MrsHoneypot

Members
  • Posts

    73
  • Joined

  • Last visited

Posts posted by MrsHoneypot

  1. Hmm. Wouldn´t we need something sweet to go with the pancakes? Maybe syrup from the Maple or Birch trees?

    Personally, I think I would prefer cocoa to herbal tea. It just feels like a hug in a mug to me. 🤗

    • Upvote 1
    • Like 1
  2. I keep thinking "where´s the stash" in the hydro dam. All those desk and file cabinet drawers and not a single drop of grog?

    I like the idea. Especially if they add a Morale/Mental Welbeing mechanic. You could add a drop to a hot drink to keep the warmth benefit for longer.

    I get it though. The devs want to keep it family friendly.

    • Upvote 1
  3. hmm. I hadn´t thought about the components inside a watch melting.

    I thought the subject worth exploring because we see normal, battery driven, torches from time to time. So, for me, it was logical to think about an alternatively powered torch.

    You´re right though, it wouldn´t add anything to the game-play.

    Thanks for replying guys. 🙂

    • Like 1
  4. Would old fashioned wind-up watches and clocks function in the scenario described in TLD?

    The reason I ask is that there is such a thing as a wind up (clockwork) torch, and a radio. 

    And if that works, would a small dynamo, as you would find on a bicycle, work too?

    • Upvote 1
  5. Thanks for the backup Timmy.

    I´ve read similar articles in british medical magazines, which is why i said it in the first place.

    I´m a third person who´s not here to argue. 😉

  6. Hmm. I´m sorry if I seem confrontational. That is not my intention at all. 

    I thought I was just explaining something. I´ve failed. I´m sorry for that.

    Can we agree to disagree and go back to a civilized discussion?

    As I said before, it´s just a game (albeit a beautiful one), it doesn´t matter. 

  7. Ok, Upup. 

    In real life would you sew something in a standing or crouching position? Would you, perhaps, sit for this task?

    Why would you sit? It may be because this is more restful. Not concentrating on your balance to stand or crouch would allow you to pay more attention to your task. The same applies for reading, but it's possible to do that laying down.

    Ok, it's just a game. At the end of the day it doesn't matter. It's just an extra piece of detail. 

    • Like 1
  8. The character  touches other people's things constantly, harvesting clothes and towels for cloth. 

    If the immune system is compromised by being constantly cold, there is a chance a person could get a cold from that.

    I like the idea, we're just talking about specifics now.

    Your English is perfect, by the way, I didn't see any mistakes. 🙂

    • Upvote 1
    • Like 1
  9. There are soft chairs and sofas in the houses at Milton and CH. Sometimes in the cabins you find here and there. 

    If you're in a place with none of that, why can't you sit on your bedroll? We could drop it and sit down on the rolled up bed. Surely that would keep the chill at Bay.

  10. More collectable vegetation would help with the Protein poisoning. Pine needle tea has a good dose of vitamins C and A. Although, i think the birch bark tea has the same idea behind it. 

    The cooking system doesn´t have to be complicated. Simple, 2 ingredient, recipes would be an improvement. For example we could add some rabbit, jerky or cattail stalks to the tomato soup for a boost in calories and a different flavour. When i was a kid, my aunty used to pour condenced milk over canned fruit as a quick dessert. Not sure what would go well with pork and beans, maybe edible mushrooms?

    I´m a little surprised that we can´t find salt or pepper in the kitchens we ransack. A salt or pepper shaker is very small and light compaired to other condiments.

    • Like 1
  11. Here´s a long shot idea.

    A costume store. Can you imagine running aroung the wilderness in a Scooby costume? Or with a monster mask on? LMAO!

    That would be great for halloween or christmas.

  12. On 7/18/2019 at 7:34 PM, Skelegutplays said:

    I would prefer to have a smoker for smoking the meat after salting it to make jerky. Also this would be more balanced because you would not need a fire to prepare the food if you would just let it dry indoors.

    This would work well for fish too. Smoked Salmon anyone?

    • Upvote 1
  13. The processes of soap-making, laundry and bathing could be a machanism to stave off cabin fever if you get stuck inside in a blizzard. 

    Also, i know that there are plants (don´t know the names) which are saponin rich and can do the job of soap in a pinch, maybe that could be another harvestable?

  14. I like all the new locations suggested. They make sense to me.

    It`s well established lore that Bear Island is dependant upon the mainland for all their needs. The airfield and/ or Docks would be where the supplies form the mainland come from. 

    There could be a military base there for survival training purposes, loot would include skill books and maybe a military grade multi-tool. Also, MREs gallore!

    There are already tourists in the summer for climbing, camping, and hunting. Why wouldn`t there be somewhere to ski? Sometimes I think some snow-shoes (the kind that look like tennis rackets) would come in handy.

