DarkTreader

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Everything posted by DarkTreader

  1. True. BUT! There is a crafting system! Could add an additional crafting tab on the side for 'deconstruction' or something of the sort, which would allow you to convert X tin cans into 1 scrap metal. If there were other items that the same kind of process could be performed on, they could fit here as well.
  2. You may also need to hire additional help for the real experience. 1 person attacking you with a kitchen knife - wolf attack 2 people attacking you with baseball bats - moose attack 2 people attacking you with nail bats - bear attack
  3. One of the crates at the Crashed Plane in Mountain Town, more often than not, has a higher rarity pair of pants that spawns under/inside.
  4. In real life, there are ways to artificially force this adaptation to occur faster than usual. When you're transitioning between a lit / dark location, close your eyes during the transition. For example: When going to a movie and you're walking from the lobby into the theatre itself, open the door, then close your eyes and walk in. Once the door closes and there is no longer extraneous light filtering in, open your eyes. It isn't perfect, as it won't let you have instant night vision, but it does force the rods in your eyes to begin adjusting immediately to the darkness, rather than the gradual ramp up that occurs, and it also prevents you from dealing with that 'blind' state that occurs when entering a dark room.
  5. With the number of wolves around Milton, it's entirely possible that's exactly what you were hearing. They do enjoy their bunny snax.
  6. Hm. This is a tough one. If you're entering from Winding River... Immediately on entering PV, follow the carve out NW until you reach the road. Turn SW and follow it down to Signal Hill. This will take you through wolf country, but should skirt you around bears. I think. Once you have that record, you can either stay the night on Signal Hill or, if you're feeling particularly ballsy, you can scale down the cliffs (rope or mountain goat) and head for the farmhouse to rest and recover. From there, head straight north across the open plains to the farmstead buildings (this should give you the widest possible view for wolves & bears), then cut over to the C Store. Chillax and grab that record. When you're ready to head to TWM, take the northern route around the cliffs - don't waste the time and energy re-crossing the zone just to climb the rope. The one location to be very cautious of is right at the edge of the northern cliffs - there is a potential bear cave hidden behind a couple of large rocks that you may miss coming from east to west. If you still have the energy (or coffee) at this point, I'd say make the climb and push for the Mountaineer's Hut. Otherwise, chill at Preppers for a night and recover. From Mountaineer's, it all depends on how you're planning to handle it - and what the weather is like. If you want to make it to Chasm Cave ASAP and camping out there to wait for the aurora, then I'd suggest possibly skirting SE and heading to Forest Cave, then slipping into the ravine from the far side and making your way down. If you're running extra light on gear and need someplace warmer, I'd recommend making the trip through the NW route and resting up in Cave of Engines before making the push to Chasm Cave... though this does mean that your last dash is through wolf territory during an aurora. Not sure if it helps, but that'd be my suggestion It's easier to grab both of the PV locations and then end at TWM than it would be to grab one PV, make the run into TWM, then come back to PV.
  7. I think that's part of the draw of the game, as well. In TLD, we've become conditioned to what sounds are 'normal' - wind, trees, our own footsteps, the occasional grumbling about cold/food/water/sleep. Outside of those sounds, everything else falls into the category of not normal. You're the only person for most of the gameplay, so any 'human' or artificial sounds are jarring and provoke an anxiety response. And sound is such and important part of the game, that even the locations we're in will change how we react. Hear footsteps while you're walking through the snow, where there is potential danger? Crouch, listen closely - is it a wolf? Bear? Moose? No, just a rabbit or deer. Ok, we're good. Hear footsteps while you're inside the cabin, where you're supposed to be safe? WTF THE AURORA WOLVES FIGURED OUT HOW TO OPEN DOORS AND ARE COMING FOR YOU GET UP GET YOUR GUN!!!!111 wait. That was just the wood settling. It's great the way our own brains can fool us.
  8. Thanks! Trying to contribute what little I can And hell, I completely forgot about the DC-8! Solid catch! Initially, I was going back and forth about the 707/DC-8 because they have a 4 engine setup, but I just realized in looking at the poster again, that there appears to be an engine still on the wing behind the Hinterland Axe - and what looks like an engine mounting with a missing engine next to it. So yeah, based on that, I think we can scratch the A220. I think we're in the ballpark, at least!
  9. It seems likely. Looking through TWM, there are multiple chunks of wing scattered throughout the area, with 1 large section on the summit. The tail section on the summit has the elevator wings in place, and the large wing piece has the pointed housing that's often seen behind the engines of passenger planes. The tail section also has no windows, meaning that it was likely the cargo hold (which makes sense, as that's where all of the juicy loots were stored), and the poster appears to show that the front section was torn away just behind the rear passenger door (the rear cargo door is present in the Tail section). Best guess is maybe an AirBus A220, or perhaps something like a Boeing 707?
  10. Nah, it's fine. Could perhaps do with a touch more spacing between each individual element, but that's more of a personal preference thing. It seems like they were going for a movie poster feel with it, similar to the big blockbuster films (SW, Avengers, etc.), which is a perfectly acceptable and familiar format to work from.
  11. I think that may've been where I first read about them, many many years ago - carrying a coal from one cave site to the next in an aurochs horn. While we don't have those horns available, it seems reasonable to be able to rig something together with the materials currently available to us.
