a Logitech G502 mouse, just to see if it was some sort of weirdness with the mouse hardware. It did not make a difference, and of course I tried on two different MacBook Pro laptops as well: One MacBook Pro is a relatively new 16-inch, 2019 version, with 2.3 GHz 8-Core Intel Core i9 CPU, and the other is an older 15-inch, Mid-2015 MacBook Pro, with a 2.5 GHz quad-core Intel Core i7 CPU. Please note that other mouse events work just fine, and I can open doors, pick up items, etc., just fine. I can also sleep and melt snow and other miscellaneous tasks, but cannot get past the window to continue this quest. Could this be a OpenGL issue with macOS Monterey? Unfortunately, I don't have access to another Mac running an older version of the OS, so I cannot say for sure that it's caused by the OS. If I try omitting the "-force-glcore" flag when I launch the game, everything hangs after the initial credits. I submitted a bug report on Saturday, but it's been several days, so I thought I would post here and see if the community has any advice. Thanks!
  3. I was crawling through the cannery workshop with a flashlight during an aurora, looking for a short-cut to get back in, and I found several "goodies" that I missed initially. For example, there was a revolver tucked away between two big doors, and there was another flashlight on the floor that I had initially missed. They may be random spawns, but it does pay to go through the workshop with a fine-toothed comb.
  4. Yes, I think that's the idea. There is no note, so maybe the graffiti offers a clue? However, there is also graffiti stating pretty clearly that the wolves don't like the flares. There was nothing subtle or hidden about that. That's why I think that if there was a short-cut you could use to avoid the parkour route into the workshop, it would be pretty obvious.
  5. The more I think about this, the more I wonder if Raphael was just messing with us, and that we're grasping at straws, trying to find meaning where there is none. Why do I think this? Puzzles haven't really been a big part of The Long Dark game experience, at least not to this degree, and not in Survival mode. For example, the door code to the workshop gives you an obvious clue, in the form of a note on the floor, that you need to go to the radio tower to get the code. If there was no note, and you just had to explore the whole region in order to find the code, then it might be reasonable to expect that there's some sort of hidden way to get into the workshop. However, based on how the rest of the game works, I think that if there was a short-cut, it would be reasonably obvious, or else there would be more direct hints about what you need to do. I could be wrong, of course, but I think that there is no short-cut, at least not yet. I think that if Hinterlands had intended for us to do something extraordinary, like using fires to thaw stuff out, or using gunpowder to blow something up, they would have dropped some sort of hint about it. Errant Pilgrim has been out for three weeks now, and multiple people have scoured the cannery area looking for a short-cut into the workshop. Nobody has found one yet, and neither Raphael, nor anyone else from Hinterlands, has spoken up with additional clues or clarifications, which leads me to believe this was either him messing with us, or else it's something they intend to add, but haven't done so yet. Or...maybe it's supposed to be there, but it's broken, and it's not a significant enough bug to justify someone working on it over the holidays. Hopefully someone from Hinterlands is reading this. 🙂
  6. Also, MAR is the Spanish word for "sea." The French word for sea is "Mer," which is close, since they are both Romance languages derived from Latin, but I don't know. ¯\_(ツ)_/¯ I only know this because I used to go to a South American restaurant that had a seafood bisque called "Sopa del Mar."
  7. I read that as "ODT", since there is a serif on the second letter. DOT is recognizable as a word, though.
  8. Answering my own question, so maybe it will be helpful to others. I found this website that lists "The Long Dark" as one of the mac games that has been updated to 64-bit. However, Steam continues to flag a bunch of games as possibly incompatible, because apparently they don't bother checking to see if the game is still 32-bit or not, and/or they don't give the game publisher the ability to comment on its compatibility with macOS 10.15 Catalina. I purchased "The Long Dark" on Steam and played it for several hours on my MacBook Pro running macOS 10.15.1. I did not have any problems! It works great!
  9. I have wanted to purchase The Long Dark for some time, and it's currently on sale on Steam. However, when I view the game on the Steam store, there's a warning, "Notice: This product is not compatible with macOS 10.15 Catalina. Click here for more information." Clicking on the link takes you to a webpage talking about how macOS 10.15 Catalina has discontinued support for 32-bit apps. I see that the game is regularly updated, so is it safe to assume that the macOS version is 64-bit, and will work fine with Catalina? I would hate to spend the money for the game and then find out that I have to downgrade my operating system in order to play it. Also, the publishers of the game might want to contact Steam and get them to remove the warning if it's not applicable. Screenshot attached.