monsieur_cronky

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Posts posted by monsieur_cronky

  1. An update: 

    1. After nearly giving up, I finally saw the blindingly obvious: the words GREAT BEAR ISLAND are an anagram of GLAD BRAINTEASER, which confirmed to me the shortcut does exist.

    2. As mentioned in thread at link below, I realised the only way to progress further was a physical expedition.

    3. The words CANNERY WORKSHOP SHORTCUT are an anagram of the following:

    PACK THY SNOW, OR TORCH RUNES

    Which couldn't be anything other than the choice of continuing to trudge the long way through the snow, or unlock the shortcut by making magical glyphs using a lit torch. I just need to find out where, and when.

    So close, now.

    • Like 2
  2. 2 hours ago, Valuable Hunting Knife said:

    Sceptics and naysayers may see that as merely a reflection or glitch, but to me it's clearly the key to the cannery shortcut riddle, and everyone on this thread needs to lock and load:

     

    You may have thought I'd given up on that shortcut, but let me assure you - nothing could be further from the truth. Having sold my house to finance an expedition to the real Great Bear Island in Canada (yes, it exists, though nobody in Hinterland, the Canadian Government, or Big Syrup will admit to it) I have spent the last 8 months exploring the Cannery IRL. I can't reveal too much more but I can say I'm getting close. Progress would be faster but no matter how many Timberwolves I kill, new ones keep returning every 5 to 7 days.

    Thankyou for the tip, @Valuable Hunting Knife, @hozz1235. I'll head over there tonight and check it out.

    • Like 1
  3. 2 hours ago, peteloud said:

    Why, Oh Why, do people not just play the game as it is meant to be played.  The challenge is meant to be surviving in the harsh, wintry wastes of Canada, not finding a fiddle that gets you the badge without overcoming the set challenge. 

    In doing so people demean the game and make the badge that they so lust after meaningless.   The badge is meant to say, "I survived the harsh , wintry wastes against cold and wild animals."  Not, "I found an easy way to get this badge without completing the challenge". 

    Do such players make fake military medals which they then claim to have won during military service.

    Well there's an interesting psychology question in there, once you strip off the... less charitable aspects of your comment.

    While I think most people value badges to a large extent because they serve as a reminder of a small triumph, some people also see an element of value in them as a collector's item. Not unlike collecting merchandise, it's a visual reinforcement of a connection to something you love. It's not necessarily one or the other, it can be a mixture of both elements.

    I decided not to pursue the Canadian Feast badge but I do feel some disappointment that I'll have a hole in my badge collection. But I don't feel that people who decide to obtain the badge in their own way deserve the kind of accusations you're throwing about. 🤔

    • Upvote 1
  4. Hm hello again all, I'm reluctantly back here after previously posting in support of this Winter's Embrace challenge - but now I'd like to provide some critical feedback to the devs!

    My previous post said that criticisms of 'too easy' or 'not different enough' were missing the point, since this event was about a bit of novelty providing another excuse to explore and get some unique badges. And I still believe that.

    But the Maple Syrup challenge... that's just not fun. I'm going to echo many of the comments on this thread already, and say that to earn this badge is just drudgery. This badge encourages play that is focussed on rummaging through kitchen cupboards. After an enjoyable 10 or so hours in a single WE game (in which I earned the 25 day badge, and found only 3 Maple Syrups), I realised I didn't have the free time available to find all Maple Syrups like that before WE ends. So I've just spent an hour trying to find as many Maple Syrups as I can, using whatever nefarious means possible (ie. starting new games in PV, then sprinting to Thomson's Crossing or Farmhouse), and ended up with 4!! Just 4.

    So I've decided to stop trying for this badge, which is a bit disappointing. I get that badges should require a bit of effort to earn, but this one seems to require either a lot of boring effort, or just oodles of time. Either way, that's me out.

    Great work on the 'survive 25 days' badge, I thoroughly enjoyed that - but it's a misfire on the Canadian Feast badge. Sorry!