  12. I know, I know, there are already a lot of ways to make fires, and we can pull torches all day long to transport fire from point A to B. It may be potentially OP, but in a situation like this where fire == life and matches are scarce, I know this would be the first kind of thing I would try and MacGyver together. But! Primitive people were pretty smart about this. They realized that starting fires can take a long time, so they created ways to transport fire from point to point, secured and sheltered from the wind. https://en.wikipedia.org/wiki/Fire_pot Concept: A craftable Fire Pot item that would allow a player to carry embers from one fire to the next. This Fire Pot would require feeding to maintain the embers, or the Fire Pot will go out. Systems-wise, it would work in a similar fashion to, say, the Storm Lantern - except it would require Tinder instead of Lantern Fuel. While held, it would show the duration remaining on the burn time, but would continue burning even while in the inventory, so the player would have to keep track of the burn times and remember to feed the fire. Total burn time could be, say, 2-4 hours on a fully packed Fire Pot. Crafting: 2x Recycled Can, 2x Cured Gut, 1x Hide (see below), 4x Sticks, 5x Tinder (any type). Unlocked at Fire Starting 3? 4? Weight: 1.00 kg (or cumulative of all pieces) Unsure about which hide type would be the best - rabbit would make the most sense, given the size, but since this would make for a huge advantage in a later game, perhaps it should require a resource that takes a bit more investment? Use: Using the Fire Pot to start a fire would empty the Fire Pot of all remaining burn time, and transfer it immediately to a stove/furnace/campfire. Can be refilled with 5 Tinder (any type). 5% reduction in condition per fire lit. Can be repaired with a Recycled Can or Scrap Metal. Metagame: This would not only give a reason to maintain Tinder stockpiles after the acquisition of Fire Starting 3, but would also provide a worthwhile reason to hang onto Recycled Cans. Thoughts?
  13. Not a bad strategy. That means I have... 456 days remaining on Voyageur. >_< Maybe in that time, I'll get better with a bow - it does get irritating to pull wolves over to me so I can drop an arrow in their eye at point blank range.
  14. Ah, thanks for responding, @ManicManiac! For all of them, I was hoping that that was the case. I tend to play as a hoarder, at least for now, so knowing that I don't have to necessarily fix everything immediately is quite useful. I'm slowly working through each of the maps, doing experiments along the way to figure out what is/isn't needed so that I can wean myself off of Voyageur, work my way up to Stalker/Loper, and knowing how far I can push my luck with injuries is good to know.
  15. The biggest food inclusion that I'd want to see would be something like the winterberry: a berry from a specific strain of holly ( Ilex verticillata ) with a high caffeine content, as a natural replacement in long survival games for coffee. Thought is that, at a certain point, having access to coffee is a luxury, and there are natural forms of most every other medicinal item in the game. Conceptually, you could make it similar to rosehips, where harvesting a cluster of them is necessary (24 per cup, to keep it in line). Where I'd consider altering it would be that, due to the potential toxicity of the tea, you could only safely ingest 1 cup per day (with 2x the duration of a standard cup of coffee to show the higher content), and any cup past 1 would hit the player with a variant of Food Poisoning (that couldn't be sidestepped by L5 Cooking) that would also introduce Vomiting as a debuff. Vomiting would cause you to lose some set % of your current Food bar (say, 10 or 20%) at the start of every hour until it was cured (via both a found cure and a natural version?).
  16. Greetings, all! (Hopefully this is the correct location for this question!) I picked up TLD back in 2017, played a while, put it down, and just recently picked it back up after getting sucked into trying Survival by reading @DrifterMan 's insane runs - because of him, I've jumped from 10 hours to 165 in just a couple of weeks. I'm easing myself into Survival, so I'm playing on Voyageur, and have just completed my first (and second) climbs up to TWM. I'd remembered reading somewhere on here in passing that it was possible to goat down the mountain behind the plane, and figured I'd give it a try... turns out, yes, it does work! Now, onto the question. The first time I made it from the Summit down to the east entrance to... I believe I've seen it referred to as Cave of Engines (the cave that goes from the left side of the mountain to the right), I was nursing 2 sprained wrists, 2 sprained ankles, and 5 stacks of pain. The second time, I had 1 sprained wrist, 1 sprained ankle, and 2 stacks of pain. Now, on neither one of these descents did I notice an actual impediment to continuing my far too reckless path. This was also trucking down something like 60kg, so I was already moving slow like turtle. I suppose my questions are: 1- Can you only sprain each ankle/wrist once, and then that location becomes locked? (i.e. can you ever have 3 sprains on, say, your right ankle at the same time?) 2- If so, does this mean that on descents like this, it's more reasonable to just suffer through the injuries and repair them on completion? I know that resource-wise, it makes more sense to just let them stack up and then deal with them when you're on stable land. 3- Is there a point or maximum for pain? I know it gives you tunnel vision and you can't do long-term tasks like researching or crafting, but it doesn't seem to actually do anything to you in the long run. Is there ever a point when you have so many stacks of pain that you have a reduced weight, or increased wakefulness burn, or an increased chance of injury? I've looked through the various wiki entries for answers to these, and haven't seen anything specific about them, so figured I'd ask the experts here.