Treefall

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Wolfbait

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  1. Sorry, not whooping, looking. Weird autocorrect, not sure I’ve ever used whooping in a sentence before!
  2. Um, back to the OP, yes please to both of these! The original “something wakes you up” was the aurora. And I think it’s way more immersive to have the character sleep deep if exhausted, alarm or no. It’d make sense you could wake more easily if you were well rested, but for “red” exhausted states, when you sleep you should not have a time choice less than x hours. And in the “quiet apocalypse” electronics and noise would absolutely disturb your sleep, along with the massive electromagnetic fields that create the phenomenon. And not being able to at least TURN AROUND, even if they don’t let you grab the items in the back seat is so ridiculous. They even admit in the load screen text one of the major reasons to enter a vehicle is to escape the wild life!! You would absolutely be whooping out all windows to see when they are before emerging again!!! Sorry, this one has bothered me from day one...
  3. +1 to Aurora waking, I’d love to see a hit to rest from waking to it, because electronics interrupting sleep. It’d be cool if we could demo the various electrical objects to create a “safer” sleep zone, but I think the aurora should be so disruptive, you “awake with strange sensation” no matter what. Kind like a blizzard for sleep. I think it would be thematic for it to be DIFFICULT to sleep thru the aurora, even if you want/need to. Unless you have tea, or are very tired, I think it should keep you awake.
  4. I’d like to request the ability to move my “head” in any direction I’d like in the vehicles, and possibly the ability to move from side to side of the vehicle(along same seating row). I know we can exit from either side, but the purpose here is vision range. It’s super aggravating that I can’t look out thru the back window to check on predators I want to avoid, and that the safest was to avoid them is to rest or wait, but still have no visual verification of their locations. I’d also like to recommend window fogging as an offset to this proposal, so that if you were running, or waiting for a while, the windows would fog and then frost. Hopefully we could wipe or scrape the inside of windows too. Finally, I think it’d be much more immersive if we could see out of location windows. Not sure if that’s possible, but with the location of buildings being static, it seems this should be possible, and I’d be sweet to see wildlife moving past outside, could really alter players behavior...