    • Upvote 6
    • Like 1
  5. Hey Hinterland! Just wanted to say I'm enjoying Winter's Embrace. I see you are copping some flak for making it 'too easy' or 'not different enough', but I think those criticisms are missing the point. Adding a bit of novelty and some new badges is a nice excuse to explore again, while hopefully giving a bit of a boost to the game's profile and sales. People can take it or leave it! TLD is an amazing game, and this stuff is just icing on the cake. I want Hinterland as a studio to do well, because I want more of what you make, so I hope this event goes well for you guys.

    • Upvote 3
  6. Hi all,

    I'm a ~400hr Long Dark fan, 40yo father from Melbourne In Australia.

    I would love to meet up with another Long Dark fan and just trade stories and views.

    It's such an incredible game - thought provoking, introspective, and brutally beautiful. Most mornings I venture out into Great Bear while my family still sleeps.

    Anyway, let me know if you live in Melbourne, and let's have a chat!

    S

  7. On 5/31/2020 at 6:02 AM, pdxaeroman said:

    Yeah. In the early days of bleak inlet the trees were completely wack even if you were just walking or looking around. they would just point or rotate wherever they wanted... I don't know if they fixed it yet, but it reveals that they are using some interesting code to make the trees rotate with perspective, and it's very unstable.

    Hey thanks for replying.

    I discovered something! I don't think it's location-based - it seems to be linked to the tree quality settings (maybe the 'Tree Billboard' distance?).

    The reason I only noticed this recently was that I'd turned down my quality settings to Low while experimenting with a larger monitor, and then left the game for some months. When I turned the quality settings back up to High, the problem was solved! Trees look normal again! Well, almost. I can still notice the effect, but it happens with trees that are much further away now. So it's definitely less noticeable.

    I'm going to go log this as a bug and see if it's something they can fix. I realise it's related to improving performance - but like I say, it just seems like the coefficients for rotation etc are off somehow.

  8. Hi there,

    Long-time TLD-lover here. Just had an experience that really, really threw me though. Want to know if anyone else has noticed this.

    WARNING: Once you've seen it, you can't un-see it...

    The perspective shift is really, REALLY borked when you rotate your view up & down. I was looking around outside Trapper's Cabin, and suddenly noticed it. After over 300 hours in the game, I never noticed this! Crazy. I feel slightly sick. The images attached don't do it justice, but they do clearly illustrate how wrong the perspective shift is.

    Take the example in the first image ("see up the tree"): The left-hand pane shows me looking straight ahead. Then I look up slightly - and in the right-hand pane, I can suddenly see well up the 'skirts' of a distant tree's foliage. Wait, what??

    Now the second example: The left-hand pane shows me looking straight ahead. I look up slightly, and distant trees have dramatically bent inwards towards the centre of the view. Waaaaay beyond what looks 'normal'.

    Like I say, the images don't do it justice - the overall effect is that the trees are all overly-dramatically bowing down when you look down, and then they all bend over backwards when you look up. It's nuts. Things didn't improve when I changed FOV settings either. Tried both extremes, and in the middle (where I usually play, on 80). Just as borked in all cases. 

    Try it for yourself! Or... don't.

     

    So... help? It's kind of shattered my immersion in the game. I'm hoping I can dive back in and... just not look up so much, and forget about it?

    see up the tree.png

    bendy trees.png

  9. 1 hour ago, manolitodeespana said:

    Sure thing, if you play on PC, though essential when you're on PS.

    @manolitodeespana You can instantly bring up the fire interface by pressing left on the d-pad of a controller - at least that's what I do, using a PS4 controller, playing on PC. I'd be surprised if it wasn't the same controls on consoles. Do you know about this? 

    The other arrows on the D-pad are useful shortcuts too - probably the same as what @JAFO said the 1-4 keys so on a keyboard.

    • Upvote 1
  10.  