    The prison would be interesting. Maybe one of the craziest crims went back there after the bus crash..? As for loot, wouldn´t there be a laundry room, filled with blankets?

    A First Nations village would be a real eye-opener for those who, like me, have only seen what the movies have shown me.

    One place nobody here has suggested yet is some sort of medical facility, maybe a clinic with one or two beds for emergency cases. Or maybe that could be incorporated into the Military Base.

    Thanks for the Thread Timmy.

    • Upvote 2
  15. Thank you for the info ajb.

    I honestly didn´t think about carbon monoxide.

    I´m not an expert in anything, i just thought it would be an interesting game mechanic.

    Hmm, there seems to be a theme of 3 cabins or trailers throughout the game. Maybe one of the 3 could have that busted out window you mentioned. Then you have a choice, stay in a place that´s completely weathertight, or spend the night in a place you can have a one shot fire and the possibility of a warm drink before resting.

    • Upvote 2
  16. The cabins around ML and CH have no fire barrels or bbq areas. But they do have metal buckets spawning around the place.

    I have an idea that would allow a player to have a fire indoors using these metal buckets. The fire would be small, only using sticks, and the bucket would be unusable (charred or melted) afterward, but it would heat the space a little bit if there`s a storm outside and you could dry any clothes that got wet. There could be a danger of the room filling with smoke though, so keep the fire small, a max of say 10 sticks. The bucket isn´t large enough for proper cooking, but maybe if you had a prepared cup of tea or coffee on you, you could warm it beside the bucket. 

    What do you think?

  17.  There could be an option to "wash your smalls" on a regular basis. I've seen a couple of tin bathtubs laying around.

    Just as a side note. I find it odd that there aren't any showers in the mines, dam, or whale processing factory, they're all grimy, smelly jobs and you'd think the employer would want healthy workers.

    On 6/25/2019 at 12:43 AM, ThePancakeLady said:

    I agree with @Doc Feral, @Moll, and @LostRealist. We have soap shown in the game. This idea has been brought up on the Steam forums a few times, and I supported having a "cleanliness"  factor then, I still support it now. Especially as part of a larger Mental Health & Wellbeing system. Being able to clean your clothing and your body should raise your spirits, a simple tool to fight the isolation, and help reduce your detection range with predators and prey. Think of wearing unwashed socks for weeks on end. Not only would your feet stink, your clothing would be caked with "residues" that *should* make them decay faster. 

    Something like the Well Fed mechanic, perhaps. If you are in a location that has soap in a soap dish, or if soap was made into an interactable item you could pick up and carry, you can boil a cooking pot of water, and wash. Not totally "realistic" to wash your entire loadout in 2L of water, and yourself, but we have lots of things in the game that are not IRL "realistic". 1 cooking pot full of potable water allows you to choose cleaning your character, or cleaning your clothes. Take the time to do both, get a 24 hour "Clean & Fresh" buff that slows decay on your clothing, and reduces your detection range, maybe?

    Yes, it would be another "micro-management" thing. You could choose to do it or not, no change from the current game if you choose not to, just a very temporary buff if you do decide to (add it to the Custom settings toolbox to toggle the mechanic on or off, just like Cabin Fever and Sprains can be). You can do it *only* after the snow is melted and the water is boiled, or only done if you "warm" already potable water. Clothing would need to be dried after washing, your character would need to be dried after washing (think wet hair, beard, skin., wet clothes... prone to hypothermia and/or frostbite if you don't get dry and go out into a blizzard...). Making it optional would hopefully save Hinterland from any outcry over *forcing* it on players who do not want to do it. Giving a buff to those who do it would make it feel *worthwhile* to them, perhaps. The same way you can play the game just fine without ever getting the Well Fed buff. It gives players another choice, with a risk/reward attached to it. It takes time, you have additional weight to carry for the soap, and you need a fire. You get to have your clothing last a little longer and have wolves detect you less easily for a day or two.

    Upvoted the idea. Hoping for a good discussion on how this might work, pro and cons. And honestly, I have been seeing people ask for a mode even tougher than vanilla Loper for some time now, and others who have said the game feels like it is being made "too easy" with the addition of the Revolver and Birch Bark Tea.  Wouldn't mind seeing the game become a bit tougher again. It's not supposed to be "easy" to survive the Quiet Apocalypse.

     

  18. I like this idea too.

    There are a couple of farms on the island, I think it would be a reasonable assumption to find a veggie plot or greenhouse with staples like onions, leeks, carrots, maybe some herbs. Then there's the misanthrope on his little island, and Grey Mother, are you really saying they wouldn't grow something themselves?

    The herbs could even be a little medicinal. Sage tea for headaches, peppermint for a breath freshener. 

    I know I'm getting carried away, but I think there are real possibilities.

    • Upvote 1