    2 hours ago, Ice Hole said:

    There are three scenes that depict this pipe sticking into the air.

    image.thumb.png.fdf09d1bca2e62fc8f16f5af420563bb.png

    image.thumb.png.ebc035f52239eff8b8e520c55d19af3c.png

    image.thumb.png.a4f880a830651e5e4a315da640d9ba79.png

    Being in the centre of the shot is the only thing suspicious.  Looking at this pipe up close I was unable to discern the mystery of this monolith.

     

     

    Yes I noticed this - and combined with the graffiti of a pipe spewing water with the word 'future' under it, I felt sure that the controls (wheels and levers) on the overhead walkway near the main gate would activate it, during an aurora. No luck though. Then I wondered about that suspicious fuse box during an aurora, maybe enabling the controls - also no luck. But then I wondered - what if I'd had scrap metal in my inventory at the time...?

  11. 6 hours ago, Valuable Hunting Knife said:

    - a bug.  There has been a bug already in the cannery with the work bench which has subsequently been fixed, and as far as I am aware it's the only location where you can't break down crates, which is somewhat inconsistent.  I heard about other bugs with doors shutting and locking people in, so maybe with sorting all that, if the secret route is currently blocked by a bug it may have gone under the radar (no one reporting something they don't know for sure is there!).

    Yep, this is what my money's on.

    • Upvote 1
  12. In response to the OP - while I agree the route to the Cannery Workshop is convoluted and not entirely 'natural', overall I think it's a good inclusion, for two reasons:

    1. It was interesting and exciting - especially given that for my first journey, I had 5 or 6 vicious Timberwolves barking at me, just waiting for a false step. It was deliciously tense, and for me a landmark experience within Bleak Inlet. There's a saying 'never let the truth get in the way of a good story', and I think that applies here. But also - (see 2 below)

    2. It's not entirely unnatural/contrived, given the note explaining that the workers had jerry-rigged the route through the cannery rafters specifically to avoid the Timberwolves. The part that does feel contrived to me is how rickety the route is, in several places, and the fact it's one-way. However I'm prepared to forgive this because of point 1 above!

    But - the thing I definitely don't enjoy, is having to traverse the same route over and over again. @RossBondReturns, you've provided some great info indicating there apparently is a shortcut, but so far nobody on the forums seems to have found it. I've created a separate thread dedicated to sharing the learnings about this famed shortcut (given this thread is really about the convoluted route, and what people think of it). If you find out anything more, please post at the other thread! 

     

  13. 5 hours ago, ajb1978 said:

    I've spent the past few game days breaking down everything at the cannery, and couldn't find anything.  That fuse box looking thing in the control room just after you climb the initial rope looks hella suspicious but there's no option to interact with it.  I've checked all the equipment and haven't found any sort of "open door" or "tie rope" thing anywhere.  Wondering if maybe it's some sort of remote control, I went back to the pensive lookout and echo one radio tower looking for maybe some kind of switch or secret key, broke down everything, and nada.  Even inside the cannery workshop, although I did find a couple neat goodies by breaking things down, nothing opened any sort of shortcut.

    Both during the aurora and otherwise, I might add, just in the event something becomes interactive while powered, but not during the day.  I'm starting to think the "shortcut" is really just that rope climb down from the pensive lookout tower.

    On the plus side, I've been re-using the same 12 revolver casings for a couple game weeks, since I'm parkouring the cannery so often I just keep reloading the same shells.  So at least I can confirm the casings don't wear out.

    Edit: I think I'm gonna start shooting things.  Maybe that's the key.

    Thanks for a great reply! 

    I'm pretty sure Raph has indicated the shortcut is to the Cannery Workshop, because it was in response to a tweet when someone talked about having to do all the beam-walking. If I recall correctly. I'll try to find the Twitter exchange, but it was in another post on these forums, by "Ross Bond Returns".

  14. Thanks Raph and the team, for continuing to exceed expectations of just how good a developer can be.

    Hope you all enjoy a well earned rest over the holiday season, and I will indeed be spending a good amount of time within your masterwork. 😄

    Bleak Inlet and Errant Pilgrim have been a superb addition in my opinion, upping the risk-reward stakes for players who dare, and adding significant character to the game world in the process. 

    Great vision, great delivery. You got it.

    • Like 2
  15. I've seen mention in a couple of other threads that Raph has confirmed there is an unlockable shortcut to the cannery workshop. Apparently there is a hint in the Errant Pilgrim launch video.

    Anyone find it yet?

    I've tried walking around with rope to find a tie point, but no luck.

    I've tried the levers and wheels above the main cannery gate during an aurora, no luck.

    I noticed some graffiti that shows water coming out a pipe, and underneath the word 'future', and wondered if that's a clue.

    To me it feels a bit contrived that finding the shortcut is so hard, when it should be trivial to tie some rope off the end of the pier. Hope they signpost it better in future.

    • Upvote 1
  16. On 11/21/2019 at 2:06 PM, odizzido said:

    From what I recall you cannot even shoot through the completely open windows in the farm house in pleasant valley. I understand that to the game it's simply a wall, but from our point of view it's pretty awful. It would be nice if it made a little more sense in that way.

    I'm was sure I'd shot and killed wolves and bears through the open windows on the PV kitchen porch, until I read this, and now I'm doubting! I've definitely shot a bear through the open window of a little guard house, near Hibernia processing.

  17. 1 hour ago, ajb1978 said:

    I'm currently in the middle of doing a re-sweep of all previously explored regions, making a point to visit every structure, although I am skipping explorable caves and the entirety of TWM because there are no cars, and it would make no sense to find sulfur and stump remover up there.  Although there is that cargo plane....hmm...I may have to backtrack and hit up TWM again.

    Anyway car batteries abound, and pretty much everywhere you find a car, you can find batteries.  I've also found stump remover and sulfur in many locations, as well as cans of gunpowder in the ML and PV prepper caches.  Even traveling light with just the bare essentials to harvest lead, relying on food stores left behind, I'm currently overburdened, and looking like at least two trips up and down the ropes back to BI.

    So yeah.  Maybe if you're book hunting, start over, but there's quite a lot to be found with existing games. 

    Thanks for the detailed info. So does that mean going through all the previously-searched drawers, cabinets etc in locations you've been to?

  18. I'm also very curious about this.

    I did find a Gunsmith book outdoors in FM with my 170d Voyageur, and I had been to FM before the update, but not to the spot I found the book. So the update has definitely placed at least one new item in a region I'd previously visited - but I hadn't visited that spot (the Bunkhouses - were they new in Errant Pilgrim?)

    I'm planning to explore Bleak Inlet with my Voyageur, then start a fresh Stalker.

  19. I can't speak for other difficulties, but I've taken my 170d Voyageur to explore Bleak Inlet, and boy oh boy do I feel alive again. 

    PRO TIP: YOU CAN TURN OFF THE MORALE METER VIA THE IN-GAME SETTINGS MENU!!!   THANK YOU HINTERLAND!!!

    I am really enjoying the interaction with the Timberwolves. I love how if you get close enough, they all stop and look at you. You look back at them. They look at you. It's tense. But don't look too long - you'll lose your chance to get out of there.

    My strategy has been to scout for them in good weather, then retreat and find some environmental advantage. Once I've found that, I'll go back and engage them. In this way, I've managed to eradicate one pack, and whittle down one more. But my favourite part was getting caught by a large new pack, while harvesting one from the old pack. I feel like their behaviour has been improved from the original Wintermute - it wasn't so hard or stressful as it was. I think they might keep their distance more now?

    Only issue from my perspective: When they're in 'idle' mode, just roaming around, they often all turn at once! It looks kind of silly. When they change direction, they do so almost simultaneously. Would look far more natural if there were a few seconds delay between their moves.

    Great work Hinterland! They're an awesome addition, and thanks for listening to the feedback (well, maybe you were going to do all this anyway...)